afegits tots els valors d'escala que dona sdl3
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@@ -148,7 +148,7 @@ Follows the pattern from `jaildoctors_dilemma`, persists to YAML:
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| F6 | Toggle supersampling |
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| F7 | Cycle shader type (PostFX ↔ CRT-Pi) |
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| F8 | Cycle shader presets |
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| F9 | Toggle stretch filter (nearest ↔ linear) |
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| F9 | Cycle texture filter (nearest ↔ linear) — sempre aplicat, independent de 4:3 |
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| F10 | Cycle render info (off → top → bottom → off) |
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| F11 | Toggle pause (Director skips `scene->tick()` + `JA_PauseMusic`/`JA_ResumeMusic`) |
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| F12 | Toggle floating options menu |
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@@ -225,7 +225,7 @@ JD8_Flip produces ABGR byte order: `0xFF000000 + R + (G<<8) + (B<<16)`. SDL text
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| File | Content |
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|------|---------|
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| `~/.config/jailgames/aee/config.yaml` | Main config: video (incl. `vsync`, `integer_scale`), audio (incl. `enabled` master + `music_*` + `sound_*`), window, render_info (incl. `show_time`), game, shader selection, controls (només moviment del jugador) |
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| `~/.config/jailgames/aee/config.yaml` | Main config: video (incl. `vsync`, `scaling_mode`, `texture_filter`), audio (incl. `enabled` master + `music_*` + `sound_*`), window, render_info (incl. `show_time`), game, shader selection, controls (només moviment del jugador) |
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| `~/.config/jailgames/aee/keys.yaml` | UI key overrides (només entrades que difereixen del default de [data/input/keys.yaml](data/input/keys.yaml)). Generat per `KeyConfig::saveOverrides()` |
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| `~/.config/jailgames/aee/postfx.yaml` | PostFX shader presets (6 defaults: CRT, NTSC, CURVED, SCANLINES, SUBTLE, CRT LIVE) |
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| `~/.config/jailgames/aee/crtpi.yaml` | CRT-Pi shader presets (4 defaults: DEFAULT, CURVED, SHARP, MINIMAL) |
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