afegits tots els valors d'escala que dona sdl3

This commit is contained in:
2026-04-16 19:15:35 +02:00
parent a3fc1119ae
commit 52431adb0e
14 changed files with 165 additions and 98 deletions

View File

@@ -98,11 +98,10 @@ void Screen::initShaders() {
std::cout << "GPU driver: " << gpu_driver_ << '\n';
// Aplica opcions de vídeo
shader_backend_->setScaleMode(Options::video.integer_scale);
shader_backend_->setScalingMode(Options::video.scaling_mode);
shader_backend_->setVSync(Options::video.vsync);
shader_backend_->setStretchFilter(Options::video.stretch_filter_linear);
shader_backend_->setTextureFilter(Options::video.texture_filter);
shader_backend_->setStretch4_3(Options::video.aspect_ratio_4_3);
shader_backend_->setLinearUpscale(Options::video.linear_upscale);
shader_backend_->setDownscaleAlgo(Options::video.downscale_algo);
if (Options::video.supersampling) {
@@ -211,10 +210,14 @@ void Screen::toggleAspectRatio() {
}
}
void Screen::toggleIntegerScale() {
Options::video.integer_scale = !Options::video.integer_scale;
void Screen::cycleScalingMode(int dir) {
constexpr int N = 5; // DISABLED, STRETCH, LETTERBOX, OVERSCAN, INTEGER
int cur = static_cast<int>(Options::video.scaling_mode);
int step = (dir >= 0) ? 1 : -1;
cur = ((cur + step) % N + N) % N;
Options::video.scaling_mode = static_cast<Options::ScalingMode>(cur);
if (shader_backend_) {
shader_backend_->setScaleMode(Options::video.integer_scale);
shader_backend_->setScalingMode(Options::video.scaling_mode);
} else {
applyFallbackPresentation();
}
@@ -227,10 +230,15 @@ void Screen::toggleVSync() {
}
}
void Screen::toggleStretchFilter() {
Options::video.stretch_filter_linear = !Options::video.stretch_filter_linear;
void Screen::cycleTextureFilter(int dir) {
// NEAREST <-> LINEAR (només 2 valors, dir no importa més enllà de canviar)
(void)dir;
Options::video.texture_filter =
(Options::video.texture_filter == Options::TextureFilter::LINEAR)
? Options::TextureFilter::NEAREST
: Options::TextureFilter::LINEAR;
if (shader_backend_) {
shader_backend_->setStretchFilter(Options::video.stretch_filter_linear);
shader_backend_->setTextureFilter(Options::video.texture_filter);
} else {
applyFallbackPresentation();
}
@@ -389,22 +397,27 @@ void Screen::updateRenderInfo() {
}
void Screen::applyFallbackPresentation() {
// Fallback SDL_Renderer (p.ex. emscripten/WebGL2 sense shaders GPU): tria
// el mode de presentació lògica segons 4:3 i integer_scale, i aplica el
// filtre de la textura segons stretch_filter_linear. Sense açò, el path
// fallback mostrava sempre LETTERBOX i ignorava les tres flags.
SDL_ScaleMode scale = Options::video.stretch_filter_linear ? SDL_SCALEMODE_LINEAR : SDL_SCALEMODE_NEAREST;
// Fallback SDL_Renderer (p.ex. emscripten/WebGL2 sense shaders GPU).
// Filtre global (texture_filter) s'aplica sempre, independent de 4:3.
SDL_ScaleMode scale = (Options::video.texture_filter == Options::TextureFilter::LINEAR)
? SDL_SCALEMODE_LINEAR
: SDL_SCALEMODE_NEAREST;
if (texture_) SDL_SetTextureScaleMode(texture_, scale);
SDL_RendererLogicalPresentation mode;
// Si 4:3 actiu, la finestra ja té aspect 4:3 (alçada × 1.2); STRETCH és
// l'única opció viable al path fallback (el GPU path fa l'upscale 4:3 abans
// d'escollir el mode de finestra; en fallback no tenim eixa capa intermèdia).
SDL_RendererLogicalPresentation mode = SDL_LOGICAL_PRESENTATION_LETTERBOX;
if (Options::video.aspect_ratio_4_3) {
// La finestra ja té aspect 4:3 (alçada × 1.2); STRETCH estira la
// textura 320×200 fins a omplir-la exactament.
mode = SDL_LOGICAL_PRESENTATION_STRETCH;
} else if (Options::video.integer_scale) {
mode = SDL_LOGICAL_PRESENTATION_INTEGER_SCALE;
} else {
mode = SDL_LOGICAL_PRESENTATION_LETTERBOX;
switch (Options::video.scaling_mode) {
case Options::ScalingMode::DISABLED: mode = SDL_LOGICAL_PRESENTATION_DISABLED; break;
case Options::ScalingMode::STRETCH: mode = SDL_LOGICAL_PRESENTATION_STRETCH; break;
case Options::ScalingMode::LETTERBOX: mode = SDL_LOGICAL_PRESENTATION_LETTERBOX; break;
case Options::ScalingMode::OVERSCAN: mode = SDL_LOGICAL_PRESENTATION_OVERSCAN; break;
case Options::ScalingMode::INTEGER: mode = SDL_LOGICAL_PRESENTATION_INTEGER_SCALE; break;
}
}
SDL_SetRenderLogicalPresentation(renderer_, GAME_WIDTH, GAME_HEIGHT, mode);
}