acabat amb resource.pack
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18
Makefile
18
Makefile
@@ -99,7 +99,7 @@ endif
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# ==============================================================================
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# COMPILACIÓN PARA WINDOWS (RELEASE)
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# ==============================================================================
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_windows_release:
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_windows_release: pack
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@echo off
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@echo Creando release para Windows - Version: $(VERSION)
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@@ -112,8 +112,8 @@ _windows_release:
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@powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
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@powershell -Command "if (-not (Test-Path '$(RELEASE_FOLDER)')) {New-Item '$(RELEASE_FOLDER)' -ItemType Directory}"
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# Copia ficheros
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@powershell -Command "Copy-Item -Path 'data' -Destination '$(RELEASE_FOLDER)' -Recurse"
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# Copia ficheros (resource.pack substitueix la carpeta data/)
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@powershell -Command "Copy-Item 'resource.pack' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item 'LICENSE' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item 'README.md' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item 'gamecontrollerdb.txt' -Destination '$(RELEASE_FOLDER)'"
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@@ -132,7 +132,7 @@ _windows_release:
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# ==============================================================================
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# COMPILACIÓN PARA MACOS (RELEASE)
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# ==============================================================================
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_macos_release:
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_macos_release: pack
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@echo "Creando release para macOS - Version: $(VERSION)"
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# Verificar e instalar create-dmg si es necesario
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@@ -154,8 +154,8 @@ _macos_release:
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$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
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$(MKDIR) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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# Copia carpetas y ficheros
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cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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# Copia carpetas y ficheros (resource.pack substitueix la carpeta data/)
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cp resource.pack "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp gamecontrollerdb.txt "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
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cp release/icons/*.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
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@@ -252,7 +252,7 @@ wasm:
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# ==============================================================================
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# COMPILACIÓN PARA LINUX (RELEASE)
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# ==============================================================================
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_linux_release:
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_linux_release: pack
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@echo "Creando release para Linux - Version: $(VERSION)"
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# Compila con cmake
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@@ -263,8 +263,8 @@ _linux_release:
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$(RMDIR) "$(RELEASE_FOLDER)"
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$(MKDIR) "$(RELEASE_FOLDER)"
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# Copia ficheros
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cp -r data "$(RELEASE_FOLDER)"
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# Copia ficheros (resource.pack substitueix la carpeta data/)
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cp resource.pack "$(RELEASE_FOLDER)"
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cp LICENSE "$(RELEASE_FOLDER)"
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cp README.md "$(RELEASE_FOLDER)"
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cp gamecontrollerdb.txt "$(RELEASE_FOLDER)"
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