primera implementacio de sdl3gpu
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@@ -55,6 +55,8 @@ namespace Options {
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video.integer_scale = node["integer_scale"].get_value<bool>();
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if (node.contains("aspect_ratio_4_3"))
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video.aspect_ratio_4_3 = node["aspect_ratio_4_3"].get_value<bool>();
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if (node.contains("stretch_filter_linear"))
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video.stretch_filter_linear = node["stretch_filter_linear"].get_value<bool>();
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if (node.contains("downscale_algo"))
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video.downscale_algo = node["downscale_algo"].get_value<int>();
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if (node.contains("linear_upscale"))
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@@ -158,6 +160,7 @@ namespace Options {
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file << " supersampling: " << (video.supersampling ? "true" : "false") << "\n";
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file << " integer_scale: " << (video.integer_scale ? "true" : "false") << "\n";
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file << " aspect_ratio_4_3: " << (video.aspect_ratio_4_3 ? "true" : "false") << "\n";
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file << " stretch_filter_linear: " << (video.stretch_filter_linear ? "true" : "false") << " # filtre 4:3: false=nearest, true=linear\n";
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file << " downscale_algo: " << video.downscale_algo << " # 0=bilinear, 1=Lanczos2, 2=Lanczos3\n";
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file << " linear_upscale: " << (video.linear_upscale ? "true" : "false") << "\n";
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file << "\n";
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