refactor: fase 3 — Text::bitmap_ a std::vector<Uint8>
- bitmap_: Uint8* (owning, free'd al destructor) → std::vector<Uint8> - loadBitmap copia des del buffer de LoadGif i fa free(pixels) de l'intermedi (gif.h usa malloc internament) - ~Text() eliminat: regla 0 aplicada (vector es destrueix sol) - Les 4 comprovacions !bitmap_ → bitmap_.empty() Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -5,11 +5,11 @@
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#include <cstdint>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class Text {
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public:
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Text(const char* fnt_file, const char* gif_file);
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~Text();
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// Pinta texto sobre un buffer ARGB de 320x200
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void draw(Uint32* pixel_data, int x, int y, const char* text, Uint32 color) const;
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@@ -46,7 +46,7 @@ class Text {
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int cell_spacing_{0};
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int row_spacing_{0};
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Uint8* bitmap_{nullptr}; // píxels 8-bit del GIF de la font
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std::vector<Uint8> bitmap_; // píxels 8-bit del GIF de la font
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int bitmap_width_{0};
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int bitmap_height_{0};
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