step 6: credits_scene substituix doCredits() (scroll vertical + parallax condicional)
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@@ -83,6 +83,7 @@ namespace Options {
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int habitacio_inicial{Defaults::Game::HABITACIO_INICIAL};
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int piramide_inicial{Defaults::Game::PIRAMIDE_INICIAL};
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int vides{Defaults::Game::VIDES};
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int diamants_inicial{Defaults::Game::DIAMANTS_INICIAL};
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bool use_new_logo{Defaults::Game::USE_NEW_LOGO};
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bool show_title_credits{Defaults::Game::SHOW_TITLE_CREDITS};
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};
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