treballant en sdl3gpu

This commit is contained in:
2026-04-04 19:07:01 +02:00
parent 699989efb0
commit 2c7b70911e
22 changed files with 30964 additions and 28 deletions

View File

@@ -2,11 +2,16 @@
#include <SDL3/SDL.h>
// Tecles GUI (capa de presentació — finestra, zoom, etc.)
// Tecles GUI (capa de presentació — finestra, zoom, shaders, etc.)
namespace Defaults::KeysGUI {
constexpr SDL_Scancode DEC_ZOOM = SDL_SCANCODE_F1;
constexpr SDL_Scancode INC_ZOOM = SDL_SCANCODE_F2;
constexpr SDL_Scancode FULLSCREEN = SDL_SCANCODE_F3;
constexpr SDL_Scancode TOGGLE_SHADER = SDL_SCANCODE_F4;
constexpr SDL_Scancode TOGGLE_ASPECT_RATIO = SDL_SCANCODE_F5;
constexpr SDL_Scancode TOGGLE_SUPERSAMPLING = SDL_SCANCODE_F6;
constexpr SDL_Scancode NEXT_SHADER = SDL_SCANCODE_F7;
constexpr SDL_Scancode NEXT_SHADER_PRESET = SDL_SCANCODE_F8;
} // namespace Defaults::KeysGUI
// Tecles de joc (moviment del personatge, accions)
@@ -18,6 +23,16 @@ namespace Defaults::KeysGame {
constexpr SDL_Scancode EXIT = SDL_SCANCODE_ESCAPE;
} // namespace Defaults::KeysGame
namespace Defaults::Video {
constexpr bool GPU_ACCELERATION = true;
constexpr bool SHADER_ENABLED = false;
constexpr bool SUPERSAMPLING = false;
constexpr bool INTEGER_SCALE = true;
constexpr bool ASPECT_RATIO_4_3 = true; // CRT original estira 200→240
constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
constexpr bool LINEAR_UPSCALE = false;
} // namespace Defaults::Video
namespace Defaults::Audio {
constexpr float VOLUME = 1.0F;
constexpr bool MUSIC_ENABLED = true;