afegits tots els valors d'escala que dona sdl3

This commit is contained in:
2026-04-16 19:15:35 +02:00
parent a3fc1119ae
commit 52431adb0e
14 changed files with 165 additions and 98 deletions

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@@ -148,7 +148,7 @@ Follows the pattern from `jaildoctors_dilemma`, persists to YAML:
| F6 | Toggle supersampling | | F6 | Toggle supersampling |
| F7 | Cycle shader type (PostFX ↔ CRT-Pi) | | F7 | Cycle shader type (PostFX ↔ CRT-Pi) |
| F8 | Cycle shader presets | | F8 | Cycle shader presets |
| F9 | Toggle stretch filter (nearest ↔ linear) | | F9 | Cycle texture filter (nearest ↔ linear) — sempre aplicat, independent de 4:3 |
| F10 | Cycle render info (off → top → bottom → off) | | F10 | Cycle render info (off → top → bottom → off) |
| F11 | Toggle pause (Director skips `scene->tick()` + `JA_PauseMusic`/`JA_ResumeMusic`) | | F11 | Toggle pause (Director skips `scene->tick()` + `JA_PauseMusic`/`JA_ResumeMusic`) |
| F12 | Toggle floating options menu | | F12 | Toggle floating options menu |
@@ -225,7 +225,7 @@ JD8_Flip produces ABGR byte order: `0xFF000000 + R + (G<<8) + (B<<16)`. SDL text
| File | Content | | File | Content |
|------|---------| |------|---------|
| `~/.config/jailgames/aee/config.yaml` | Main config: video (incl. `vsync`, `integer_scale`), audio (incl. `enabled` master + `music_*` + `sound_*`), window, render_info (incl. `show_time`), game, shader selection, controls (només moviment del jugador) | | `~/.config/jailgames/aee/config.yaml` | Main config: video (incl. `vsync`, `scaling_mode`, `texture_filter`), audio (incl. `enabled` master + `music_*` + `sound_*`), window, render_info (incl. `show_time`), game, shader selection, controls (només moviment del jugador) |
| `~/.config/jailgames/aee/keys.yaml` | UI key overrides (només entrades que difereixen del default de [data/input/keys.yaml](data/input/keys.yaml)). Generat per `KeyConfig::saveOverrides()` | | `~/.config/jailgames/aee/keys.yaml` | UI key overrides (només entrades que difereixen del default de [data/input/keys.yaml](data/input/keys.yaml)). Generat per `KeyConfig::saveOverrides()` |
| `~/.config/jailgames/aee/postfx.yaml` | PostFX shader presets (6 defaults: CRT, NTSC, CURVED, SCANLINES, SUBTLE, CRT LIVE) | | `~/.config/jailgames/aee/postfx.yaml` | PostFX shader presets (6 defaults: CRT, NTSC, CURVED, SCANLINES, SUBTLE, CRT LIVE) |
| `~/.config/jailgames/aee/crtpi.yaml` | CRT-Pi shader presets (4 defaults: DEFAULT, CURVED, SHARP, MINIMAL) | | `~/.config/jailgames/aee/crtpi.yaml` | CRT-Pi shader presets (4 defaults: DEFAULT, CURVED, SHARP, MINIMAL) |

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@@ -36,9 +36,9 @@ keys:
- id: next_shader_preset - id: next_shader_preset
code: "F8" code: "F8"
desc: "Pròxim preset del shader" desc: "Pròxim preset del shader"
- id: toggle_stretch_filter - id: cycle_texture_filter
code: "F9" code: "F9"
desc: "Filtre 4:3 (nearest / linear)" desc: "Filtre de textura (nearest / linear)"
- id: toggle_render_info - id: toggle_render_info
code: "F10" code: "F10"
desc: "Mostra info de renderitzat" desc: "Mostra info de renderitzat"

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@@ -23,10 +23,10 @@ menu:
aspect_4_3: "Aspecte 4:3" aspect_4_3: "Aspecte 4:3"
supersampling: "Supersampling" supersampling: "Supersampling"
vsync: "Vsync" vsync: "Vsync"
integer_scale: "Escala entera" scaling_mode: "Escala"
shader_type: "Tipus shader" shader_type: "Tipus shader"
preset: "Preset" preset: "Preset"
stretch_filter: "Filtre 4:3" texture_filter: "Filtre textura"
render_info: "Render info" render_info: "Render info"
uptime: "Temps de joc" uptime: "Temps de joc"
master_enable: "Àudio" master_enable: "Àudio"
@@ -55,6 +55,11 @@ menu:
press_key: "<Prem tecla>" press_key: "<Prem tecla>"
empty: "(Buit)" empty: "(Buit)"
unknown: "---" unknown: "---"
scaling_disabled: "Sense escala"
scaling_stretch: "Estirada"
scaling_letterbox: "Letterbox"
scaling_overscan: "Overscan"
scaling_integer: "Entera"
window: window:
title: "© 2000 Aventures en Egipte — JailDesigner" title: "© 2000 Aventures en Egipte — JailDesigner"

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@@ -20,7 +20,7 @@ namespace GlobalInputs {
static bool ss_prev = false; static bool ss_prev = false;
static bool next_shader_prev = false; static bool next_shader_prev = false;
static bool next_preset_prev = false; static bool next_preset_prev = false;
static bool stretch_filter_prev = false; static bool texture_filter_prev = false;
static bool render_info_prev = false; static bool render_info_prev = false;
auto handle() -> bool { auto handle() -> bool {
@@ -106,14 +106,16 @@ namespace GlobalInputs {
if (next_preset) consumed = true; if (next_preset) consumed = true;
next_preset_prev = next_preset; next_preset_prev = next_preset;
// F9 — Toggle filtre d'estirament 4:3 (NEAREST ↔ LINEAR) // F9 — Cicla filtre de textura (NEAREST ↔ LINEAR), sempre aplicat
bool stretch_filter = JI_KeyPressed(KeyConfig::scancode("toggle_stretch_filter")); bool texture_filter = JI_KeyPressed(KeyConfig::scancode("cycle_texture_filter"));
if (stretch_filter && !stretch_filter_prev) { if (texture_filter && !texture_filter_prev) {
Screen::get()->toggleStretchFilter(); Screen::get()->cycleTextureFilter(+1);
Overlay::showNotification(Options::video.stretch_filter_linear ? Locale::get("notifications.filter_linear") : Locale::get("notifications.filter_nearest")); Overlay::showNotification(Options::video.texture_filter == Options::TextureFilter::LINEAR
? Locale::get("notifications.filter_linear")
: Locale::get("notifications.filter_nearest"));
} }
if (stretch_filter) consumed = true; if (texture_filter) consumed = true;
stretch_filter_prev = stretch_filter; texture_filter_prev = texture_filter;
// F10 — Toggle render info (FPS, driver, shader) // F10 — Toggle render info (FPS, driver, shader)
bool render_info = JI_KeyPressed(KeyConfig::scancode("toggle_render_info")); bool render_info = JI_KeyPressed(KeyConfig::scancode("toggle_render_info"));

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@@ -151,9 +151,20 @@ namespace Menu {
p.items.push_back({Locale::get("menu.items.vsync"), ItemKind::Toggle, [] { return onOff(Options::video.vsync); }, [](int) { Screen::get()->toggleVSync(); }, nullptr, nullptr, nullptr}); p.items.push_back({Locale::get("menu.items.vsync"), ItemKind::Toggle, [] { return onOff(Options::video.vsync); }, [](int) { Screen::get()->toggleVSync(); }, nullptr, nullptr, nullptr});
p.items.push_back({Locale::get("menu.items.integer_scale"), ItemKind::Toggle, [] { return onOff(Options::video.integer_scale); }, [](int) { Screen::get()->toggleIntegerScale(); }, nullptr, nullptr, nullptr}); p.items.push_back({Locale::get("menu.items.scaling_mode"), ItemKind::Cycle, [] {
switch (Options::video.scaling_mode) {
case Options::ScalingMode::DISABLED: return std::string(Locale::get("menu.values.scaling_disabled"));
case Options::ScalingMode::STRETCH: return std::string(Locale::get("menu.values.scaling_stretch"));
case Options::ScalingMode::LETTERBOX: return std::string(Locale::get("menu.values.scaling_letterbox"));
case Options::ScalingMode::OVERSCAN: return std::string(Locale::get("menu.values.scaling_overscan"));
case Options::ScalingMode::INTEGER: return std::string(Locale::get("menu.values.scaling_integer"));
}
return std::string(Locale::get("menu.values.scaling_integer")); }, [](int dir) { Screen::get()->cycleScalingMode(dir); }, nullptr, nullptr, nullptr});
p.items.push_back({Locale::get("menu.items.stretch_filter"), ItemKind::Toggle, [] { return std::string(Options::video.stretch_filter_linear ? Locale::get("menu.values.linear") : Locale::get("menu.values.nearest")); }, [](int) { Screen::get()->toggleStretchFilter(); }, nullptr, nullptr, nullptr}); p.items.push_back({Locale::get("menu.items.texture_filter"), ItemKind::Cycle, [] {
return std::string(Options::video.texture_filter == Options::TextureFilter::LINEAR
? Locale::get("menu.values.linear")
: Locale::get("menu.values.nearest")); }, [](int dir) { Screen::get()->cycleTextureFilter(dir); }, nullptr, nullptr, nullptr});
// Bloc shaders: no disponible a WASM (NO_SHADERS, sense SDL3 GPU a WebGL2) // Bloc shaders: no disponible a WASM (NO_SHADERS, sense SDL3 GPU a WebGL2)
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__

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@@ -98,11 +98,10 @@ void Screen::initShaders() {
std::cout << "GPU driver: " << gpu_driver_ << '\n'; std::cout << "GPU driver: " << gpu_driver_ << '\n';
// Aplica opcions de vídeo // Aplica opcions de vídeo
shader_backend_->setScaleMode(Options::video.integer_scale); shader_backend_->setScalingMode(Options::video.scaling_mode);
shader_backend_->setVSync(Options::video.vsync); shader_backend_->setVSync(Options::video.vsync);
shader_backend_->setStretchFilter(Options::video.stretch_filter_linear); shader_backend_->setTextureFilter(Options::video.texture_filter);
shader_backend_->setStretch4_3(Options::video.aspect_ratio_4_3); shader_backend_->setStretch4_3(Options::video.aspect_ratio_4_3);
shader_backend_->setLinearUpscale(Options::video.linear_upscale);
shader_backend_->setDownscaleAlgo(Options::video.downscale_algo); shader_backend_->setDownscaleAlgo(Options::video.downscale_algo);
if (Options::video.supersampling) { if (Options::video.supersampling) {
@@ -211,10 +210,14 @@ void Screen::toggleAspectRatio() {
} }
} }
void Screen::toggleIntegerScale() { void Screen::cycleScalingMode(int dir) {
Options::video.integer_scale = !Options::video.integer_scale; constexpr int N = 5; // DISABLED, STRETCH, LETTERBOX, OVERSCAN, INTEGER
int cur = static_cast<int>(Options::video.scaling_mode);
int step = (dir >= 0) ? 1 : -1;
cur = ((cur + step) % N + N) % N;
Options::video.scaling_mode = static_cast<Options::ScalingMode>(cur);
if (shader_backend_) { if (shader_backend_) {
shader_backend_->setScaleMode(Options::video.integer_scale); shader_backend_->setScalingMode(Options::video.scaling_mode);
} else { } else {
applyFallbackPresentation(); applyFallbackPresentation();
} }
@@ -227,10 +230,15 @@ void Screen::toggleVSync() {
} }
} }
void Screen::toggleStretchFilter() { void Screen::cycleTextureFilter(int dir) {
Options::video.stretch_filter_linear = !Options::video.stretch_filter_linear; // NEAREST <-> LINEAR (només 2 valors, dir no importa més enllà de canviar)
(void)dir;
Options::video.texture_filter =
(Options::video.texture_filter == Options::TextureFilter::LINEAR)
? Options::TextureFilter::NEAREST
: Options::TextureFilter::LINEAR;
if (shader_backend_) { if (shader_backend_) {
shader_backend_->setStretchFilter(Options::video.stretch_filter_linear); shader_backend_->setTextureFilter(Options::video.texture_filter);
} else { } else {
applyFallbackPresentation(); applyFallbackPresentation();
} }
@@ -389,22 +397,27 @@ void Screen::updateRenderInfo() {
} }
void Screen::applyFallbackPresentation() { void Screen::applyFallbackPresentation() {
// Fallback SDL_Renderer (p.ex. emscripten/WebGL2 sense shaders GPU): tria // Fallback SDL_Renderer (p.ex. emscripten/WebGL2 sense shaders GPU).
// el mode de presentació lògica segons 4:3 i integer_scale, i aplica el // Filtre global (texture_filter) s'aplica sempre, independent de 4:3.
// filtre de la textura segons stretch_filter_linear. Sense açò, el path SDL_ScaleMode scale = (Options::video.texture_filter == Options::TextureFilter::LINEAR)
// fallback mostrava sempre LETTERBOX i ignorava les tres flags. ? SDL_SCALEMODE_LINEAR
SDL_ScaleMode scale = Options::video.stretch_filter_linear ? SDL_SCALEMODE_LINEAR : SDL_SCALEMODE_NEAREST; : SDL_SCALEMODE_NEAREST;
if (texture_) SDL_SetTextureScaleMode(texture_, scale); if (texture_) SDL_SetTextureScaleMode(texture_, scale);
SDL_RendererLogicalPresentation mode; // Si 4:3 actiu, la finestra ja té aspect 4:3 (alçada × 1.2); STRETCH és
// l'única opció viable al path fallback (el GPU path fa l'upscale 4:3 abans
// d'escollir el mode de finestra; en fallback no tenim eixa capa intermèdia).
SDL_RendererLogicalPresentation mode = SDL_LOGICAL_PRESENTATION_LETTERBOX;
if (Options::video.aspect_ratio_4_3) { if (Options::video.aspect_ratio_4_3) {
// La finestra ja té aspect 4:3 (alçada × 1.2); STRETCH estira la
// textura 320×200 fins a omplir-la exactament.
mode = SDL_LOGICAL_PRESENTATION_STRETCH; mode = SDL_LOGICAL_PRESENTATION_STRETCH;
} else if (Options::video.integer_scale) {
mode = SDL_LOGICAL_PRESENTATION_INTEGER_SCALE;
} else { } else {
mode = SDL_LOGICAL_PRESENTATION_LETTERBOX; switch (Options::video.scaling_mode) {
case Options::ScalingMode::DISABLED: mode = SDL_LOGICAL_PRESENTATION_DISABLED; break;
case Options::ScalingMode::STRETCH: mode = SDL_LOGICAL_PRESENTATION_STRETCH; break;
case Options::ScalingMode::LETTERBOX: mode = SDL_LOGICAL_PRESENTATION_LETTERBOX; break;
case Options::ScalingMode::OVERSCAN: mode = SDL_LOGICAL_PRESENTATION_OVERSCAN; break;
case Options::ScalingMode::INTEGER: mode = SDL_LOGICAL_PRESENTATION_INTEGER_SCALE; break;
}
} }
SDL_SetRenderLogicalPresentation(renderer_, GAME_WIDTH, GAME_HEIGHT, mode); SDL_SetRenderLogicalPresentation(renderer_, GAME_WIDTH, GAME_HEIGHT, mode);
} }

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@@ -26,9 +26,9 @@ class Screen {
void toggleShaders(); void toggleShaders();
void toggleSupersampling(); void toggleSupersampling();
void toggleAspectRatio(); void toggleAspectRatio();
void toggleIntegerScale(); void cycleScalingMode(int dir); // Cicla DISABLED/STRETCH/LETTERBOX/OVERSCAN/INTEGER
void toggleVSync(); void toggleVSync();
void toggleStretchFilter(); void cycleTextureFilter(int dir); // Cicla NEAREST/LINEAR
void nextShaderType(); // Cicla PostFX ↔ CrtPi (F7) void nextShaderType(); // Cicla PostFX ↔ CrtPi (F7)
void prevShaderType(); // Cicla al revés void prevShaderType(); // Cicla al revés
void nextPreset(); // Cicla presets del shader actiu (F8) void nextPreset(); // Cicla presets del shader actiu (F8)

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@@ -814,7 +814,7 @@ namespace Rendering {
// ---- Upscale pass: scene_texture_ → scaled_texture_ ---- // ---- Upscale pass: scene_texture_ → scaled_texture_ ----
// Si 4:3 actiu, l'estirament s'aplica ací directament (320x200 → W*factor × H*factor*1.2) // Si 4:3 actiu, l'estirament s'aplica ací directament (320x200 → W*factor × H*factor*1.2)
// El filtre per al 4:3 és configurable (stretch_filter_linear_). // El filtre s'aplica sempre (texture_filter_linear_), independent de 4:3.
// L'effective_scene/height reflecteix la textura real que veuen els shaders. // L'effective_scene/height reflecteix la textura real que veuen els shaders.
// Sense SS ni stretch: scene_texture_ a game_height_. // Sense SS ni stretch: scene_texture_ a game_height_.
// Amb SS o stretch: scaled_texture_ a l'alçada escalada (amb o sense 4:3). // Amb SS o stretch: scaled_texture_ a l'alçada escalada (amb o sense 4:3).
@@ -827,9 +827,8 @@ namespace Rendering {
upscale_target.load_op = SDL_GPU_LOADOP_DONT_CARE; upscale_target.load_op = SDL_GPU_LOADOP_DONT_CARE;
upscale_target.store_op = SDL_GPU_STOREOP_STORE; upscale_target.store_op = SDL_GPU_STOREOP_STORE;
// Triar filtre: si 4:3 actiu, usar el filtre configurable per a l'estirament. // Filtre global: s'aplica sempre (ja no depèn de 4:3).
// Si no, usar el filtre d'upscale normal (linear_upscale_). bool use_linear = texture_filter_linear_;
bool use_linear = stretch_4_3_ ? stretch_filter_linear_ : linear_upscale_;
SDL_GPURenderPass* upass = SDL_BeginGPURenderPass(cmd, &upscale_target, 1, nullptr); SDL_GPURenderPass* upass = SDL_BeginGPURenderPass(cmd, &upscale_target, 1, nullptr);
if (upass != nullptr) { if (upass != nullptr) {
@@ -872,16 +871,38 @@ namespace Rendering {
float vy = 0.0F; float vy = 0.0F;
float vw = 0.0F; float vw = 0.0F;
float vh = 0.0F; float vh = 0.0F;
if (integer_scale_) { switch (scaling_mode_) {
const int SCALE = std::max(1, std::min(static_cast<int>(sw) / static_cast<int>(logical_w), static_cast<int>(sh) / static_cast<int>(logical_h))); case Options::ScalingMode::DISABLED:
vw = logical_w * static_cast<float>(SCALE); // 1:1, sense escala (pot ser diminut en finestres grans)
vh = logical_h * static_cast<float>(SCALE); vw = logical_w;
} else { vh = logical_h;
const float SCALE = std::min( break;
static_cast<float>(sw) / logical_w, case Options::ScalingMode::STRETCH:
static_cast<float>(sh) / logical_h); // Omple tota la finestra, escala no uniforme
vw = logical_w * SCALE; vw = static_cast<float>(sw);
vh = logical_h * SCALE; vh = static_cast<float>(sh);
break;
case Options::ScalingMode::LETTERBOX: {
const float SCALE = std::min(static_cast<float>(sw) / logical_w,
static_cast<float>(sh) / logical_h);
vw = logical_w * SCALE;
vh = logical_h * SCALE;
break;
}
case Options::ScalingMode::OVERSCAN: {
const float SCALE = std::max(static_cast<float>(sw) / logical_w,
static_cast<float>(sh) / logical_h);
vw = logical_w * SCALE;
vh = logical_h * SCALE;
break;
}
case Options::ScalingMode::INTEGER: {
const int SCALE = std::max(1, std::min(static_cast<int>(sw) / static_cast<int>(logical_w),
static_cast<int>(sh) / static_cast<int>(logical_h)));
vw = logical_w * static_cast<float>(SCALE);
vh = logical_h * static_cast<float>(SCALE);
break;
}
} }
vx = std::floor((static_cast<float>(sw) - vw) * 0.5F); vx = std::floor((static_cast<float>(sw) - vw) * 0.5F);
vy = std::floor((static_cast<float>(sh) - vh) * 0.5F); vy = std::floor((static_cast<float>(sh) - vh) * 0.5F);
@@ -1193,8 +1214,8 @@ namespace Rendering {
} }
} }
void SDL3GPUShader::setScaleMode(bool integer_scale) { void SDL3GPUShader::setScalingMode(Options::ScalingMode mode) {
integer_scale_ = integer_scale; scaling_mode_ = mode;
} }
void SDL3GPUShader::setStretch4_3(bool enabled) { void SDL3GPUShader::setStretch4_3(bool enabled) {
@@ -1221,10 +1242,6 @@ namespace Rendering {
} }
} }
void SDL3GPUShader::setLinearUpscale(bool linear) {
linear_upscale_ = linear;
}
void SDL3GPUShader::setDownscaleAlgo(int algo) { void SDL3GPUShader::setDownscaleAlgo(int algo) {
downscale_algo_ = std::max(0, std::min(algo, 2)); downscale_algo_ = std::max(0, std::min(algo, 2));
} }

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@@ -96,15 +96,12 @@ namespace Rendering {
// Activa/desactiva VSync en el swapchain // Activa/desactiva VSync en el swapchain
void setVSync(bool vsync) override; void setVSync(bool vsync) override;
// Activa/desactiva escalado entero (integer scale) // Selecciona el mode de presentació lògica (DISABLED/STRETCH/LETTERBOX/OVERSCAN/INTEGER)
void setScaleMode(bool integer_scale) override; void setScalingMode(Options::ScalingMode mode) override;
// Establece factor de supersampling (1 = off, 3 = 3×SS) // Establece factor de supersampling (1 = off, 3 = 3×SS)
void setOversample(int factor) override; void setOversample(int factor) override;
// Activa/desactiva interpolación LINEAR en el upscale (false = NEAREST)
void setLinearUpscale(bool linear) override;
// Selecciona algoritmo de downscale: 0=bilinear legacy, 1=Lanczos2, 2=Lanczos3 // Selecciona algoritmo de downscale: 0=bilinear legacy, 1=Lanczos2, 2=Lanczos3
void setDownscaleAlgo(int algo) override; void setDownscaleAlgo(int algo) override;
@@ -123,7 +120,11 @@ namespace Rendering {
// Estirament vertical 4:3 (fusionat amb l'upscale pass) // Estirament vertical 4:3 (fusionat amb l'upscale pass)
void setStretch4_3(bool enabled) override; void setStretch4_3(bool enabled) override;
[[nodiscard]] auto isStretch4_3() const -> bool override { return stretch_4_3_; } [[nodiscard]] auto isStretch4_3() const -> bool override { return stretch_4_3_; }
void setStretchFilter(bool linear) override { stretch_filter_linear_ = linear; }
// Filtre de textura global (sempre aplicat, independent de 4:3)
void setTextureFilter(Options::TextureFilter filter) override {
texture_filter_linear_ = (filter == Options::TextureFilter::LINEAR);
}
private: private:
static auto createShaderMSL(SDL_GPUDevice* device, static auto createShaderMSL(SDL_GPUDevice* device,
@@ -176,10 +177,9 @@ namespace Rendering {
std::string preferred_driver_; // Driver preferido; vacío = auto (SDL elige) std::string preferred_driver_; // Driver preferido; vacío = auto (SDL elige)
bool is_initialized_ = false; bool is_initialized_ = false;
bool vsync_ = true; bool vsync_ = true;
bool integer_scale_ = false; Options::ScalingMode scaling_mode_ = Options::ScalingMode::INTEGER;
bool linear_upscale_ = false; // Upscale NEAREST (false) o LINEAR (true) bool stretch_4_3_ = false; // Estirament vertical 4:3
bool stretch_4_3_ = false; // Estirament vertical 4:3 bool texture_filter_linear_ = false; // Filtre global (false=NEAREST, true=LINEAR)
bool stretch_filter_linear_ = false; // Filtre per a l'estirament 4:3 (false=NEAREST, true=LINEAR)
}; };
} // namespace Rendering } // namespace Rendering

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@@ -5,6 +5,8 @@
#include <string> #include <string>
#include <utility> #include <utility>
#include "game/options.hpp"
namespace Rendering { namespace Rendering {
/** @brief Identificador del shader de post-procesado activo */ /** @brief Identificador del shader de post-procesado activo */
@@ -105,9 +107,9 @@ namespace Rendering {
virtual void setVSync(bool /*vsync*/) {} virtual void setVSync(bool /*vsync*/) {}
/** /**
* @brief Activa o desactiva el escalado entero (integer scale) * @brief Selecciona el mode d'escala de la finestra (mapeja SDL_RendererLogicalPresentation).
*/ */
virtual void setScaleMode(bool /*integer_scale*/) {} virtual void setScalingMode(Options::ScalingMode /*mode*/) {}
/** /**
* @brief Establece el factor de supersampling (1 = off, 3 = 3× SS) * @brief Establece el factor de supersampling (1 = off, 3 = 3× SS)
@@ -116,13 +118,6 @@ namespace Rendering {
*/ */
virtual void setOversample(int /*factor*/) {} virtual void setOversample(int /*factor*/) {}
/**
* @brief Activa/desactiva interpolación LINEAR en el paso de upscale (SS).
* Por defecto NEAREST (false). Solo tiene efecto con supersampling activo.
*/
virtual void setLinearUpscale(bool /*linear*/) {}
[[nodiscard]] virtual auto isLinearUpscale() const -> bool { return false; }
/** /**
* @brief Selecciona el algoritmo de downscale tras el PostFX (SS activo). * @brief Selecciona el algoritmo de downscale tras el PostFX (SS activo).
* 0 = bilinear legacy (comportamiento actual, sin textura intermedia), * 0 = bilinear legacy (comportamiento actual, sin textura intermedia),
@@ -179,9 +174,9 @@ namespace Rendering {
[[nodiscard]] virtual auto isStretch4_3() const -> bool { return false; } [[nodiscard]] virtual auto isStretch4_3() const -> bool { return false; }
/** /**
* @brief Filtre per a l'estirament 4:3 (false=NEAREST, true=LINEAR). * @brief Filtre de textura global per a l'upscale final (sempre aplicat).
*/ */
virtual void setStretchFilter(bool /*linear*/) {} virtual void setTextureFilter(Options::TextureFilter /*filter*/) {}
}; };
} // namespace Rendering } // namespace Rendering

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@@ -17,12 +17,10 @@ namespace Defaults::Video {
constexpr bool GPU_ACCELERATION = true; constexpr bool GPU_ACCELERATION = true;
constexpr bool SHADER_ENABLED = false; constexpr bool SHADER_ENABLED = false;
constexpr bool SUPERSAMPLING = false; constexpr bool SUPERSAMPLING = false;
constexpr bool INTEGER_SCALE = true;
constexpr bool VSYNC = true; constexpr bool VSYNC = true;
constexpr bool ASPECT_RATIO_4_3 = false; // CRT original estira 200→240 constexpr bool ASPECT_RATIO_4_3 = false; // CRT original estira 200→240
constexpr bool STRETCH_FILTER_LINEAR = false; // Filtre per a l'estirament 4:3 (false=NEAREST) constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3 // TextureFilter i ScalingMode viuen a Options (requereixen #include, evitem dependència circular).
constexpr bool LINEAR_UPSCALE = false;
} // namespace Defaults::Video } // namespace Defaults::Video
namespace Defaults::Audio { namespace Defaults::Audio {

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@@ -123,18 +123,24 @@ namespace Options {
video.shader_enabled = node["shader_enabled"].get_value<bool>(); video.shader_enabled = node["shader_enabled"].get_value<bool>();
if (node.contains("supersampling")) if (node.contains("supersampling"))
video.supersampling = node["supersampling"].get_value<bool>(); video.supersampling = node["supersampling"].get_value<bool>();
if (node.contains("integer_scale")) if (node.contains("scaling_mode")) {
video.integer_scale = node["integer_scale"].get_value<bool>(); auto s = node["scaling_mode"].get_value<std::string>();
if (s == "disabled") video.scaling_mode = ScalingMode::DISABLED;
else if (s == "stretch") video.scaling_mode = ScalingMode::STRETCH;
else if (s == "letterbox") video.scaling_mode = ScalingMode::LETTERBOX;
else if (s == "overscan") video.scaling_mode = ScalingMode::OVERSCAN;
else video.scaling_mode = ScalingMode::INTEGER;
}
if (node.contains("vsync")) if (node.contains("vsync"))
video.vsync = node["vsync"].get_value<bool>(); video.vsync = node["vsync"].get_value<bool>();
if (node.contains("aspect_ratio_4_3")) if (node.contains("aspect_ratio_4_3"))
video.aspect_ratio_4_3 = node["aspect_ratio_4_3"].get_value<bool>(); video.aspect_ratio_4_3 = node["aspect_ratio_4_3"].get_value<bool>();
if (node.contains("stretch_filter_linear")) if (node.contains("texture_filter")) {
video.stretch_filter_linear = node["stretch_filter_linear"].get_value<bool>(); auto s = node["texture_filter"].get_value<std::string>();
video.texture_filter = (s == "linear") ? TextureFilter::LINEAR : TextureFilter::NEAREST;
}
if (node.contains("downscale_algo")) if (node.contains("downscale_algo"))
video.downscale_algo = node["downscale_algo"].get_value<int>(); video.downscale_algo = node["downscale_algo"].get_value<int>();
if (node.contains("linear_upscale"))
video.linear_upscale = node["linear_upscale"].get_value<bool>();
if (node.contains("current_shader")) if (node.contains("current_shader"))
video.current_shader = node["current_shader"].get_value<std::string>(); video.current_shader = node["current_shader"].get_value<std::string>();
if (node.contains("current_postfx_preset")) if (node.contains("current_postfx_preset"))
@@ -277,12 +283,21 @@ namespace Options {
file << " gpu_acceleration: " << (video.gpu_acceleration ? "true" : "false") << "\n"; file << " gpu_acceleration: " << (video.gpu_acceleration ? "true" : "false") << "\n";
file << " shader_enabled: " << (video.shader_enabled ? "true" : "false") << "\n"; file << " shader_enabled: " << (video.shader_enabled ? "true" : "false") << "\n";
file << " supersampling: " << (video.supersampling ? "true" : "false") << "\n"; file << " supersampling: " << (video.supersampling ? "true" : "false") << "\n";
file << " integer_scale: " << (video.integer_scale ? "true" : "false") << "\n"; {
const char* m = "integer";
switch (video.scaling_mode) {
case ScalingMode::DISABLED: m = "disabled"; break;
case ScalingMode::STRETCH: m = "stretch"; break;
case ScalingMode::LETTERBOX: m = "letterbox"; break;
case ScalingMode::OVERSCAN: m = "overscan"; break;
case ScalingMode::INTEGER: m = "integer"; break;
}
file << " scaling_mode: " << m << " # disabled|stretch|letterbox|overscan|integer\n";
}
file << " vsync: " << (video.vsync ? "true" : "false") << "\n"; file << " vsync: " << (video.vsync ? "true" : "false") << "\n";
file << " aspect_ratio_4_3: " << (video.aspect_ratio_4_3 ? "true" : "false") << "\n"; file << " aspect_ratio_4_3: " << (video.aspect_ratio_4_3 ? "true" : "false") << "\n";
file << " stretch_filter_linear: " << (video.stretch_filter_linear ? "true" : "false") << " # filtre 4:3: false=nearest, true=linear\n"; file << " texture_filter: " << (video.texture_filter == TextureFilter::LINEAR ? "linear" : "nearest") << " # nearest|linear\n";
file << " downscale_algo: " << video.downscale_algo << " # 0=bilinear, 1=Lanczos2, 2=Lanczos3\n"; file << " downscale_algo: " << video.downscale_algo << " # 0=bilinear, 1=Lanczos2, 2=Lanczos3\n";
file << " linear_upscale: " << (video.linear_upscale ? "true" : "false") << "\n";
file << " current_shader: " << video.current_shader << "\n"; file << " current_shader: " << video.current_shader << "\n";
file << " current_postfx_preset: " << video.current_postfx_preset << "\n"; file << " current_postfx_preset: " << video.current_postfx_preset << "\n";
file << " current_crtpi_preset: " << video.current_crtpi_preset << "\n"; file << " current_crtpi_preset: " << video.current_crtpi_preset << "\n";

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@@ -23,17 +23,28 @@ namespace Options {
TOP = 1, TOP = 1,
BOTTOM = 2 }; BOTTOM = 2 };
// Filtre de textura per a l'upscale final (sempre, no només en 4:3)
enum class TextureFilter { NEAREST = 0,
LINEAR = 1 };
// Mode de presentació lògica (escala finestra): mapeja directament
// als valors de SDL_RendererLogicalPresentation.
enum class ScalingMode { DISABLED = 0,
STRETCH = 1,
LETTERBOX = 2,
OVERSCAN = 3,
INTEGER = 4 };
// Opcions de vídeo // Opcions de vídeo
struct Video { struct Video {
bool gpu_acceleration{Defaults::Video::GPU_ACCELERATION}; bool gpu_acceleration{Defaults::Video::GPU_ACCELERATION};
bool shader_enabled{Defaults::Video::SHADER_ENABLED}; bool shader_enabled{Defaults::Video::SHADER_ENABLED};
bool supersampling{Defaults::Video::SUPERSAMPLING}; bool supersampling{Defaults::Video::SUPERSAMPLING};
bool integer_scale{Defaults::Video::INTEGER_SCALE}; ScalingMode scaling_mode{ScalingMode::INTEGER};
bool vsync{Defaults::Video::VSYNC}; bool vsync{Defaults::Video::VSYNC};
bool aspect_ratio_4_3{Defaults::Video::ASPECT_RATIO_4_3}; bool aspect_ratio_4_3{Defaults::Video::ASPECT_RATIO_4_3};
bool stretch_filter_linear{Defaults::Video::STRETCH_FILTER_LINEAR}; TextureFilter texture_filter{TextureFilter::NEAREST};
int downscale_algo{Defaults::Video::DOWNSCALE_ALGO}; int downscale_algo{Defaults::Video::DOWNSCALE_ALGO};
bool linear_upscale{Defaults::Video::LINEAR_UPSCALE};
std::string current_shader{"postfx"}; // "postfx" o "crtpi" std::string current_shader{"postfx"}; // "postfx" o "crtpi"
std::string current_postfx_preset{"CRT"}; // Nom del preset PostFX actiu std::string current_postfx_preset{"CRT"}; // Nom del preset PostFX actiu
std::string current_crtpi_preset{"DEFAULT"}; // Nom del preset CrtPi actiu std::string current_crtpi_preset{"DEFAULT"}; // Nom del preset CrtPi actiu

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@@ -74,8 +74,8 @@ SDL_AppResult SDL_AppInit(void** /*appstate*/, int /*argc*/, char* /*argv*/[]) {
Options::window.fullscreen = false; Options::window.fullscreen = false;
Options::window.zoom = 1; Options::window.zoom = 1;
Options::video.aspect_ratio_4_3 = true; Options::video.aspect_ratio_4_3 = true;
Options::video.integer_scale = true; Options::video.scaling_mode = Options::ScalingMode::INTEGER;
Options::video.stretch_filter_linear = true; Options::video.texture_filter = Options::TextureFilter::LINEAR;
#endif #endif
// Carrega textos (idioma per defecte: valencià) // Carrega textos (idioma per defecte: valencià)