build: unifica .clang-format/.clang-tidy i exclou external/ i spv/ amb dummies
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@@ -28,16 +28,16 @@ class Screen {
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// no es complia. Els callers (F-keys, menú) poden suprimir notificacions
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// o feedback quan la crida no ha tingut efecte.
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void toggleShaders();
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auto toggleSupersampling() -> bool; // false si GPU off / shaders off / actiu != POSTFX
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auto toggleSupersampling() -> bool; // false si GPU off / shaders off / actiu != POSTFX
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void toggleAspectRatio();
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void cycleScalingMode(int dir); // Cicla DISABLED/STRETCH/LETTERBOX/OVERSCAN/INTEGER
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void cycleScalingMode(int dir); // Cicla DISABLED/STRETCH/LETTERBOX/OVERSCAN/INTEGER
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void toggleVSync();
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void cycleTextureFilter(int dir); // Cicla NEAREST/LINEAR
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void changeInternalResolution(int dir); // +/−1, clampat a [1, max_zoom_]
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auto nextShaderType() -> bool; // false si GPU off / shaders off
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auto prevShaderType() -> bool; // idem
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auto nextPreset() -> bool; // false si GPU off / shaders off
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auto prevPreset() -> bool; // idem
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void cycleTextureFilter(int dir); // Cicla NEAREST/LINEAR
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void changeInternalResolution(int dir); // +/−1, clampat a [1, max_zoom_]
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auto nextShaderType() -> bool; // false si GPU off / shaders off
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auto prevShaderType() -> bool; // idem
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auto nextPreset() -> bool; // false si GPU off / shaders off
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auto prevPreset() -> bool; // idem
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[[nodiscard]] auto getCurrentPresetName() const -> const char*;
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void setActiveShader(Rendering::ShaderType type);
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void applyCurrentPostFXPreset();
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@@ -67,7 +67,7 @@ class Screen {
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void adjustWindowSize();
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void calculateMaxZoom();
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void initShaders();
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void applyFallbackPresentation(); // Logical presentation + scale mode per al path SDL_Renderer
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void applyFallbackPresentation(); // Logical presentation + scale mode per al path SDL_Renderer
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void ensureFallbackInternalTexture(); // Recrea internal_texture_sdl_ si cal (fallback path)
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static Screen* instance_;
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