varies coses i detallets
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@@ -2,21 +2,7 @@
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#include <SDL3/SDL.h>
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// Tecles GUI (capa de presentació — finestra, zoom, shaders, etc.)
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namespace Defaults::KeysGUI {
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constexpr SDL_Scancode DEC_ZOOM = SDL_SCANCODE_F1;
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constexpr SDL_Scancode INC_ZOOM = SDL_SCANCODE_F2;
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constexpr SDL_Scancode FULLSCREEN = SDL_SCANCODE_F3;
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constexpr SDL_Scancode TOGGLE_SHADER = SDL_SCANCODE_F4;
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constexpr SDL_Scancode TOGGLE_ASPECT_RATIO = SDL_SCANCODE_F5;
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constexpr SDL_Scancode TOGGLE_SUPERSAMPLING = SDL_SCANCODE_F6;
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constexpr SDL_Scancode NEXT_SHADER = SDL_SCANCODE_F7;
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constexpr SDL_Scancode NEXT_SHADER_PRESET = SDL_SCANCODE_F8;
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constexpr SDL_Scancode TOGGLE_STRETCH_FILTER = SDL_SCANCODE_F9;
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constexpr SDL_Scancode TOGGLE_RENDER_INFO = SDL_SCANCODE_F10;
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constexpr SDL_Scancode PAUSE_TOGGLE = SDL_SCANCODE_F11;
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constexpr SDL_Scancode MENU_TOGGLE = SDL_SCANCODE_F12;
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} // namespace Defaults::KeysGUI
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// Tecles GUI: viuen a data/input/keys.yaml (font única — KeyConfig).
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// Tecles de joc (moviment del personatge, accions)
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namespace Defaults::KeysGame {
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