varies coses i detallets
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@@ -189,8 +189,6 @@ namespace Options {
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loadScancodeField(node, "down", keys_game.down);
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loadScancodeField(node, "left", keys_game.left);
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loadScancodeField(node, "right", keys_game.right);
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loadScancodeField(node, "menu_toggle", keys_gui.menu_toggle);
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loadScancodeField(node, "pause_toggle", keys_gui.pause_toggle);
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}
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}
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@@ -333,15 +331,14 @@ namespace Options {
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file << " show_title_credits: " << (game.show_title_credits ? "true" : "false") << "\n";
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file << "\n";
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// CONTROLS
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file << "# CONTROLS (noms SDL: \"Up\", \"Down\", \"W\", \"Space\", \"F12\", etc.)\n";
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// CONTROLS — només moviment del jugador. Les tecles d'UI viuen a
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// data/input/keys.yaml (defaults) + ~/.config/jailgames/aee/keys.yaml (overrides).
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file << "# CONTROLS (noms SDL: \"Up\", \"Down\", \"W\", \"Space\", etc.)\n";
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file << "controls:\n";
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file << " up: \"" << SDL_GetScancodeName(keys_game.up) << "\"\n";
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file << " down: \"" << SDL_GetScancodeName(keys_game.down) << "\"\n";
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file << " left: \"" << SDL_GetScancodeName(keys_game.left) << "\"\n";
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file << " right: \"" << SDL_GetScancodeName(keys_game.right) << "\"\n";
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file << " menu_toggle: \"" << SDL_GetScancodeName(keys_gui.menu_toggle) << "\"\n";
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file << " pause_toggle: \"" << SDL_GetScancodeName(keys_gui.pause_toggle) << "\"\n";
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file.close();
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