moure source/scenes a source/game/scenes

This commit is contained in:
2026-05-14 18:00:18 +02:00
parent 1aa0e96a91
commit 358e91ea30
40 changed files with 86 additions and 86 deletions
+64
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@@ -0,0 +1,64 @@
#include "game/scenes/mort_scene.hpp"
#include <cstdlib>
#include "core/jail/jdraw8.hpp"
#include "core/jail/jinput.hpp"
#include "game/info.hpp"
#include "game/scenes/scene_utils.hpp"
namespace scenes {
void MortScene::onEnter() {
playMusic("music/mort.ogg");
JI_DisableKeyboard(60);
info::ctx.vida = 5;
gfx_ = SurfaceHandle("gfx/gameover.gif");
JD8_ClearScreen(0);
JD8_Blit(gfx_);
// PaletteFade en fa una còpia interna via memcpy, així que alliberem
// la paleta temporal immediatament.
JD8_Palette pal = JD8_LoadPalette("gfx/gameover.gif");
fade_.startFadeTo(pal);
delete[] pal;
phase_ = Phase::FadingIn;
remaining_ms_ = 10000;
}
void MortScene::tick(int delta_ms) {
switch (phase_) {
case Phase::FadingIn:
fade_.tick(delta_ms);
if (fade_.done()) phase_ = Phase::Showing;
break;
case Phase::Showing:
if (JI_AnyKey()) {
remaining_ms_ = 0;
} else {
remaining_ms_ -= delta_ms;
}
if (remaining_ms_ <= 0) {
// Arrenca música del següent mòdul abans del fade out,
// igual que la versió vella feia al final de doMort().
playMusic("music/menu.ogg");
info::ctx.num_piramide = 0;
fade_.startFadeOut();
phase_ = Phase::FadingOut;
}
break;
case Phase::FadingOut:
fade_.tick(delta_ms);
if (fade_.done()) phase_ = Phase::Done;
break;
case Phase::Done:
break;
}
}
} // namespace scenes