moure source/scenes a source/game/scenes
This commit is contained in:
+1
-1
@@ -12,7 +12,7 @@ Checks:
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WarningsAsErrors: '*'
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WarningsAsErrors: '*'
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# Headers nostres (excloem source/external/ que conté dependències de tercers no editables)
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# Headers nostres (excloem source/external/ que conté dependències de tercers no editables)
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HeaderFilterRegex: 'source/(core|game|scenes|utils)/'
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HeaderFilterRegex: 'source/(core|game|utils)/'
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FormatStyle: file
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FormatStyle: file
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CheckOptions:
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CheckOptions:
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+17
-17
@@ -79,23 +79,23 @@ set(APP_SOURCES
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source/core/system/director.cpp
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source/core/system/director.cpp
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# Scenes (cinemàtiques i menús reescrits)
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# Scenes (cinemàtiques i menús reescrits)
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source/scenes/timeline.cpp
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source/game/scenes/timeline.cpp
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source/scenes/sprite_mover.cpp
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source/game/scenes/sprite_mover.cpp
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source/scenes/frame_animator.cpp
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source/game/scenes/frame_animator.cpp
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source/scenes/palette_fade.cpp
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source/game/scenes/palette_fade.cpp
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source/scenes/surface_handle.cpp
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source/game/scenes/surface_handle.cpp
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source/scenes/scene_registry.cpp
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source/game/scenes/scene_registry.cpp
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source/scenes/scene_utils.cpp
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source/game/scenes/scene_utils.cpp
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source/scenes/boot_loader_scene.cpp
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source/game/scenes/boot_loader_scene.cpp
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source/scenes/mort_scene.cpp
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source/game/scenes/mort_scene.cpp
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source/scenes/banner_scene.cpp
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source/game/scenes/banner_scene.cpp
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source/scenes/menu_scene.cpp
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source/game/scenes/menu_scene.cpp
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source/scenes/intro_new_logo_scene.cpp
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source/game/scenes/intro_new_logo_scene.cpp
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source/scenes/intro_scene.cpp
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source/game/scenes/intro_scene.cpp
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source/scenes/intro_sprites_scene.cpp
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source/game/scenes/intro_sprites_scene.cpp
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source/scenes/slides_scene.cpp
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source/game/scenes/slides_scene.cpp
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source/scenes/credits_scene.cpp
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source/game/scenes/credits_scene.cpp
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source/scenes/secreta_scene.cpp
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source/game/scenes/secreta_scene.cpp
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# Game
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# Game
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source/game/options.cpp
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source/game/options.cpp
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@@ -20,17 +20,17 @@
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#include "game/info.hpp"
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#include "game/info.hpp"
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#include "game/modulegame.hpp"
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#include "game/modulegame.hpp"
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#include "game/options.hpp"
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#include "game/options.hpp"
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#include "scenes/banner_scene.hpp"
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#include "game/scenes/banner_scene.hpp"
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#include "scenes/boot_loader_scene.hpp"
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#include "game/scenes/boot_loader_scene.hpp"
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#include "scenes/credits_scene.hpp"
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#include "game/scenes/credits_scene.hpp"
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#include "scenes/intro_new_logo_scene.hpp"
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#include "game/scenes/intro_new_logo_scene.hpp"
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#include "scenes/intro_scene.hpp"
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#include "game/scenes/intro_scene.hpp"
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#include "scenes/menu_scene.hpp"
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#include "game/scenes/menu_scene.hpp"
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#include "scenes/mort_scene.hpp"
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#include "game/scenes/mort_scene.hpp"
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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#include "scenes/scene_registry.hpp"
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#include "game/scenes/scene_registry.hpp"
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#include "scenes/secreta_scene.hpp"
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#include "game/scenes/secreta_scene.hpp"
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#include "scenes/slides_scene.hpp"
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#include "game/scenes/slides_scene.hpp"
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// Cheats del joc original — declarats a jinput.cpp
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// Cheats del joc original — declarats a jinput.cpp
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extern void JI_moveCheats(Uint8 new_key);
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extern void JI_moveCheats(Uint8 new_key);
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@@ -6,7 +6,7 @@
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#include <cstdint>
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#include <cstdint>
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#include <memory>
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#include <memory>
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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// El Director és l'únic thread del runtime. Cada iterate() fa input →
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// El Director és l'únic thread del runtime. Cada iterate() fa input →
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// tick de l'escena actual → JD8_Flip → overlay → present → sleep al frame
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// tick de l'escena actual → JD8_Flip → overlay → present → sleep al frame
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@@ -9,8 +9,8 @@
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#include "game/marcador.hpp"
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#include "game/marcador.hpp"
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#include "game/momia.hpp"
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#include "game/momia.hpp"
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#include "game/prota.hpp"
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#include "game/prota.hpp"
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#include "scenes/palette_fade.hpp"
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#include "game/scenes/palette_fade.hpp"
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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// Escena de gameplay pur. Reemplaça el vell `Go()` bloquejant amb
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// Escena de gameplay pur. Reemplaça el vell `Go()` bloquejant amb
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// l'interfície `scenes::Scene` tick-based: `onEnter()` arranca la
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// l'interfície `scenes::Scene` tick-based: `onEnter()` arranca la
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@@ -1,4 +1,4 @@
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#include "scenes/banner_scene.hpp"
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#include "game/scenes/banner_scene.hpp"
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#include <cstdlib>
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#include <cstdlib>
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@@ -6,7 +6,7 @@
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jinput.hpp"
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#include "core/jail/jinput.hpp"
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#include "game/info.hpp"
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#include "game/info.hpp"
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#include "scenes/scene_utils.hpp"
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#include "game/scenes/scene_utils.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,8 +1,8 @@
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#pragma once
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#pragma once
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#include "scenes/palette_fade.hpp"
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#include "game/scenes/palette_fade.hpp"
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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#include "scenes/surface_handle.hpp"
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#include "game/scenes/surface_handle.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,4 +1,4 @@
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#include "scenes/boot_loader_scene.hpp"
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#include "game/scenes/boot_loader_scene.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/resources/resource_cache.hpp"
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#include "core/resources/resource_cache.hpp"
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@@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,4 +1,4 @@
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#include "scenes/credits_scene.hpp"
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#include "game/scenes/credits_scene.hpp"
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#include <cstdio>
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#include <cstdio>
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#include <cstdlib>
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#include <cstdlib>
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@@ -7,7 +7,7 @@
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jinput.hpp"
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#include "core/jail/jinput.hpp"
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#include "game/info.hpp"
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#include "game/info.hpp"
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#include "scenes/scene_utils.hpp"
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#include "game/scenes/scene_utils.hpp"
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namespace {
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namespace {
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@@ -1,10 +1,10 @@
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#pragma once
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#pragma once
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "scenes/frame_animator.hpp"
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#include "game/scenes/frame_animator.hpp"
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#include "scenes/palette_fade.hpp"
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#include "game/scenes/palette_fade.hpp"
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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#include "scenes/surface_handle.hpp"
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#include "game/scenes/surface_handle.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,4 +1,4 @@
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#include "scenes/frame_animator.hpp"
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#include "game/scenes/frame_animator.hpp"
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#include <algorithm>
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#include <algorithm>
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+2
-2
@@ -1,11 +1,11 @@
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#include "scenes/intro_new_logo_scene.hpp"
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#include "game/scenes/intro_new_logo_scene.hpp"
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#include <cstring>
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#include <cstring>
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jinput.hpp"
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#include "core/jail/jinput.hpp"
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#include "game/info.hpp"
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#include "game/info.hpp"
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#include "scenes/scene_utils.hpp"
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#include "game/scenes/scene_utils.hpp"
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namespace {
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namespace {
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+3
-3
@@ -3,9 +3,9 @@
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#include <memory>
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#include <memory>
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "scenes/intro_sprites_scene.hpp"
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#include "game/scenes/intro_sprites_scene.hpp"
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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#include "scenes/surface_handle.hpp"
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#include "game/scenes/surface_handle.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,9 +1,9 @@
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#include "scenes/intro_scene.hpp"
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#include "game/scenes/intro_scene.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jinput.hpp"
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#include "core/jail/jinput.hpp"
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#include "game/info.hpp"
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#include "game/info.hpp"
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#include "scenes/scene_utils.hpp"
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#include "game/scenes/scene_utils.hpp"
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namespace {
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namespace {
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@@ -3,9 +3,9 @@
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#include <memory>
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#include <memory>
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "scenes/intro_sprites_scene.hpp"
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#include "game/scenes/intro_sprites_scene.hpp"
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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#include "scenes/surface_handle.hpp"
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#include "game/scenes/surface_handle.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,4 +1,4 @@
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#include "scenes/intro_sprites_scene.hpp"
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#include "game/scenes/intro_sprites_scene.hpp"
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#include <algorithm>
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#include <algorithm>
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#include <cstdlib>
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#include <cstdlib>
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@@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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#include "scenes/surface_handle.hpp"
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#include "game/scenes/surface_handle.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,4 +1,4 @@
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#include "scenes/menu_scene.hpp"
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#include "game/scenes/menu_scene.hpp"
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#include <cstdlib>
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#include <cstdlib>
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@@ -1,9 +1,9 @@
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#pragma once
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#pragma once
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#include "scenes/frame_animator.hpp"
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#include "game/scenes/frame_animator.hpp"
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#include "scenes/palette_fade.hpp"
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#include "game/scenes/palette_fade.hpp"
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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#include "scenes/surface_handle.hpp"
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#include "game/scenes/surface_handle.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,11 +1,11 @@
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#include "scenes/mort_scene.hpp"
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#include "game/scenes/mort_scene.hpp"
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#include <cstdlib>
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#include <cstdlib>
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jinput.hpp"
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#include "core/jail/jinput.hpp"
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#include "game/info.hpp"
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#include "game/info.hpp"
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#include "scenes/scene_utils.hpp"
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#include "game/scenes/scene_utils.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,8 +1,8 @@
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#pragma once
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#pragma once
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#include "scenes/palette_fade.hpp"
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#include "game/scenes/palette_fade.hpp"
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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#include "scenes/surface_handle.hpp"
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#include "game/scenes/surface_handle.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,4 +1,4 @@
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#include "scenes/palette_fade.hpp"
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#include "game/scenes/palette_fade.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,4 +1,4 @@
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#include "scenes/scene_registry.hpp"
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#include "game/scenes/scene_registry.hpp"
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namespace scenes {
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namespace scenes {
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@@ -4,7 +4,7 @@
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#include <memory>
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#include <memory>
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#include <unordered_map>
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#include <unordered_map>
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#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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namespace scenes {
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namespace scenes {
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@@ -1,4 +1,4 @@
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#include "scenes/scene_utils.hpp"
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#include "game/scenes/scene_utils.hpp"
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#include <string>
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#include <string>
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@@ -1,4 +1,4 @@
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#include "scenes/secreta_scene.hpp"
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#include "game/scenes/secreta_scene.hpp"
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|
|
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#include <algorithm>
|
#include <algorithm>
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||||||
#include <cstdlib>
|
#include <cstdlib>
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@@ -8,7 +8,7 @@
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#include "core/jail/jdraw8.hpp"
|
#include "core/jail/jdraw8.hpp"
|
||||||
#include "core/jail/jinput.hpp"
|
#include "core/jail/jinput.hpp"
|
||||||
#include "game/info.hpp"
|
#include "game/info.hpp"
|
||||||
#include "scenes/scene_utils.hpp"
|
#include "game/scenes/scene_utils.hpp"
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|
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namespace {
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namespace {
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|
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@@ -1,9 +1,9 @@
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#pragma once
|
#pragma once
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|
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "scenes/palette_fade.hpp"
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#include "game/scenes/palette_fade.hpp"
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||||||
#include "scenes/scene.hpp"
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#include "game/scenes/scene.hpp"
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#include "scenes/surface_handle.hpp"
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#include "game/scenes/surface_handle.hpp"
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namespace scenes {
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namespace scenes {
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|
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@@ -1,4 +1,4 @@
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#include "scenes/slides_scene.hpp"
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#include "game/scenes/slides_scene.hpp"
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|
|
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#include <algorithm>
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#include <algorithm>
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#include <cstdlib>
|
#include <cstdlib>
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@@ -8,7 +8,7 @@
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|||||||
#include "core/jail/jdraw8.hpp"
|
#include "core/jail/jdraw8.hpp"
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#include "core/jail/jinput.hpp"
|
#include "core/jail/jinput.hpp"
|
||||||
#include "game/info.hpp"
|
#include "game/info.hpp"
|
||||||
#include "scenes/scene_utils.hpp"
|
#include "game/scenes/scene_utils.hpp"
|
||||||
#include "utils/easing.hpp"
|
#include "utils/easing.hpp"
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||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "core/jail/jdraw8.hpp"
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#include "core/jail/jdraw8.hpp"
|
||||||
#include "scenes/palette_fade.hpp"
|
#include "game/scenes/palette_fade.hpp"
|
||||||
#include "scenes/scene.hpp"
|
#include "game/scenes/scene.hpp"
|
||||||
#include "scenes/surface_handle.hpp"
|
#include "game/scenes/surface_handle.hpp"
|
||||||
|
|
||||||
namespace scenes {
|
namespace scenes {
|
||||||
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|
||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "scenes/sprite_mover.hpp"
|
#include "game/scenes/sprite_mover.hpp"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "scenes/surface_handle.hpp"
|
#include "game/scenes/surface_handle.hpp"
|
||||||
|
|
||||||
namespace scenes {
|
namespace scenes {
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "scenes/timeline.hpp"
|
#include "game/scenes/timeline.hpp"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
Reference in New Issue
Block a user