refactor: fase 2 — elimina malloc/free a jdraw8 i paletes d'escenes
- JD8_Init/Quit: new[]/delete[] per a screen, main_palette, pixel_data
- JD8_NewSurface/FreeSurface: new Uint8[64000]{}/delete[]
- JD8_LoadPalette: uniforme — sempre retorna `new Color[256]`, copiant del
LoadPalette extern al path no-cached (l'intermedi raw es frees amb free()
perquè gif.h el malloca)
- JD8_SetScreenPalette: delete[] la paleta reemplaçada
- slides/secreta/menu/banner/mort scenes: std::free/std::malloc → delete[]/new Color[256]
Ownership uniforme: tot el cicle de vida de surface/palette usa new[]/delete[].
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -22,7 +22,7 @@ namespace scenes {
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// la paleta temporal immediatament.
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JD8_Palette pal = JD8_LoadPalette("gfx/gameover.gif");
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fade_.startFadeTo(pal);
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std::free(pal);
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delete[] pal;
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phase_ = Phase::FadingIn;
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remaining_ms_ = 10000;
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