step 6: credits_scene substituix doCredits() (scroll vertical + parallax condicional)
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@@ -57,6 +57,7 @@ namespace Defaults::Game {
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constexpr int HABITACIO_INICIAL = 1;
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constexpr int PIRAMIDE_INICIAL = 255;
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constexpr int VIDES = 5;
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constexpr int DIAMANTS_INICIAL = 0;
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constexpr bool USE_NEW_LOGO = true;
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constexpr bool SHOW_TITLE_CREDITS = true;
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} // namespace Defaults::Game
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