menu i opcions de audio
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@@ -4,6 +4,7 @@
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#include <iostream>
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#include <string>
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#include "core/jail/jail_audio.hpp"
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#include "external/fkyaml_node.hpp"
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#include "game/defaults.hpp"
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#include "game/defines.hpp"
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@@ -15,12 +16,23 @@ namespace Options {
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config_file_path = path;
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}
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void applyAudio() {
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const float master = audio.enabled ? audio.volume : 0.0F;
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JA_EnableMusic(audio.music_enabled);
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JA_EnableSound(audio.sound_enabled);
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JA_SetMusicVolume(master * audio.music_volume);
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JA_SetSoundVolume(master * audio.sound_volume);
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}
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// --- Funcions helper de càrrega ---
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static void loadAudioConfigFromYaml(const fkyaml::node& yaml) {
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if (!yaml.contains("audio")) return;
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const auto& node = yaml["audio"];
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if (node.contains("enabled"))
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audio.enabled = node["enabled"].get_value<bool>();
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if (node.contains("volume"))
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audio.volume = node["volume"].get_value<float>();
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@@ -219,6 +231,7 @@ namespace Options {
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// AUDIO
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file << "# AUDIO\n";
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file << "audio:\n";
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file << " enabled: " << (audio.enabled ? "true" : "false") << "\n";
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file << " volume: " << audio.volume << "\n";
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file << " music:\n";
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file << " enabled: " << (audio.music_enabled ? "true" : "false") << "\n";
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