centrat correctament el logo de jailgames (el nou)
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@@ -10,14 +10,20 @@
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namespace {
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// Coordenades mesurades del wordmark "Jailgames" dins gfx/logo_new.gif.
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// Idèntiques a les del doIntroNewLogo vell — si canvies el logo, aquí i
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// al GIF són els únics llocs a tocar.
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// Si canvies el logo, aquí i al GIF són els únics llocs a tocar.
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constexpr int LOGO_SRC_X = 60;
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constexpr int LOGO_SRC_Y = 158;
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constexpr int LOGO_DST_Y = 78;
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constexpr int LOGO_HEIGHT = 28;
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constexpr int LETTER_WIDTHS[9] = {16, 39, 50, 69, 92, 115, 146, 169, 188};
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constexpr int CURSOR_X[9] = {77, 100, 111, 130, 153, 176, 207, 230, 249};
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// El logo vell es pintava a dst_x == LOGO_SRC_X = 60, cosa que el deixava
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// 6 px fora de centre (320 − 188) / 2 = 66. Ho corregim amb un shift
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// comú aplicat tant al blit del logo com als CURSOR_X de sota.
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constexpr int LOGO_DST_X = (320 - LETTER_WIDTHS[8]) / 2; // 66
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constexpr int CENTER_SHIFT = LOGO_DST_X - LOGO_SRC_X; // +6
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constexpr int CURSOR_X[9] = {77 + CENTER_SHIFT, 100 + CENTER_SHIFT, 111 + CENTER_SHIFT,
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130 + CENTER_SHIFT, 153 + CENTER_SHIFT, 176 + CENTER_SHIFT,
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207 + CENTER_SHIFT, 230 + CENTER_SHIFT, 249 + CENTER_SHIFT};
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constexpr int CURSOR_W = 12;
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constexpr int CURSOR_H = 3;
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constexpr int CURSOR_Y = LOGO_DST_Y + LOGO_HEIGHT - CURSOR_H; // y = 103
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@@ -72,7 +78,7 @@ namespace scenes {
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case Phase::Revealing: {
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JD8_ClearScreen(0);
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JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[reveal_letter_], LOGO_HEIGHT);
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JD8_Blit(LOGO_DST_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[reveal_letter_], LOGO_HEIGHT);
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if (reveal_cursor_visible_) {
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JD8_Blit(CURSOR_X[reveal_letter_], CURSOR_Y, cursor_surf_, 0, 0, CURSOR_W, CURSOR_H);
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}
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@@ -81,7 +87,7 @@ namespace scenes {
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case Phase::FullLogoFlash:
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JD8_ClearScreen(0);
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JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[8], LOGO_HEIGHT);
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JD8_Blit(LOGO_DST_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[8], LOGO_HEIGHT);
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JD8_Blit(CURSOR_X[8], CURSOR_Y, cursor_surf_, 0, 0, CURSOR_W, CURSOR_H);
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break;
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@@ -90,7 +96,7 @@ namespace scenes {
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// Logo complet sense cursor — els pixels del cursor
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// ciclarien de color durant el cicle de paleta.
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JD8_ClearScreen(0);
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JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[8], LOGO_HEIGHT);
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JD8_Blit(LOGO_DST_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[8], LOGO_HEIGHT);
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break;
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case Phase::Sprites:
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