varies coses i detallets
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@@ -8,23 +8,8 @@
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namespace Options {
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// Tecles GUI (finestra, zoom, shaders)
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struct KeysGUI {
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SDL_Scancode dec_zoom{Defaults::KeysGUI::DEC_ZOOM};
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SDL_Scancode inc_zoom{Defaults::KeysGUI::INC_ZOOM};
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SDL_Scancode fullscreen{Defaults::KeysGUI::FULLSCREEN};
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SDL_Scancode toggle_shader{Defaults::KeysGUI::TOGGLE_SHADER};
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SDL_Scancode toggle_aspect_ratio{Defaults::KeysGUI::TOGGLE_ASPECT_RATIO};
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SDL_Scancode toggle_supersampling{Defaults::KeysGUI::TOGGLE_SUPERSAMPLING};
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SDL_Scancode next_shader{Defaults::KeysGUI::NEXT_SHADER};
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SDL_Scancode next_shader_preset{Defaults::KeysGUI::NEXT_SHADER_PRESET};
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SDL_Scancode toggle_stretch_filter{Defaults::KeysGUI::TOGGLE_STRETCH_FILTER};
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SDL_Scancode toggle_render_info{Defaults::KeysGUI::TOGGLE_RENDER_INFO};
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SDL_Scancode pause_toggle{Defaults::KeysGUI::PAUSE_TOGGLE};
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SDL_Scancode menu_toggle{Defaults::KeysGUI::MENU_TOGGLE};
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};
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// Tecles de joc (moviment, accions)
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// Tecles de joc (moviment, accions). Les tecles d'UI viuen ara a KeyConfig
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// (carregades de data/input/keys.yaml).
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struct KeysGame {
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SDL_Scancode up{Defaults::KeysGame::UP};
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SDL_Scancode down{Defaults::KeysGame::DOWN};
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@@ -123,7 +108,6 @@ namespace Options {
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// --- Variables globals ---
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inline std::string version{};
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inline KeysGUI keys_gui{};
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inline KeysGame keys_game{};
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inline Video video{};
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inline RenderInfo render_info{};
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