pasada la granera per la carpeta
This commit is contained in:
68
source/bola.cpp
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68
source/bola.cpp
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@@ -0,0 +1,68 @@
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#include "bola.h"
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#include "jgame.h"
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#include <stdlib.h>
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Bola::Bola( JD8_Surface gfx, Prota* sam ) : Sprite( gfx ) {
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this->sam = sam;
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this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
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// Frames
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this->entitat->num_frames = 2;
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this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
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this->entitat->frames[0].w = 15;
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this->entitat->frames[0].h = 15;
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this->entitat->frames[0].x = 30;
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this->entitat->frames[0].y = 155;
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this->entitat->frames[1].w = 15;
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this->entitat->frames[1].h = 15;
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this->entitat->frames[1].x = 45;
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this->entitat->frames[1].y = 155;
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// Animacions
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this->entitat->num_animacions = 1;
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this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
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this->entitat->animacions[0].num_frames = 2;
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this->entitat->animacions[0].frames = (Uint8*)malloc( 2 );
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this->entitat->animacions[0].frames[0] = 0;
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this->entitat->animacions[0].frames[1] = 1;
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this->cur_frame = 0;
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this->o = 0;
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this->cycles_per_frame = 4;
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this->x = 20;
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this->y = 100;
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this->contador = 0;
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}
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void Bola::draw() {
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if( this->contador == 0 ) Sprite::draw();
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}
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void Bola::update() {
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if( this->contador == 0 ) {
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// Augmentem la x
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this->x++;
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if( this->x == 280 ) this->contador = 200;
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// Augmentem el frame
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if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
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this->cur_frame++;
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if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
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}
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// Comprovem si ha tocat a Sam
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if( this->x > ( this->sam->x - 7 ) && this->x < ( this->sam->x + 7 ) && this->y > ( this->sam->y - 7 ) && this->y < ( this->sam->y + 7 ) ) {
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this->contador = 200;
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info::vida--;
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if( info::vida == 0 ) this->sam->o = 5;
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}
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} else {
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this->contador--;
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if( this->contador == 0 ) this->x = 20;
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}
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}
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22
source/bola.h
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22
source/bola.h
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@@ -0,0 +1,22 @@
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#pragma once
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#include "sprite.h"
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#include "prota.h"
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#include "info.h"
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class Bola : public Sprite {
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public:
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Bola( JD8_Surface gfx, Prota* sam );
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void draw();
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void update();
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protected:
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Uint8 contador;
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Prota* sam;
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};
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64
source/engendro.cpp
Normal file
64
source/engendro.cpp
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@@ -0,0 +1,64 @@
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#include "engendro.h"
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#include "jgame.h"
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#include <stdlib.h>
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Engendro::Engendro( JD8_Surface gfx, Uint16 x, Uint16 y ) : Sprite( gfx ) {
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this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
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// Frames
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this->entitat->num_frames = 4;
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this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
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Uint8 frame = 0;
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for( int y = 50; y <= 65; y+=15 ) {
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for( int x = 225; x <= 240; x+=15 ) {
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this->entitat->frames[frame].w = 15;
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this->entitat->frames[frame].h = 15;
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this->entitat->frames[frame].x = x;
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this->entitat->frames[frame].y = y;
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frame++;
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}
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}
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// Animacions
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this->entitat->num_animacions = 1;
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this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
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this->entitat->animacions[0].num_frames = 6;
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this->entitat->animacions[0].frames = (Uint8*)malloc( 6 );
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this->entitat->animacions[0].frames[0] = 0;
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this->entitat->animacions[0].frames[1] = 1;
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this->entitat->animacions[0].frames[2] = 2;
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this->entitat->animacions[0].frames[3] = 3;
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this->entitat->animacions[0].frames[4] = 2;
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this->entitat->animacions[0].frames[5] = 1;
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this->cur_frame = 0;
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this->vida = 18;
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this->x = x;
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this->y = y;
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this->o = 0;
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this->cycles_per_frame = 30;
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}
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void Engendro::draw() {
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Sprite::draw();
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}
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bool Engendro::update() {
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bool mort = false;
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if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
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this->cur_frame++;
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if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
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this->vida--;
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}
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if( vida == 0 ) mort = true;
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return mort;
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}
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18
source/engendro.h
Normal file
18
source/engendro.h
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@@ -0,0 +1,18 @@
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#pragma once
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#include "sprite.h"
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class Engendro : public Sprite {
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public:
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Engendro( JD8_Surface gfx, Uint16 x, Uint16 y );
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void draw();
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bool update();
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protected:
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Uint8 vida;
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};
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507
source/gif.h
Normal file
507
source/gif.h
Normal file
@@ -0,0 +1,507 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#define EXTENSION_INTRODUCER 0x21
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#define IMAGE_DESCRIPTOR 0x2C
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#define TRAILER 0x3B
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#define GRAPHIC_CONTROL 0xF9
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#define APPLICATION_EXTENSION 0xFF
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#define COMMENT_EXTENSION 0xFE
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#define PLAINTEXT_EXTENSION 0x01
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#define READ(dst, size) memcpy(dst, buffer, size); buffer += size
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typedef struct
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{
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unsigned short width;
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unsigned short height;
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unsigned char fields;
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unsigned char background_color_index;
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unsigned char pixel_aspect_ratio;
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}
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screen_descriptor_t;
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typedef struct
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{
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unsigned char r;
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unsigned char g;
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unsigned char b;
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}
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rgb;
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typedef struct
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{
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unsigned short image_left_position;
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unsigned short image_top_position;
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unsigned short image_width;
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unsigned short image_height;
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unsigned char fields;
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}
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image_descriptor_t;
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typedef struct
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{
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unsigned char byte;
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int prev;
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int len;
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}
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dictionary_entry_t;
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typedef struct
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{
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unsigned char extension_code;
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unsigned char block_size;
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}
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extension_t;
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typedef struct
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{
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unsigned char fields;
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unsigned short delay_time;
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unsigned char transparent_color_index;
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}
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graphic_control_extension_t;
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typedef struct
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{
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unsigned char application_id[ 8 ];
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unsigned char version[ 3 ];
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}
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application_extension_t;
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typedef struct
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{
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unsigned short left;
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unsigned short top;
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unsigned short width;
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unsigned short height;
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unsigned char cell_width;
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unsigned char cell_height;
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unsigned char foreground_color;
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unsigned char background_color;
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}
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plaintext_extension_t;
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//static unsigned short width = 0;
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//static unsigned short height = 0;
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//static unsigned char* uncompressed_data = NULL;
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void uncompress( int code_length,
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const unsigned char *input,
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int input_length,
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unsigned char *out )
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{
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//int maxbits;
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int i, bit;
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int code, prev = -1;
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dictionary_entry_t *dictionary;
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int dictionary_ind;
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unsigned int mask = 0x01;
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int reset_code_length;
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int clear_code; // This varies depending on code_length
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int stop_code; // one more than clear code
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int match_len;
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clear_code = 1 << ( code_length );
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stop_code = clear_code + 1;
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// To handle clear codes
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reset_code_length = code_length;
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// Create a dictionary large enough to hold "code_length" entries.
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// Once the dictionary overflows, code_length increases
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dictionary = ( dictionary_entry_t * )
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malloc( sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
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// Initialize the first 2^code_len entries of the dictionary with their
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// indices. The rest of the entries will be built up dynamically.
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// Technically, it shouldn't be necessary to initialize the
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// dictionary. The spec says that the encoder "should output a
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// clear code as the first code in the image data stream". It doesn't
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// say must, though...
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for ( dictionary_ind = 0;
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dictionary_ind < ( 1 << code_length );
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dictionary_ind++ )
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{
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dictionary[ dictionary_ind ].byte = dictionary_ind;
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// XXX this only works because prev is a 32-bit int (> 12 bits)
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dictionary[ dictionary_ind ].prev = -1;
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dictionary[ dictionary_ind ].len = 1;
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}
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// 2^code_len + 1 is the special "end" code; don't give it an entry here
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dictionary_ind++;
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dictionary_ind++;
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// TODO verify that the very last byte is clear_code + 1
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while ( input_length )
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{
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code = 0x0;
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// Always read one more bit than the code length
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for ( i = 0; i < ( code_length + 1 ); i++ )
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{
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// This is different than in the file read example; that
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// was a call to "next_bit"
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bit = ( *input & mask ) ? 1 : 0;
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mask <<= 1;
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if ( mask == 0x100 )
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{
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mask = 0x01;
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input++;
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input_length--;
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}
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code = code | ( bit << i );
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}
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if ( code == clear_code )
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{
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code_length = reset_code_length;
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dictionary = ( dictionary_entry_t * ) realloc( dictionary,
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sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
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for ( dictionary_ind = 0;
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dictionary_ind < ( 1 << code_length );
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dictionary_ind++ )
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{
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dictionary[ dictionary_ind ].byte = dictionary_ind;
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// XXX this only works because prev is a 32-bit int (> 12 bits)
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dictionary[ dictionary_ind ].prev = -1;
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dictionary[ dictionary_ind ].len = 1;
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}
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dictionary_ind++;
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dictionary_ind++;
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prev = -1;
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continue;
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}
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else if ( code == stop_code )
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{
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if ( input_length > 1 )
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{
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fprintf( stderr, "Malformed GIF (early stop code)\n" );
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exit( 0 );
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}
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break;
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}
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// Update the dictionary with this character plus the _entry_
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// (character or string) that came before it
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if ( ( prev > -1 ) && ( code_length < 12 ) )
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{
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if ( code > dictionary_ind )
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{
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fprintf( stderr, "code = %.02x, but dictionary_ind = %.02x\n",
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code, dictionary_ind );
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exit( 0 );
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}
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// Special handling for KwKwK
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if ( code == dictionary_ind )
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{
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int ptr = prev;
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while ( dictionary[ ptr ].prev != -1 )
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{
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ptr = dictionary[ ptr ].prev;
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}
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dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
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}
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else
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{
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int ptr = code;
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while ( dictionary[ ptr ].prev != -1 )
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{
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ptr = dictionary[ ptr ].prev;
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}
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dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
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}
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dictionary[ dictionary_ind ].prev = prev;
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dictionary[ dictionary_ind ].len = dictionary[ prev ].len + 1;
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dictionary_ind++;
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// GIF89a mandates that this stops at 12 bits
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if ( ( dictionary_ind == ( 1 << ( code_length + 1 ) ) ) &&
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( code_length < 11 ) )
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{
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code_length++;
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dictionary = ( dictionary_entry_t * ) realloc( dictionary,
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sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
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}
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}
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prev = code;
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// Now copy the dictionary entry backwards into "out"
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match_len = dictionary[ code ].len;
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while ( code != -1 )
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{
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out[ dictionary[ code ].len - 1 ] = dictionary[ code ].byte;
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if ( dictionary[ code ].prev == code )
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{
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fprintf( stderr, "Internal error; self-reference." );
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exit( 0 );
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}
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code = dictionary[ code ].prev;
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}
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out += match_len;
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}
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}
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|
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static int read_sub_blocks( unsigned char* buffer, unsigned char **data )
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||||
{
|
||||
int data_length;
|
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int index;
|
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unsigned char block_size;
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// Everything following are data sub-blocks, until a 0-sized block is
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// encountered.
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data_length = 0;
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*data = NULL;
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index = 0;
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while ( 1 )
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{
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READ(&block_size, 1);
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||||
if ( block_size == 0 ) // end of sub-blocks
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||||
{
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||||
break;
|
||||
}
|
||||
|
||||
data_length += block_size;
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||||
*data = (unsigned char*)realloc( *data, data_length );
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|
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// TODO this could be split across block size boundaries
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READ(*data + index, block_size);
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index += block_size;
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}
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||||
|
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return data_length;
|
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}
|
||||
|
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unsigned char* process_image_descriptor( unsigned char* buffer,
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||||
rgb *gct,
|
||||
int gct_size,
|
||||
int resolution_bits )
|
||||
{
|
||||
image_descriptor_t image_descriptor;
|
||||
int disposition;
|
||||
int compressed_data_length;
|
||||
unsigned char *compressed_data = NULL;
|
||||
unsigned char lzw_code_size;
|
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int uncompressed_data_length = 0;
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unsigned char *uncompressed_data = NULL;
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// TODO there could actually be lots of these
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READ(&image_descriptor, 9);
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|
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// TODO if LCT = true, read the LCT
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|
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disposition = 1;
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READ(&lzw_code_size, 1);
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compressed_data_length = read_sub_blocks( buffer, &compressed_data );
|
||||
|
||||
// width = image_descriptor.image_width;
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// height = image_descriptor.image_height;
|
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uncompressed_data_length = image_descriptor.image_width *
|
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image_descriptor.image_height;
|
||||
uncompressed_data = (unsigned char*)malloc( uncompressed_data_length );
|
||||
|
||||
uncompress( lzw_code_size, compressed_data, compressed_data_length,
|
||||
uncompressed_data );
|
||||
|
||||
if ( compressed_data ) free( compressed_data );
|
||||
|
||||
//if ( uncompressed_data )
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||||
// free( uncompressed_data );
|
||||
|
||||
return uncompressed_data;
|
||||
}
|
||||
|
||||
static int process_extension( unsigned char* buffer )
|
||||
{
|
||||
extension_t extension;
|
||||
graphic_control_extension_t gce;
|
||||
application_extension_t application;
|
||||
plaintext_extension_t plaintext;
|
||||
unsigned char *extension_data = NULL;
|
||||
int extension_data_length;
|
||||
|
||||
READ(&extension, 2);
|
||||
|
||||
switch ( extension.extension_code )
|
||||
{
|
||||
case GRAPHIC_CONTROL:
|
||||
READ(&gce, 4);
|
||||
|
||||
break;
|
||||
case APPLICATION_EXTENSION:
|
||||
READ(&application, 11);
|
||||
break;
|
||||
case 0xFE:
|
||||
// comment extension; do nothing - all the data is in the
|
||||
// sub-blocks that follow.
|
||||
break;
|
||||
case 0x01:
|
||||
READ(&plaintext, 12);
|
||||
break;
|
||||
default:
|
||||
fprintf( stderr, "Unrecognized extension code.\n" );
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
// All extensions are followed by data sub-blocks; even if it's
|
||||
// just a single data sub-block of length 0
|
||||
extension_data_length = read_sub_blocks( buffer, &extension_data );
|
||||
|
||||
if ( extension_data != NULL )
|
||||
free( extension_data );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param gif_file the file descriptor of a file containing a
|
||||
* GIF-encoded file. This should point to the first byte in
|
||||
* the file when invoked.
|
||||
*/
|
||||
|
||||
unsigned char* LoadPalette(unsigned char *buffer) {
|
||||
unsigned char header[7];
|
||||
screen_descriptor_t screen_descriptor;
|
||||
int color_resolution_bits;
|
||||
|
||||
int global_color_table_size = 0; // number of entries in global_color_table
|
||||
rgb *global_color_table = NULL;
|
||||
|
||||
READ(header, 6);
|
||||
READ(&screen_descriptor, 7);
|
||||
|
||||
color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
|
||||
global_color_table = (rgb *)calloc(1, 768);
|
||||
|
||||
if (screen_descriptor.fields & 0x80) {
|
||||
global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
|
||||
|
||||
//global_color_table = (rgb *)malloc(3 * global_color_table_size);
|
||||
READ(global_color_table, 3 * global_color_table_size);
|
||||
}
|
||||
return (unsigned char*)global_color_table;
|
||||
}
|
||||
|
||||
static unsigned char* process_gif_stream(unsigned char *buffer, unsigned short* w, unsigned short* h)
|
||||
{
|
||||
unsigned char header[ 7 ];
|
||||
screen_descriptor_t screen_descriptor;
|
||||
int color_resolution_bits;
|
||||
|
||||
int global_color_table_size =0; // number of entries in global_color_table
|
||||
rgb *global_color_table = NULL;
|
||||
|
||||
unsigned char block_type = 0x0;
|
||||
|
||||
// A GIF file starts with a Header (section 17)
|
||||
READ(header, 6);
|
||||
header[ 6 ] = 0x0;
|
||||
|
||||
// XXX there's another format, GIF87a, that you may still find
|
||||
// floating around.
|
||||
if ( strcmp( "GIF89a", (char*)header ) )
|
||||
{
|
||||
fprintf( stderr,
|
||||
"Invalid GIF file (header is '%s', should be 'GIF89a')\n",
|
||||
header );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Followed by a logical screen descriptor
|
||||
// Note that this works because GIFs specify little-endian order; on a
|
||||
// big-endian machine, the height & width would need to be reversed.
|
||||
|
||||
// Can't use sizeof here since GCC does byte alignment;
|
||||
// sizeof( screen_descriptor_t ) = 8!
|
||||
READ(&screen_descriptor, 7);
|
||||
|
||||
color_resolution_bits = ( ( screen_descriptor.fields & 0x70 ) >> 4 ) + 1;
|
||||
|
||||
if ( screen_descriptor.fields & 0x80 )
|
||||
{
|
||||
//int i;
|
||||
// If bit 7 is set, the next block is a global color table; read it
|
||||
global_color_table_size = 1 <<
|
||||
( ( ( screen_descriptor.fields & 0x07 ) + 1 ) );
|
||||
|
||||
global_color_table = ( rgb * ) malloc( 3 * global_color_table_size );
|
||||
|
||||
// XXX this could conceivably return a short count...
|
||||
READ(global_color_table, 3 * global_color_table_size);
|
||||
}
|
||||
|
||||
while ( block_type != TRAILER )
|
||||
{
|
||||
READ(&block_type, 1);
|
||||
|
||||
switch ( block_type )
|
||||
{
|
||||
case IMAGE_DESCRIPTOR:
|
||||
return process_image_descriptor(buffer,
|
||||
global_color_table,
|
||||
global_color_table_size,
|
||||
color_resolution_bits);
|
||||
break;
|
||||
case EXTENSION_INTRODUCER:
|
||||
if ( !process_extension( buffer ) )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
break;
|
||||
case TRAILER:
|
||||
break;
|
||||
default:
|
||||
fprintf( stderr, "Bailing on unrecognized block type %.02x\n",
|
||||
block_type );
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
unsigned char* LoadGif(unsigned char *buffer, unsigned short* w, unsigned short* h) {
|
||||
return process_gif_stream(buffer, w, h);
|
||||
}
|
||||
|
||||
/*int main( int argc, char *argv[] )
|
||||
{
|
||||
FILE* gif_file;
|
||||
|
||||
if ( argc < 2 )
|
||||
{
|
||||
fprintf( stderr, "Usage: %s <path-to-gif-file>\n", argv[ 0 ] );
|
||||
exit( 0 );
|
||||
}
|
||||
|
||||
gif_file = fopen( argv[ 1 ], "rb" );
|
||||
|
||||
if ( gif_file == NULL )
|
||||
{
|
||||
fprintf( stderr, "Unable to open file '%s'", argv[ 1 ] );
|
||||
perror( ": " );
|
||||
}
|
||||
|
||||
process_gif_stream( gif_file );
|
||||
|
||||
fclose( gif_file );
|
||||
}*/
|
||||
14
source/info.cpp
Normal file
14
source/info.cpp
Normal file
@@ -0,0 +1,14 @@
|
||||
#include "info.h"
|
||||
|
||||
namespace info
|
||||
{
|
||||
int num_piramide;
|
||||
int num_habitacio;
|
||||
int diners;
|
||||
int diamants;
|
||||
int vida;
|
||||
int momies;
|
||||
int engendros;
|
||||
bool nou_personatge;
|
||||
bool pepe_activat;
|
||||
};
|
||||
14
source/info.h
Normal file
14
source/info.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
namespace info
|
||||
{
|
||||
extern int num_piramide;
|
||||
extern int num_habitacio;
|
||||
extern int diners;
|
||||
extern int diamants;
|
||||
extern int vida;
|
||||
extern int momies;
|
||||
extern int engendros;
|
||||
extern bool nou_personatge;
|
||||
extern bool pepe_activat;
|
||||
};
|
||||
509
source/jail_audio.cpp
Normal file
509
source/jail_audio.cpp
Normal file
@@ -0,0 +1,509 @@
|
||||
#ifndef JA_USESDLMIXER
|
||||
#include "jail_audio.h"
|
||||
#include "stb_vorbis.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
|
||||
|
||||
struct JA_Sound_t
|
||||
{
|
||||
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
|
||||
Uint32 length { 0 };
|
||||
Uint8 *buffer { NULL };
|
||||
};
|
||||
|
||||
struct JA_Channel_t
|
||||
{
|
||||
JA_Sound_t *sound { nullptr };
|
||||
int pos { 0 };
|
||||
int times { 0 };
|
||||
SDL_AudioStream *stream { nullptr };
|
||||
JA_Channel_state state { JA_CHANNEL_FREE };
|
||||
};
|
||||
|
||||
struct JA_Music_t
|
||||
{
|
||||
SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
|
||||
Uint32 length { 0 };
|
||||
Uint8 *buffer { nullptr };
|
||||
char *filename { nullptr };
|
||||
|
||||
int pos { 0 };
|
||||
int times { 0 };
|
||||
SDL_AudioStream *stream { nullptr };
|
||||
JA_Music_state state { JA_MUSIC_INVALID };
|
||||
};
|
||||
|
||||
JA_Music_t *current_music { nullptr };
|
||||
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
|
||||
|
||||
SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
|
||||
float JA_musicVolume { 1.0f };
|
||||
float JA_soundVolume { 0.5f };
|
||||
bool JA_musicEnabled { true };
|
||||
bool JA_soundEnabled { true };
|
||||
SDL_AudioDeviceID sdlAudioDevice { 0 };
|
||||
SDL_TimerID JA_timerID { 0 };
|
||||
|
||||
bool fading = false;
|
||||
int fade_start_time;
|
||||
int fade_duration;
|
||||
int fade_initial_volume;
|
||||
|
||||
/*
|
||||
void audioCallback(void * userdata, uint8_t * stream, int len) {
|
||||
SDL_memset(stream, 0, len);
|
||||
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
|
||||
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
|
||||
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
|
||||
current_music->pos += size/2;
|
||||
if (size < len) {
|
||||
if (current_music->times != 0) {
|
||||
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
|
||||
current_music->pos = (len-size)/2;
|
||||
if (current_music->times > 0) current_music->times--;
|
||||
} else {
|
||||
current_music->pos = 0;
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Mixar els channels mi amol
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) {
|
||||
const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
|
||||
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
|
||||
channels[i].pos += size;
|
||||
if (size < len) {
|
||||
if (channels[i].times != 0) {
|
||||
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
|
||||
channels[i].pos = len-size;
|
||||
if (channels[i].times > 0) channels[i].times--;
|
||||
} else {
|
||||
JA_StopChannel(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
|
||||
{
|
||||
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
|
||||
{
|
||||
if (fading) {
|
||||
int time = SDL_GetTicks();
|
||||
if (time > (fade_start_time+fade_duration)) {
|
||||
fading = false;
|
||||
JA_StopMusic();
|
||||
return 30;
|
||||
} else {
|
||||
const int time_passed = time - fade_start_time;
|
||||
const float percent = (float)time_passed / (float)fade_duration;
|
||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent));
|
||||
}
|
||||
}
|
||||
|
||||
if (current_music->times != 0)
|
||||
{
|
||||
if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2)) {
|
||||
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
|
||||
}
|
||||
if (current_music->times>0) current_music->times--;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
|
||||
}
|
||||
}
|
||||
|
||||
if (JA_soundEnabled)
|
||||
{
|
||||
for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
if (channels[i].times != 0)
|
||||
{
|
||||
if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2)) {
|
||||
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
|
||||
if (channels[i].times>0) channels[i].times--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return 30;
|
||||
}
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
|
||||
#endif
|
||||
|
||||
SDL_Log("Iniciant JailAudio...");
|
||||
JA_audioSpec = {format, num_channels, freq };
|
||||
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
|
||||
SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
|
||||
for (int i=0;i<JA_MAX_SIMULTANEOUS_CHANNELS;++i) channels[i].state = JA_CHANNEL_FREE;
|
||||
//SDL_PauseAudioDevice(sdlAudioDevice);
|
||||
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
|
||||
}
|
||||
|
||||
void JA_Quit()
|
||||
{
|
||||
if (JA_timerID) SDL_RemoveTimer(JA_timerID);
|
||||
|
||||
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
|
||||
sdlAudioDevice = 0;
|
||||
}
|
||||
|
||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename)
|
||||
{
|
||||
JA_Music_t *music = new JA_Music_t();
|
||||
|
||||
int chan, samplerate;
|
||||
short *output;
|
||||
music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
|
||||
|
||||
music->spec.channels = chan;
|
||||
music->spec.freq = samplerate;
|
||||
music->spec.format = SDL_AUDIO_S16;
|
||||
music->buffer = (Uint8*)SDL_malloc(music->length);
|
||||
SDL_memcpy(music->buffer, output, music->length);
|
||||
free(output);
|
||||
music->pos = 0;
|
||||
music->state = JA_MUSIC_STOPPED;
|
||||
if (filename) {
|
||||
music->filename = (char*)malloc(strlen(filename)+1);
|
||||
strcpy(music->filename, filename);
|
||||
}
|
||||
|
||||
return music;
|
||||
}
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char* filename)
|
||||
{
|
||||
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
|
||||
FILE *f = fopen(filename, "rb");
|
||||
fseek(f, 0, SEEK_END);
|
||||
long fsize = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
Uint8 *buffer = (Uint8*)malloc(fsize + 1);
|
||||
if (fread(buffer, fsize, 1, f)!=1) return NULL;
|
||||
fclose(f);
|
||||
|
||||
JA_Music_t *music = JA_LoadMusic(buffer, fsize, filename);
|
||||
|
||||
free(buffer);
|
||||
|
||||
return music;
|
||||
}
|
||||
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop)
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
|
||||
JA_StopMusic();
|
||||
|
||||
current_music = music;
|
||||
current_music->pos = 0;
|
||||
current_music->state = JA_MUSIC_PLAYING;
|
||||
current_music->times = loop;
|
||||
|
||||
current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
|
||||
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
|
||||
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
|
||||
//SDL_ResumeAudioStreamDevice(current_music->stream);
|
||||
}
|
||||
|
||||
char *JA_GetMusicFilename(JA_Music_t *music)
|
||||
{
|
||||
if (!music) music = current_music;
|
||||
return music->filename;
|
||||
}
|
||||
|
||||
void JA_PauseMusic()
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
current_music->state = JA_MUSIC_PAUSED;
|
||||
//SDL_PauseAudioStreamDevice(current_music->stream);
|
||||
SDL_UnbindAudioStream(current_music->stream);
|
||||
}
|
||||
|
||||
void JA_ResumeMusic()
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
current_music->state = JA_MUSIC_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(current_music->stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
|
||||
}
|
||||
|
||||
void JA_StopMusic()
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
current_music->pos = 0;
|
||||
current_music->state = JA_MUSIC_STOPPED;
|
||||
//SDL_PauseAudioStreamDevice(current_music->stream);
|
||||
SDL_DestroyAudioStream(current_music->stream);
|
||||
current_music->stream = nullptr;
|
||||
free(current_music->filename);
|
||||
current_music->filename = nullptr;
|
||||
}
|
||||
|
||||
void JA_FadeOutMusic(const int milliseconds)
|
||||
{
|
||||
if (!JA_musicEnabled) return;
|
||||
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
|
||||
|
||||
fading = true;
|
||||
fade_start_time = SDL_GetTicks();
|
||||
fade_duration = milliseconds;
|
||||
fade_initial_volume = JA_musicVolume;
|
||||
}
|
||||
|
||||
JA_Music_state JA_GetMusicState()
|
||||
{
|
||||
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
|
||||
if (!current_music) return JA_MUSIC_INVALID;
|
||||
|
||||
return current_music->state;
|
||||
}
|
||||
|
||||
void JA_DeleteMusic(JA_Music_t *music)
|
||||
{
|
||||
if (current_music == music) current_music = nullptr;
|
||||
SDL_free(music->buffer);
|
||||
if (music->stream) SDL_DestroyAudioStream(music->stream);
|
||||
delete music;
|
||||
}
|
||||
|
||||
float JA_SetMusicVolume(float volume)
|
||||
{
|
||||
JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
void JA_SetMusicPosition(float value)
|
||||
{
|
||||
if (!current_music) return;
|
||||
current_music->pos = value * current_music->spec.freq;
|
||||
}
|
||||
|
||||
float JA_GetMusicPosition()
|
||||
{
|
||||
if (!current_music) return 0;
|
||||
return float(current_music->pos)/float(current_music->spec.freq);
|
||||
}
|
||||
|
||||
void JA_EnableMusic(const bool value)
|
||||
{
|
||||
if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
|
||||
|
||||
JA_musicEnabled = value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
|
||||
{
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
sound->buffer = buffer;
|
||||
sound->length = length;
|
||||
return sound;
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
|
||||
{
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
JA_Sound_t *JA_LoadSound(const char* filename)
|
||||
{
|
||||
JA_Sound_t *sound = new JA_Sound_t();
|
||||
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
|
||||
|
||||
return sound;
|
||||
}
|
||||
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop)
|
||||
{
|
||||
if (!JA_soundEnabled) return -1;
|
||||
|
||||
int channel = 0;
|
||||
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
|
||||
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
|
||||
JA_StopChannel(channel);
|
||||
|
||||
channels[channel].sound = sound;
|
||||
channels[channel].times = loop;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
|
||||
{
|
||||
if (!JA_soundEnabled) return -1;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
|
||||
JA_StopChannel(channel);
|
||||
|
||||
channels[channel].sound = sound;
|
||||
channels[channel].times = loop;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
|
||||
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
|
||||
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
|
||||
return channel;
|
||||
}
|
||||
|
||||
void JA_DeleteSound(JA_Sound_t *sound)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].sound == sound) JA_StopChannel(i);
|
||||
}
|
||||
SDL_free(sound->buffer);
|
||||
delete sound;
|
||||
}
|
||||
|
||||
void JA_PauseChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PAUSED;
|
||||
//SDL_PauseAudioStreamDevice(channels[i].stream);
|
||||
SDL_UnbindAudioStream(channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PLAYING)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PAUSED;
|
||||
//SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
SDL_UnbindAudioStream(channels[channel].stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JA_ResumeChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[i].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JA_StopChannel(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
|
||||
channels[i].stream = nullptr;
|
||||
channels[i].state = JA_CHANNEL_FREE;
|
||||
channels[i].pos = 0;
|
||||
channels[i].sound = NULL;
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
|
||||
channels[channel].stream = nullptr;
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].sound = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
JA_Channel_state JA_GetChannelState(const int channel)
|
||||
{
|
||||
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
float JA_SetSoundVolume(float volume)
|
||||
{
|
||||
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
|
||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
||||
|
||||
return JA_soundVolume;
|
||||
}
|
||||
|
||||
void JA_EnableSound(const bool value)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
float JA_SetVolume(float volume)
|
||||
{
|
||||
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
||||
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
#endif
|
||||
41
source/jail_audio.h
Normal file
41
source/jail_audio.h
Normal file
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
||||
|
||||
struct JA_Sound_t;
|
||||
struct JA_Music_t;
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
|
||||
void JA_Quit();
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char* filename);
|
||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename=nullptr);
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
|
||||
void JA_PauseMusic();
|
||||
void JA_ResumeMusic();
|
||||
void JA_StopMusic();
|
||||
void JA_FadeOutMusic(const int milliseconds);
|
||||
JA_Music_state JA_GetMusicState();
|
||||
void JA_DeleteMusic(JA_Music_t *music);
|
||||
float JA_SetMusicVolume(float volume);
|
||||
void JA_SetMusicPosition(float value);
|
||||
float JA_GetMusicPosition();
|
||||
void JA_EnableMusic(const bool value);
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
|
||||
void JA_PauseChannel(const int channel);
|
||||
void JA_ResumeChannel(const int channel);
|
||||
void JA_StopChannel(const int channel);
|
||||
JA_Channel_state JA_GetChannelState(const int channel);
|
||||
void JA_DeleteSound(JA_Sound_t *sound);
|
||||
float JA_SetSoundVolume(float volume);
|
||||
void JA_EnableSound(const bool value);
|
||||
|
||||
float JA_SetVolume(float volume);
|
||||
234
source/jdraw8.cpp
Normal file
234
source/jdraw8.cpp
Normal file
@@ -0,0 +1,234 @@
|
||||
#include "jdraw8.h"
|
||||
#include "jfile.h"
|
||||
#include <fstream>
|
||||
#include "gif.h"
|
||||
#include "jshader.h"
|
||||
|
||||
#define SCREEN_WIDTH 960
|
||||
#define SCREEN_HEIGHT 720
|
||||
|
||||
JD8_Surface screen = NULL;
|
||||
JD8_Palette main_palette = NULL;
|
||||
Uint32* pixel_data = NULL;
|
||||
|
||||
int screenWidth = 320;
|
||||
int screenHeight = 200;
|
||||
|
||||
Uint32 contadorFPS = 0;
|
||||
Uint32 tempsFPS = SDL_GetTicks();
|
||||
char *fps = (char *)malloc(10);
|
||||
|
||||
SDL_Window* sdlWindow = NULL;
|
||||
SDL_Renderer* sdlRenderer = NULL;
|
||||
SDL_Texture* sdlTexture = NULL;
|
||||
SDL_Texture* backBuffer = NULL;
|
||||
|
||||
void JD8_Init(const char *title) {
|
||||
screen = (JD8_Surface)calloc( 1, 64000 );
|
||||
main_palette = (JD8_Palette)calloc( 1, 768 );
|
||||
pixel_data = (Uint32*)calloc(1, 320 * 200 * 4); // 1048576 );
|
||||
|
||||
sdlWindow = SDL_CreateWindow( title, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL );
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
|
||||
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
|
||||
sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL);
|
||||
|
||||
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 200);
|
||||
backBuffer = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 320, 200);
|
||||
|
||||
int filesize = 0;
|
||||
char *buffer = file_getfilebuffer("crtpi.glsl", filesize, true);
|
||||
|
||||
shader::init(sdlWindow, backBuffer, buffer);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
void JD8_Quit() {
|
||||
if( screen != NULL ) free( screen );
|
||||
if( main_palette != NULL ) free( main_palette );
|
||||
if( pixel_data != NULL ) free( pixel_data );
|
||||
SDL_DestroyRenderer(sdlRenderer);
|
||||
SDL_DestroyWindow( sdlWindow );
|
||||
}
|
||||
|
||||
void JD8_ClearScreen(Uint8 color) {
|
||||
memset( screen, color, 64000 );
|
||||
}
|
||||
|
||||
JD8_Surface JD8_NewSurface() {
|
||||
JD8_Surface surface = (JD8_Surface)malloc( 64000 );
|
||||
memset( surface, 0, 64000 );
|
||||
return surface;
|
||||
}
|
||||
|
||||
JD8_Surface JD8_LoadSurface(const char *file) {
|
||||
int filesize = 0;
|
||||
char *buffer = file_getfilebuffer(file, filesize);
|
||||
|
||||
unsigned short w, h;
|
||||
Uint8* pixels = LoadGif((unsigned char*)buffer, &w, &h);
|
||||
|
||||
free(buffer);
|
||||
|
||||
if (pixels == NULL) {
|
||||
printf("Unable to load bitmap: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
JD8_Surface image = JD8_NewSurface();
|
||||
memcpy(image, pixels, 64000);
|
||||
|
||||
free(pixels);
|
||||
return image;
|
||||
}
|
||||
|
||||
JD8_Palette JD8_LoadPalette(const char *file) {
|
||||
int filesize = 0;
|
||||
char *buffer = NULL;
|
||||
buffer = file_getfilebuffer(file, filesize);
|
||||
|
||||
JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char*)buffer);
|
||||
|
||||
return palette;
|
||||
}
|
||||
|
||||
void JD8_SetScreenPalette(JD8_Palette palette) {
|
||||
if (main_palette == palette) return;
|
||||
if( main_palette != NULL) free( main_palette );
|
||||
main_palette = palette;
|
||||
}
|
||||
|
||||
void JD8_FillSquare(int ini, int height, Uint8 color) {
|
||||
const int offset = ini * 320;
|
||||
const int size = height * 320;
|
||||
memset(&screen[offset], color, size);
|
||||
}
|
||||
|
||||
void JD8_Blit(JD8_Surface surface) {
|
||||
memcpy( screen, surface, 64000 );
|
||||
}
|
||||
|
||||
void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh) {
|
||||
int src_pointer = sx + (sy*320);
|
||||
int dst_pointer = x + (y*320);
|
||||
for( int i = 0; i < sh; i++ ) {
|
||||
memcpy( &screen[dst_pointer], &surface[src_pointer], sw );
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest) {
|
||||
int src_pointer = sx + (sy*320);
|
||||
int dst_pointer = x + (y*320);
|
||||
for( int i = 0; i < sh; i++ ) {
|
||||
memcpy( &dest[dst_pointer], &surface[src_pointer], sw );
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey ) {
|
||||
int src_pointer = sx + (sy*320);
|
||||
int dst_pointer = x + (y*320);
|
||||
for( int j = 0; j < sh; j++ ) {
|
||||
for( int i = 0; i < sw; i++ ) {
|
||||
if( surface[src_pointer+i] != colorkey ) screen[dst_pointer+i] = surface[src_pointer+i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int j = 0; j < sh; j++) {
|
||||
for (int i = 0; i < sw; i++) {
|
||||
if (surface[src_pointer + i] != colorkey && (x+i >= 0) && (y+j >= 0) && (x+i < 320) && (y+j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
|
||||
int dst_pointer = y * 320;
|
||||
for (int j = sy; j < sy+sh; j++) {
|
||||
for (int i = 0; i < 320; i++) {
|
||||
int x = (i+sx) % 320;
|
||||
if (surface[x + j*320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
|
||||
dst_pointer++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
|
||||
int src_pointer = sx + (sy*320);
|
||||
int dst_pointer = x + (y*320);
|
||||
for( int j = 0; j < sh; j++ ) {
|
||||
for( int i = 0; i < sw; i++ ) {
|
||||
if( surface[src_pointer+i] != colorkey ) dest[dst_pointer+i] = surface[src_pointer+i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Rect rect{0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
|
||||
|
||||
void JD8_Flip() {
|
||||
for( int x = 0; x < 320; x++ ) {
|
||||
for( int y = 0; y < 200; y++ ) {
|
||||
Uint32 color = 0xFF000000 + main_palette[screen[x + ( y * 320 )]].r + ( main_palette[screen[x + ( y * 320 )]].g << 8 ) + ( main_palette[screen[x + ( y * 320 )]].b << 16 );
|
||||
pixel_data[x + ( y * 320 )] = color;
|
||||
}
|
||||
}
|
||||
SDL_UpdateTexture(sdlTexture, NULL, pixel_data, 320 * sizeof(Uint32));
|
||||
SDL_SetRenderTarget(sdlRenderer, backBuffer);
|
||||
SDL_RenderTexture(sdlRenderer, sdlTexture, NULL, NULL);
|
||||
shader::render();
|
||||
//SDL_RenderPresent(sdlRenderer);
|
||||
}
|
||||
|
||||
void JD8_FreeSurface(JD8_Surface surface) {
|
||||
free( surface );
|
||||
}
|
||||
|
||||
Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y ) {
|
||||
return surface[x + (y*320)];
|
||||
}
|
||||
|
||||
void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel ) {
|
||||
surface[x + (y*320)] = pixel;
|
||||
}
|
||||
|
||||
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b) {
|
||||
main_palette[index].r = r << 2;
|
||||
main_palette[index].g = g << 2;
|
||||
main_palette[index].b = b << 2;
|
||||
}
|
||||
|
||||
void JD8_FadeOut() {
|
||||
for( int j = 0; j < 32; j++ ) {
|
||||
for( int i = 0; i < 256; i++ ) {
|
||||
if( main_palette[i].r >= 8 ) main_palette[i].r-=8; else main_palette[i].r=0;
|
||||
if( main_palette[i].g >= 8 ) main_palette[i].g-=8; else main_palette[i].g=0;
|
||||
if( main_palette[i].b >= 8 ) main_palette[i].b-=8; else main_palette[i].b=0;
|
||||
}
|
||||
JD8_Flip();
|
||||
}
|
||||
}
|
||||
|
||||
#define MAX(a, b) (a) > (b) ? (a) : (b)
|
||||
|
||||
void JD8_FadeToPal( JD8_Palette pal ) {
|
||||
for( int j = 0; j < 32; j++ ) {
|
||||
for( int i = 0; i < 256; i++ ) {
|
||||
if( main_palette[i].r <= int(pal[i].r)-8 ) main_palette[i].r+=8; else main_palette[i].r=pal[i].r;
|
||||
if( main_palette[i].g <= int(pal[i].g)-8 ) main_palette[i].g+=8; else main_palette[i].g=pal[i].g;
|
||||
if( main_palette[i].b <= int(pal[i].b)-8 ) main_palette[i].b+=8; else main_palette[i].b=pal[i].b;
|
||||
}
|
||||
JD8_Flip();
|
||||
}
|
||||
}
|
||||
61
source/jdraw8.h
Normal file
61
source/jdraw8.h
Normal file
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
struct Color {
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
};
|
||||
|
||||
typedef Uint8* JD8_Surface;
|
||||
typedef Color* JD8_Palette;
|
||||
|
||||
void JD8_Init(const char *title);
|
||||
|
||||
void JD8_Quit();
|
||||
|
||||
void JD8_ClearScreen(Uint8 color);
|
||||
|
||||
JD8_Surface JD8_NewSurface();
|
||||
|
||||
JD8_Surface JD8_LoadSurface(const char *file);
|
||||
|
||||
JD8_Palette JD8_LoadPalette(const char *file);
|
||||
|
||||
void JD8_SetScreenPalette(JD8_Palette palette);
|
||||
|
||||
void JD8_FillSquare(int ini, int height, Uint8 color);
|
||||
|
||||
void JD8_Blit(JD8_Surface surface);
|
||||
|
||||
void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh);
|
||||
|
||||
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest);
|
||||
|
||||
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey );
|
||||
|
||||
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
|
||||
|
||||
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
|
||||
|
||||
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey );
|
||||
|
||||
void JD8_Flip();
|
||||
|
||||
void JD8_FreeSurface(JD8_Surface surface);
|
||||
|
||||
Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y );
|
||||
|
||||
void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel );
|
||||
|
||||
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
void JD8_FadeOut();
|
||||
|
||||
void JD8_FadeToPal( JD8_Palette pal );
|
||||
|
||||
//JD_Font JD_LoadFont( char *file, int width, int height);
|
||||
|
||||
//void JD_DrawText( int x, int y, JD_Font *source, char *text);
|
||||
|
||||
//char *JD_GetFPS();
|
||||
231
source/jfile.cpp
Normal file
231
source/jfile.cpp
Normal file
@@ -0,0 +1,231 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include "jfile.h"
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <pwd.h>
|
||||
#endif
|
||||
|
||||
#define DEFAULT_FILENAME "data.jf2"
|
||||
#define DEFAULT_FOLDER "data/"
|
||||
#define CONFIG_FILENAME "config.txt"
|
||||
|
||||
struct file_t
|
||||
{
|
||||
std::string path;
|
||||
uint32_t size;
|
||||
uint32_t offset;
|
||||
};
|
||||
|
||||
std::vector<file_t> toc;
|
||||
|
||||
/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
|
||||
struct keyvalue_t {
|
||||
std::string key, value;
|
||||
};
|
||||
|
||||
char *resource_filename = NULL;
|
||||
char *resource_folder = NULL;
|
||||
int file_source = SOURCE_FILE;
|
||||
char scratch[255];
|
||||
static std::string config_folder;
|
||||
std::vector<keyvalue_t> config;
|
||||
|
||||
void file_setresourcefilename(const char *str) {
|
||||
if (resource_filename != NULL) free(resource_filename);
|
||||
resource_filename = (char*)malloc(strlen(str)+1);
|
||||
strcpy(resource_filename, str);
|
||||
}
|
||||
|
||||
void file_setresourcefolder(const char *str) {
|
||||
if (resource_folder != NULL) free(resource_folder);
|
||||
resource_folder = (char*)malloc(strlen(str)+1);
|
||||
strcpy(resource_folder, str);
|
||||
}
|
||||
|
||||
void file_setsource(const int src) {
|
||||
file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
|
||||
if (src==SOURCE_FOLDER && resource_folder==NULL) file_setresourcefolder(DEFAULT_FOLDER);
|
||||
}
|
||||
|
||||
bool file_getdictionary() {
|
||||
if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
|
||||
|
||||
std::ifstream fi (resource_filename, std::ios::binary);
|
||||
if (!fi.is_open()) return false;
|
||||
char header[4];
|
||||
fi.read(header, 4);
|
||||
uint32_t num_files, toc_offset;
|
||||
fi.read((char*)&num_files, 4);
|
||||
fi.read((char*)&toc_offset, 4);
|
||||
fi.seekg(toc_offset);
|
||||
|
||||
for (uint32_t i=0; i<num_files; ++i)
|
||||
{
|
||||
uint32_t file_offset, file_size;
|
||||
fi.read( (char*)&file_offset, 4 );
|
||||
fi.read( (char*)&file_size, 4 );
|
||||
uint8_t path_size;
|
||||
fi.read( (char*)&path_size, 1 );
|
||||
char file_name[path_size+1];
|
||||
fi.read( file_name, path_size );
|
||||
file_name[path_size] = 0;
|
||||
std::string filename = file_name;
|
||||
toc.push_back({filename, file_size, file_offset});
|
||||
}
|
||||
fi.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
char *file_getfilenamewithfolder(const char* filename) {
|
||||
strcpy(scratch, resource_folder);
|
||||
strcat(scratch, filename);
|
||||
return scratch;
|
||||
}
|
||||
|
||||
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary) {
|
||||
|
||||
if (file_source==SOURCE_FILE and toc.size()==0) {
|
||||
if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
|
||||
}
|
||||
|
||||
FILE *f;
|
||||
|
||||
if (file_source==SOURCE_FILE) {
|
||||
bool found = false;
|
||||
uint32_t count = 0;
|
||||
while( !found && count < toc.size() ) {
|
||||
found = ( std::string(resourcename) == toc[count].path );
|
||||
if( !found ) count++;
|
||||
}
|
||||
|
||||
if( !found ) {
|
||||
perror("El recurs no s'ha trobat en l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
filesize = toc[count].size;
|
||||
|
||||
f = fopen(resource_filename, binary?"rb":"r");
|
||||
if (not f) {
|
||||
perror("No s'ha pogut obrir l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
fseek(f, toc[count].offset, SEEK_SET);
|
||||
} else {
|
||||
f = fopen(file_getfilenamewithfolder(resourcename), binary?"rb":"r");
|
||||
fseek(f, 0, SEEK_END);
|
||||
filesize = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
}
|
||||
return f;
|
||||
}
|
||||
|
||||
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate) {
|
||||
FILE *f = file_getfilepointer(resourcename, filesize, true);
|
||||
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
|
||||
fread(buffer, filesize, 1, f);
|
||||
if (zero_terminate) buffer[filesize]=0;
|
||||
fclose(f);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos
|
||||
void file_setconfigfolder(const char *foldername)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
|
||||
#elif __APPLE__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
|
||||
#elif __linux__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/." + foldername;
|
||||
#endif
|
||||
|
||||
struct stat st = {0};
|
||||
if (stat(config_folder.c_str(), &st) == -1)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
int ret = mkdir(config_folder.c_str());
|
||||
#else
|
||||
int ret = mkdir(config_folder.c_str(), S_IRWXU);
|
||||
#endif
|
||||
|
||||
if (ret == -1)
|
||||
{
|
||||
printf("ERROR CREATING CONFIG FOLDER.");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char *file_getconfigfolder() {
|
||||
std::string folder = config_folder + "/";
|
||||
return folder.c_str();
|
||||
}
|
||||
|
||||
void file_loadconfigvalues() {
|
||||
config.clear();
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "r");
|
||||
if (!f) return;
|
||||
|
||||
char line[1024];
|
||||
while (fgets(line, sizeof(line), f)) {
|
||||
char *value = strchr(line, '=');
|
||||
if (value) {
|
||||
*value='\0'; value++;
|
||||
value[strlen(value)-1] = '\0';
|
||||
config.push_back({line, value});
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void file_saveconfigvalues() {
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "w");
|
||||
if (f) {
|
||||
for (auto pair : config) {
|
||||
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
const char* file_getconfigvalue(const char *key) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
strcpy(scratch, pair.value.c_str());
|
||||
return scratch;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void file_setconfigvalue(const char* key, const char* value) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto &pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
pair.value = value;
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
}
|
||||
}
|
||||
config.push_back({key, value});
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
}
|
||||
18
source/jfile.h
Normal file
18
source/jfile.h
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
|
||||
#define SOURCE_FILE 0
|
||||
#define SOURCE_FOLDER 1
|
||||
|
||||
void file_setconfigfolder(const char *foldername);
|
||||
const char *file_getconfigfolder();
|
||||
|
||||
void file_setresourcefilename(const char *str);
|
||||
void file_setresourcefolder(const char *str);
|
||||
void file_setsource(const int src);
|
||||
|
||||
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary=false);
|
||||
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate=false);
|
||||
|
||||
const char* file_getconfigvalue(const char *key);
|
||||
void file_setconfigvalue(const char* key, const char* value);
|
||||
43
source/jgame.cpp
Normal file
43
source/jgame.cpp
Normal file
@@ -0,0 +1,43 @@
|
||||
#include "jgame.h"
|
||||
|
||||
bool eixir = false;
|
||||
Uint32 updateTicks = 0;
|
||||
Uint32 updateTime = 0;
|
||||
Uint32 cycle_counter = 0;
|
||||
|
||||
void JG_Init() {
|
||||
|
||||
SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO );
|
||||
//SDL_WM_SetCaption( title, NULL );
|
||||
updateTime = SDL_GetTicks();
|
||||
}
|
||||
|
||||
void JG_Finalize() {
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void JG_QuitSignal() {
|
||||
eixir = true;
|
||||
}
|
||||
|
||||
bool JG_Quitting() {
|
||||
return eixir;
|
||||
}
|
||||
|
||||
void JG_SetUpdateTicks(Uint32 milliseconds) {
|
||||
updateTicks = milliseconds;
|
||||
}
|
||||
|
||||
bool JG_ShouldUpdate() {
|
||||
if (SDL_GetTicks() - updateTime > updateTicks) {
|
||||
updateTime = SDL_GetTicks();
|
||||
cycle_counter++;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Uint32 JG_GetCycleCounter() {
|
||||
return cycle_counter;
|
||||
}
|
||||
16
source/jgame.h
Normal file
16
source/jgame.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
void JG_Init();
|
||||
|
||||
void JG_Finalize();
|
||||
|
||||
void JG_QuitSignal();
|
||||
|
||||
bool JG_Quitting();
|
||||
|
||||
void JG_SetUpdateTicks(Uint32 milliseconds);
|
||||
|
||||
bool JG_ShouldUpdate();
|
||||
|
||||
Uint32 JG_GetCycleCounter();
|
||||
52
source/jinput.cpp
Normal file
52
source/jinput.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
#include "jinput.h"
|
||||
#include "jgame.h"
|
||||
#include <string>
|
||||
|
||||
const bool *keystates;// = SDL_GetKeyboardState( NULL );
|
||||
SDL_Event event;
|
||||
Uint8 cheat[5];
|
||||
bool key_pressed = false;
|
||||
int waitTime = 0;
|
||||
|
||||
void JI_DisableKeyboard(Uint32 time) {
|
||||
waitTime = time;
|
||||
}
|
||||
|
||||
void JI_moveCheats( Uint8 new_key ) {
|
||||
cheat[0] = cheat[1];
|
||||
cheat[1] = cheat[2];
|
||||
cheat[2] = cheat[3];
|
||||
cheat[3] = cheat[4];
|
||||
cheat[4] = new_key;
|
||||
}
|
||||
|
||||
void JI_Update() {
|
||||
key_pressed = false;
|
||||
keystates = SDL_GetKeyboardState( NULL );
|
||||
|
||||
if (waitTime > 0) waitTime--;
|
||||
|
||||
while ( SDL_PollEvent( &event ) ) {
|
||||
if ( event.type == SDL_EVENT_QUIT ) JG_QuitSignal();
|
||||
if( event.type == SDL_EVENT_KEY_UP ) {
|
||||
key_pressed = true;
|
||||
JI_moveCheats( event.key.scancode );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool JI_KeyPressed(int key) {
|
||||
return waitTime > 0 ? false : (keystates[key] != 0);
|
||||
}
|
||||
|
||||
bool JI_CheatActivated( const char* cheat_code ) {
|
||||
bool found = true;
|
||||
for( size_t i = 0; i < strlen( cheat_code ); i++ ) {
|
||||
if( cheat[i] != cheat_code[i] ) found = false;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
bool JI_AnyKey() {
|
||||
return waitTime > 0 ? false : key_pressed;
|
||||
}
|
||||
12
source/jinput.h
Normal file
12
source/jinput.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
void JI_DisableKeyboard(Uint32 time);
|
||||
|
||||
void JI_Update();
|
||||
|
||||
bool JI_KeyPressed(int key);
|
||||
|
||||
bool JI_CheatActivated( const char* cheat_code );
|
||||
|
||||
bool JI_AnyKey();
|
||||
231
source/jshader.cpp
Normal file
231
source/jshader.cpp
Normal file
@@ -0,0 +1,231 @@
|
||||
#include "jshader.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "CoreFoundation/CoreFoundation.h"
|
||||
#include <OpenGL/OpenGL.h>
|
||||
|
||||
#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <OpenGL/gl.h>
|
||||
#endif //!ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#else
|
||||
#include <SDL3/SDL_opengl.h>
|
||||
#include <SDL3/SDL_opengl_glext.h>
|
||||
#endif
|
||||
|
||||
namespace shader
|
||||
{
|
||||
SDL_Window *win = nullptr;
|
||||
SDL_Renderer *renderer = nullptr;
|
||||
GLuint programId = 0;
|
||||
SDL_Texture* backBuffer = nullptr;
|
||||
SDL_Point win_size = {640, 480};
|
||||
SDL_FPoint tex_size = {320, 240};
|
||||
bool usingOpenGL;
|
||||
GLuint texture_number;
|
||||
GLuint nose;
|
||||
|
||||
#ifndef __APPLE__
|
||||
|
||||
// I'm avoiding the use of GLEW or some extensions handler, but that
|
||||
// doesn't mean you should...
|
||||
PFNGLCREATESHADERPROC glCreateShader;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
PFNGLDELETESHADERPROC glDeleteShader;
|
||||
PFNGLATTACHSHADERPROC glAttachShader;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
|
||||
bool initGLExtensions() {
|
||||
glCreateShader = (PFNGLCREATESHADERPROC)SDL_GL_GetProcAddress("glCreateShader");
|
||||
glShaderSource = (PFNGLSHADERSOURCEPROC)SDL_GL_GetProcAddress("glShaderSource");
|
||||
glCompileShader = (PFNGLCOMPILESHADERPROC)SDL_GL_GetProcAddress("glCompileShader");
|
||||
glGetShaderiv = (PFNGLGETSHADERIVPROC)SDL_GL_GetProcAddress("glGetShaderiv");
|
||||
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)SDL_GL_GetProcAddress("glGetShaderInfoLog");
|
||||
glDeleteShader = (PFNGLDELETESHADERPROC)SDL_GL_GetProcAddress("glDeleteShader");
|
||||
glAttachShader = (PFNGLATTACHSHADERPROC)SDL_GL_GetProcAddress("glAttachShader");
|
||||
glCreateProgram = (PFNGLCREATEPROGRAMPROC)SDL_GL_GetProcAddress("glCreateProgram");
|
||||
glLinkProgram = (PFNGLLINKPROGRAMPROC)SDL_GL_GetProcAddress("glLinkProgram");
|
||||
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)SDL_GL_GetProcAddress("glValidateProgram");
|
||||
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)SDL_GL_GetProcAddress("glGetProgramiv");
|
||||
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
|
||||
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
|
||||
|
||||
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
|
||||
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
|
||||
glLinkProgram && glValidateProgram && glGetProgramiv && glGetProgramInfoLog &&
|
||||
glUseProgram;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
GLuint compileShader(const char* source, GLuint shaderType) {
|
||||
// Create ID for shader
|
||||
GLuint result = glCreateShader(shaderType);
|
||||
// Add define depending on shader type
|
||||
const char *sources[2] = { shaderType==GL_VERTEX_SHADER?"#define VERTEX\n":"#define FRAGMENT\n", source };
|
||||
// Define shader text
|
||||
glShaderSource(result, 2, sources, NULL);
|
||||
// Compile shader
|
||||
glCompileShader(result);
|
||||
|
||||
//Check vertex shader for errors
|
||||
GLint shaderCompiled = GL_FALSE;
|
||||
glGetShaderiv( result, GL_COMPILE_STATUS, &shaderCompiled );
|
||||
if (shaderCompiled != GL_TRUE)
|
||||
{
|
||||
std::cout << "Error en la compilación: " << result << "!" << std::endl;
|
||||
GLint logLength;
|
||||
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0)
|
||||
{
|
||||
GLchar *log = (GLchar*)malloc(logLength);
|
||||
glGetShaderInfoLog(result, logLength, &logLength, log);
|
||||
std::cout << "Shader compile log:" << log << std::endl;
|
||||
free(log);
|
||||
}
|
||||
glDeleteShader(result);
|
||||
result = 0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
GLuint compileProgram(const char* vertexShaderSource, const char* fragmentShaderSource)
|
||||
{
|
||||
GLuint programId = 0;
|
||||
GLuint vtxShaderId, fragShaderId;
|
||||
|
||||
programId = glCreateProgram();
|
||||
|
||||
vtxShaderId = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
|
||||
fragShaderId = compileShader(fragmentShaderSource?fragmentShaderSource:vertexShaderSource, GL_FRAGMENT_SHADER);
|
||||
|
||||
if(vtxShaderId && fragShaderId)
|
||||
{
|
||||
// Associate shader with program
|
||||
glAttachShader(programId, vtxShaderId);
|
||||
glAttachShader(programId, fragShaderId);
|
||||
glLinkProgram(programId);
|
||||
glValidateProgram(programId);
|
||||
|
||||
// Check the status of the compile/link
|
||||
GLint logLen;
|
||||
glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &logLen);
|
||||
if (logLen > 0)
|
||||
{
|
||||
char* log = (char*) malloc(logLen * sizeof(char));
|
||||
// Show any errors as appropriate
|
||||
glGetProgramInfoLog(programId, logLen, &logLen, log);
|
||||
std::cout << "Prog Info Log: " << std::endl << log << std::endl;
|
||||
free(log);
|
||||
}
|
||||
}
|
||||
if (vtxShaderId) glDeleteShader(vtxShaderId);
|
||||
if (fragShaderId) glDeleteShader(fragShaderId);
|
||||
return programId;
|
||||
}
|
||||
|
||||
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader)
|
||||
{
|
||||
shader::win = win;
|
||||
shader::renderer = SDL_GetRenderer(win);
|
||||
shader::backBuffer = backBuffer;
|
||||
SDL_GetWindowSize(win, &win_size.x, &win_size.y);
|
||||
SDL_GetTextureSize(backBuffer, &tex_size.x, &tex_size.y);
|
||||
printf("tex size: %fx%f\n", tex_size.x, tex_size.y);
|
||||
SDL_PropertiesID props = SDL_GetTextureProperties(backBuffer);
|
||||
texture_number = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER, -1);
|
||||
printf("texture number: %i\n", texture_number);
|
||||
int access = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_ACCESS_NUMBER, -1);
|
||||
nose = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER, -1);
|
||||
printf("texture target number: %i\n", nose);
|
||||
|
||||
if (access != SDL_TEXTUREACCESS_TARGET)
|
||||
{
|
||||
std::cout << "ERROR FATAL: La textura per al render ha de tindre SDL_TEXTUREACCESS_TARGET definit." << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
const char * renderer_name = SDL_GetRendererName(renderer);
|
||||
printf("rendererInfo.name: %s\n", renderer_name);
|
||||
|
||||
if(!strncmp(renderer_name, "opengl", 6)) {
|
||||
#ifndef __APPLE__
|
||||
if (!initGLExtensions()) {
|
||||
std::cout << "WARNING: No s'han pogut inicialitzar les extensions d'OpenGL!" << std::endl;
|
||||
usingOpenGL = false;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
// Compilar el shader y dejarlo listo para usar.
|
||||
programId = compileProgram(vertexShader, fragmentShader);
|
||||
} else {
|
||||
std::cout << "WARNING: El driver del renderer no es OpenGL." << std::endl;
|
||||
usingOpenGL = false;
|
||||
return false;
|
||||
}
|
||||
usingOpenGL = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned char pixels[512*240*4];
|
||||
|
||||
void render()
|
||||
{
|
||||
SDL_FlushRenderer(renderer);
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_FlushRenderer(renderer);
|
||||
|
||||
if (usingOpenGL)
|
||||
{
|
||||
GLint oldProgramId;
|
||||
if (programId != 0)
|
||||
{
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
|
||||
glUseProgram(programId);
|
||||
}
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, 1);
|
||||
//glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
||||
//if (glGetError()) { printf("GLGETERROR!\n"); exit(1);}
|
||||
//GLint param;
|
||||
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, ¶m);
|
||||
//printf("tex width: %i\n", param);
|
||||
glViewport(0, 0, win_size.x, win_size.y);
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(0.0f, 0.0f);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2f(tex_size.x, 0.0f);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2f(0.0f, tex_size.y);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2f(tex_size.x, tex_size.y);
|
||||
glEnd();
|
||||
|
||||
SDL_GL_SwapWindow(win);
|
||||
|
||||
if (programId != 0) glUseProgram(oldProgramId);
|
||||
|
||||
} else {
|
||||
SDL_RenderTexture(renderer, backBuffer, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
if (glGetError()) { printf("GLERROR!\n"); exit(1); }
|
||||
}
|
||||
}
|
||||
44
source/jshader.h
Normal file
44
source/jshader.h
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
// TIPS:
|
||||
// =======================================================================
|
||||
// Abans de crear el renderer, cridar a la següent funció:
|
||||
//
|
||||
// SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
|
||||
//
|
||||
// Aixó li diu que volem un renderer que use especificament opengl. A més,
|
||||
// al crear el renderer li tenim que dir que el volem que use acceeració
|
||||
// per hardware, i que soporte render a textura. Per exemple:
|
||||
//
|
||||
// SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED |
|
||||
// SDL_RENDERER_TARGETTEXTURE);
|
||||
//
|
||||
// Per altra part, al crear la textura tenim que definir que puga ser target
|
||||
// de renderitzat (SDL_TEXTUREACCESS_TARGET), per exemple:
|
||||
//
|
||||
// SDL_Texture *tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
|
||||
// SDL_TEXTUREACCESS_TARGET, 320, 240);
|
||||
//
|
||||
// Els shaders li'ls passem com una cadena, som nosaltres els que s'encarreguem
|
||||
// de carregarlos de disc, amb fopen, ifstream, jfile o el que vullgues.
|
||||
// Si els tens en un std::string, passa-li-la com "cadena.c_str()".
|
||||
//
|
||||
// Poden ser els dos el mateix arxiu, com fa libRetro, jo desde dins ja fique
|
||||
// els defines necessaris. Si es el mateix arxiu, pots no ficar el quart paràmetre.
|
||||
//
|
||||
// Els shaders de libRetro no funcionen directament, hi ha que fer algunes modificacions.
|
||||
//
|
||||
// El pintat final de la teua escena l'has de fer com si "backBuffer" fora la pantalla.
|
||||
//
|
||||
// Ah! una cosa mes: al compilar, en Linux afegir "-lGL", en Windows afegir "-lopengl32".
|
||||
// En Mac ni idea
|
||||
|
||||
namespace shader
|
||||
{
|
||||
const bool init(SDL_Window* win, SDL_Texture* backBuffer,
|
||||
const char* vertexShader, const char* fragmentShader=nullptr);
|
||||
|
||||
void render();
|
||||
}
|
||||
80
source/main.cpp
Normal file
80
source/main.cpp
Normal file
@@ -0,0 +1,80 @@
|
||||
#include "jgame.h"
|
||||
#include "jdraw8.h"
|
||||
#include "jail_audio.h"
|
||||
#include "jfile.h"
|
||||
#include "info.h"
|
||||
#include "modulegame.h"
|
||||
#include "modulesequence.h"
|
||||
#include "time.h"
|
||||
#include <string>
|
||||
|
||||
/*
|
||||
#ifndef WIN32
|
||||
#include <libgen.h>
|
||||
#endif
|
||||
*/
|
||||
|
||||
int main( int argc, char* args[] ) {
|
||||
|
||||
//file_setresourcefilename("data.jrf");
|
||||
/*#ifdef WIN32
|
||||
JF_SetResourceFile("data.jrf");
|
||||
#else
|
||||
char res_file[255] = "";
|
||||
strcpy(res_file, dirname(args[0]));
|
||||
#ifdef __APPLE__
|
||||
strcat(res_file, "/../Resources/data.jrf");
|
||||
#else
|
||||
strcat(res_file, "/data.jrf");
|
||||
#endif
|
||||
printf("ARXIU DE RECURSOS: %s\n", res_file);
|
||||
JF_SetResourceFile(res_file);
|
||||
#endif
|
||||
*/
|
||||
srand( unsigned(time(NULL)) );
|
||||
|
||||
JG_Init();
|
||||
JD8_Init("Aventures En Egipte");
|
||||
JA_Init(48000, SDL_AUDIO_S16, 2);
|
||||
|
||||
info::num_habitacio = 1;
|
||||
info::num_piramide = 255;
|
||||
info::diners = 0;
|
||||
info::diamants = 0;
|
||||
info::vida = 5;
|
||||
info::momies = 0;
|
||||
info::nou_personatge = false;
|
||||
info::pepe_activat = false;
|
||||
|
||||
FILE* ini = fopen("trick.ini", "rb");
|
||||
if (ini != NULL) {
|
||||
info::nou_personatge = true;
|
||||
fclose(ini);
|
||||
}
|
||||
|
||||
int gameState = 1;
|
||||
|
||||
while (gameState != -1) {
|
||||
switch (gameState) {
|
||||
case 0:
|
||||
ModuleGame* moduleGame;
|
||||
moduleGame = new ModuleGame();
|
||||
gameState = moduleGame->Go();
|
||||
delete moduleGame;
|
||||
break;
|
||||
case 1:
|
||||
ModuleSequence* moduleSequence;
|
||||
moduleSequence = new ModuleSequence();
|
||||
gameState = moduleSequence->Go();
|
||||
delete moduleSequence;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
JA_Quit();
|
||||
JD8_Quit();
|
||||
JG_Finalize();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
292
source/mapa.cpp
Normal file
292
source/mapa.cpp
Normal file
@@ -0,0 +1,292 @@
|
||||
#include "mapa.h"
|
||||
|
||||
#include "jgame.h"
|
||||
#include "jinput.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
Mapa::Mapa( JD8_Surface gfx, Prota* sam ) {
|
||||
|
||||
this->gfx = gfx;
|
||||
this->sam = sam;
|
||||
|
||||
this->preparaFondoEstatic();
|
||||
this->preparaTombes();
|
||||
|
||||
this->ultim_vertex.columna = 255;
|
||||
this->frame_torxes = 0;
|
||||
|
||||
this->farao = false;
|
||||
this->clau = false;
|
||||
this->porta_oberta = false;
|
||||
this->nova_momia = false;
|
||||
|
||||
}
|
||||
|
||||
Mapa::~Mapa(void) {
|
||||
|
||||
JD8_FreeSurface( this->fondo );
|
||||
|
||||
}
|
||||
|
||||
void Mapa::draw() {
|
||||
|
||||
if( info::num_piramide != 4 ) {
|
||||
switch( sam->o ) {
|
||||
case 0: // Down
|
||||
JD8_BlitCKToSurface( sam->x, sam->y, this->gfx, 15, 125 + sam->frame_pejades, 15, 1, this->fondo, 255 );
|
||||
break;
|
||||
case 1: // Up
|
||||
JD8_BlitCKToSurface( sam->x, sam->y + 15, this->gfx, 0, 125 + ( 14 - sam->frame_pejades ), 15, 1, this->fondo, 255 );
|
||||
break;
|
||||
case 2: // Right
|
||||
JD8_BlitCKToSurface( sam->x + 7, sam->y, this->gfx, 30 + sam->frame_pejades, 125, 1, 15, this->fondo, 255 );
|
||||
break;
|
||||
case 3: // Left
|
||||
JD8_BlitCKToSurface( sam->x + 8, sam->y, this->gfx, 45 + ( 14 - sam->frame_pejades ), 125, 1, 15, this->fondo, 255 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
JD8_Blit( this->fondo );
|
||||
|
||||
// Pinta tombes
|
||||
for (int y = 0; y < 4; y++) {
|
||||
for (int x = 0; x < 4; x++) {
|
||||
JD8_BlitCK(35 + (x * 65), 45 + (y * 35), this->gfx, this->tombes[x + y * 4].x, this->tombes[x + y * 4].y, 50, 20, 255);
|
||||
}
|
||||
}
|
||||
|
||||
JD8_BlitCK( 45, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
|
||||
JD8_BlitCK( 95, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
|
||||
JD8_BlitCK( 195, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
|
||||
JD8_BlitCK( 245, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
|
||||
|
||||
};
|
||||
|
||||
void Mapa::update() {
|
||||
|
||||
if( ( ( sam->x - 20 ) % 65 == 0 ) && ( ( sam->y - 30 ) % 35 == 0 ) && ( ( this->ultim_vertex.columna != ( sam->x - 20 ) / 65 ) || ( this->ultim_vertex.fila != ( sam->y - 30 ) / 35 ) ) ) {
|
||||
this->vertex.columna = ( sam->x - 20 ) / 65;
|
||||
this->vertex.fila = ( sam->y - 30 ) / 35;
|
||||
if( this->ultim_vertex.columna != 255 ) this->comprovaUltimCami();
|
||||
this->ultim_vertex = this->vertex;
|
||||
}
|
||||
|
||||
if( this->porta_oberta && sam->x == 150 && sam->y == 30 ) {
|
||||
if( JI_KeyPressed( SDL_SCANCODE_UP ) ) {
|
||||
this->sam->o = 4;
|
||||
this->sam->y -= 15;
|
||||
}
|
||||
}
|
||||
|
||||
if( JG_GetCycleCounter()%8 == 0 ) {
|
||||
this->frame_torxes++;
|
||||
this->frame_torxes = this->frame_torxes % 4;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Mapa::novaMomia() {
|
||||
bool resultat = nova_momia;
|
||||
nova_momia = false;
|
||||
return resultat;
|
||||
}
|
||||
|
||||
void Mapa::preparaFondoEstatic() {
|
||||
|
||||
// Prepara el fondo est<73>tic de l'habitaci<63>
|
||||
this->fondo = JD8_NewSurface();
|
||||
if (info::num_piramide == 6) {
|
||||
JD8_BlitToSurface(9, 2, this->gfx, 227, 185, 92, 7, this->fondo); // Text "SECRETA"
|
||||
}
|
||||
else {
|
||||
JD8_BlitToSurface(9, 2, this->gfx, 60, 185, 39, 7, this->fondo); // Text "NIVELL"
|
||||
JD8_BlitToSurface(72, 6, this->gfx, 153, 189, 3, 1, this->fondo); // Ralleta entre num piramide i num habitacio
|
||||
}
|
||||
JD8_BlitToSurface(130, 2, this->gfx, 225, 192, 19, 8, this->fondo); // Montonet de monedes + signe '='
|
||||
JD8_BlitToSurface(220, 2, this->gfx, 160, 185, 48, 7, this->fondo); // Text "ENERGIA"
|
||||
if (info::diners >= 200) JD8_BlitToSurface(175, 3, this->gfx, 60, 193, 7, 6, this->fondo);
|
||||
|
||||
// Pinta taulells
|
||||
for( int y = 0; y < 11; y++ ) {
|
||||
for( int x = 0; x < 19; x++ ) {
|
||||
switch( info::num_piramide ) {
|
||||
case 1:
|
||||
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 0, 80, 15, 15, this->fondo );
|
||||
break;
|
||||
case 2:
|
||||
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 25, 95, 15, 15, this->fondo );
|
||||
break;
|
||||
case 3:
|
||||
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 40, 95, 15, 15, this->fondo );
|
||||
break;
|
||||
case 4:
|
||||
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 175 + ((rand()%3)*15), 80, 15, 15, this->fondo );
|
||||
break;
|
||||
case 5:
|
||||
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 130, 80, 15, 15, this->fondo );
|
||||
break;
|
||||
case 6:
|
||||
JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 145, 80, 15, 15, this->fondo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Pinta vores de les parets
|
||||
JD8_BlitCKToSurface( 5, 15, this->gfx, 30, 110, 15, 15, this->fondo, 255 );
|
||||
JD8_BlitCKToSurface( 295, 15, this->gfx, 45, 110, 15, 15, this->fondo, 255 );
|
||||
JD8_BlitCKToSurface( 5, 180, this->gfx, 0, 155, 15, 20, this->fondo, 255 );
|
||||
JD8_BlitCKToSurface( 295, 180, this->gfx, 15, 155, 15, 20, this->fondo, 255 );
|
||||
|
||||
// Pinta parets verticals
|
||||
for( int i = 0; i < 10; i++ ) {
|
||||
JD8_BlitToSurface( 5, 30+(i*15), this->gfx, 0, 110, 15, 15, this->fondo );
|
||||
JD8_BlitToSurface( 295, 30+(i*15), this->gfx, 15, 110, 15, 15, this->fondo );
|
||||
}
|
||||
|
||||
// Pinta parets hortzintals
|
||||
for( int i = 0; i < 11; i++ ) {
|
||||
JD8_BlitToSurface( 20+(i*25), 185, this->gfx, 0, 95, 25, 15, this->fondo );
|
||||
JD8_BlitToSurface( 20+(i*25), 15, this->gfx, 0, 95, 25, 15, this->fondo );
|
||||
}
|
||||
|
||||
// Pinta la porta
|
||||
JD8_BlitCKToSurface( 150, 18, this->gfx, 0, 143, 15, 12, this->fondo, 255 );
|
||||
|
||||
if( info::num_piramide == 2 ) {
|
||||
JD8_BlitToSurface( 5, 100, this->gfx, 30, 140, 15, 15, this->fondo );
|
||||
}
|
||||
}
|
||||
|
||||
void swap( Uint8& a, Uint8& b ) {
|
||||
Uint8 temp = a;
|
||||
a = b;
|
||||
b = temp;
|
||||
}
|
||||
|
||||
void Mapa::preparaTombes() {
|
||||
const Uint8 contingut = info::num_piramide == 6 ? CONTE_DIAMANT : CONTE_RES;
|
||||
int cx = info::num_piramide == 6 ? 270 : 0;
|
||||
int cy = info::num_piramide == 6 ? 50 : 0;
|
||||
|
||||
for( int i = 0; i < 16; i++ ) {
|
||||
this->tombes[i].contingut = contingut;
|
||||
this->tombes[i].oberta = false;
|
||||
this->tombes[i].costat[0] = false;
|
||||
this->tombes[i].costat[1] = false;
|
||||
this->tombes[i].costat[2] = false;
|
||||
this->tombes[i].costat[3] = false;
|
||||
this->tombes[i].x = cx;
|
||||
this->tombes[i].y = cy;
|
||||
}
|
||||
if (info::num_piramide == 6) return;
|
||||
this->tombes[0].contingut = CONTE_FARAO;
|
||||
this->tombes[1].contingut = CONTE_CLAU;
|
||||
this->tombes[2].contingut = CONTE_PERGAMI;
|
||||
this->tombes[3].contingut = CONTE_MOMIA;
|
||||
for( int i = 4; i < 8; i++ ) this->tombes[i].contingut = CONTE_RES;
|
||||
for( int i = 8; i < 16; i++ ) this->tombes[i].contingut = CONTE_TRESOR;
|
||||
|
||||
for( int i = 0; i < 50; i++ ) swap( this->tombes[rand()%16].contingut, this->tombes[rand()%16].contingut );
|
||||
}
|
||||
|
||||
Uint8 minim( Uint8 a, Uint8 b ) {
|
||||
return (a<b)?a:b;
|
||||
}
|
||||
|
||||
void Mapa::comprovaUltimCami() {
|
||||
|
||||
Uint8 col_aux = abs( this->vertex.columna - this->ultim_vertex.columna );
|
||||
Uint8 fil_aux = abs( this->vertex.fila - this->ultim_vertex.fila );
|
||||
|
||||
if( col_aux > fil_aux ) { // Cam<61> horitzontal
|
||||
Uint8 cami_fila = this->vertex.fila;
|
||||
Uint8 cami_columna = minim( this->vertex.columna, this->ultim_vertex.columna );
|
||||
|
||||
Sint8 caixa_avall = ( cami_fila << 2 ) + cami_columna;
|
||||
Sint8 caixa_amunt = caixa_avall - 4;
|
||||
|
||||
if( caixa_avall < 16 ) {
|
||||
this->tombes[caixa_avall].costat[0] = true;
|
||||
this->comprovaCaixa( caixa_avall );
|
||||
}
|
||||
if( caixa_amunt >= 0 ) {
|
||||
this->tombes[caixa_amunt].costat[2] = true;
|
||||
this->comprovaCaixa( caixa_amunt );
|
||||
}
|
||||
} else { // Cam<61> vertical
|
||||
Uint8 cami_columna = this->vertex.columna;
|
||||
Uint8 cami_fila = minim( this->vertex.fila, this->ultim_vertex.fila );
|
||||
|
||||
Sint8 caixa_dreta = ( cami_fila << 2 ) + cami_columna;
|
||||
Sint8 caixa_esquerra = caixa_dreta - 1;
|
||||
|
||||
if( caixa_dreta <= ( cami_fila << 2 ) + 3 ) {
|
||||
this->tombes[caixa_dreta].costat[3] = true;
|
||||
this->comprovaCaixa( caixa_dreta );
|
||||
}
|
||||
if( caixa_esquerra >= ( cami_fila << 2 ) ) {
|
||||
this->tombes[caixa_esquerra].costat[1] = true;
|
||||
this->comprovaCaixa( caixa_esquerra );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mapa::comprovaCaixa( Uint8 num )
|
||||
{
|
||||
// Si la tomba ja està oberta, no hi ha res que mirar
|
||||
if( this->tombes[num].oberta ) return;
|
||||
|
||||
// Si algun costat encara no està passat, no hi ha res que fer
|
||||
for( int i = 0; i < 4; i++ ) if( !this->tombes[num].costat[i] ) return;
|
||||
|
||||
// Sinó, pos la acabem d'obrir
|
||||
this->tombes[num].oberta = true;
|
||||
|
||||
// Comprobem el premi del kinder sorpresa
|
||||
switch( this->tombes[num].contingut )
|
||||
{
|
||||
case CONTE_RES:
|
||||
this->tombes[num].x = 50;
|
||||
break;
|
||||
case CONTE_TRESOR:
|
||||
this->tombes[num].x = 100;
|
||||
info::diners++;
|
||||
break;
|
||||
case CONTE_FARAO:
|
||||
this->tombes[num].x = 150;
|
||||
this->farao = true;
|
||||
break;
|
||||
case CONTE_CLAU:
|
||||
this->tombes[num].x = 200;
|
||||
this->clau = true;
|
||||
break;
|
||||
case CONTE_MOMIA:
|
||||
this->tombes[num].y = 175;
|
||||
this->nova_momia = true;
|
||||
break;
|
||||
case CONTE_PERGAMI:
|
||||
this->tombes[num].x = 250;
|
||||
this->sam->pergami = true;
|
||||
break;
|
||||
case CONTE_DIAMANT:
|
||||
this->tombes[num].y = 70;
|
||||
info::diamants++;
|
||||
info::diners += VALOR_DIAMANT;
|
||||
if (info::diamants == 16) this->farao = this->clau = true;
|
||||
break;
|
||||
}
|
||||
|
||||
this->comprovaPorta();
|
||||
}
|
||||
|
||||
void Mapa::comprovaPorta() {
|
||||
|
||||
if( this->clau && this->farao ) {
|
||||
JD8_BlitCKToSurface( 150, 18, this->gfx, 15, 143, 15, 12, this->fondo, 255 );
|
||||
porta_oberta = true;
|
||||
}
|
||||
|
||||
}
|
||||
64
source/mapa.h
Normal file
64
source/mapa.h
Normal file
@@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#include "jdraw8.h"
|
||||
|
||||
#include "info.h"
|
||||
#include "prota.h"
|
||||
|
||||
#define CONTE_RES 0
|
||||
#define CONTE_TRESOR 1
|
||||
#define CONTE_FARAO 2
|
||||
#define CONTE_CLAU 3
|
||||
#define CONTE_MOMIA 4
|
||||
#define CONTE_PERGAMI 5
|
||||
#define CONTE_DIAMANT 6
|
||||
#define VALOR_DIAMANT 5
|
||||
|
||||
struct Tomba {
|
||||
bool costat[4];
|
||||
Uint8 contingut;
|
||||
bool oberta;
|
||||
Uint16 x, y;
|
||||
};
|
||||
|
||||
struct Vertex {
|
||||
Uint8 columna;
|
||||
Uint8 fila;
|
||||
};
|
||||
|
||||
class Mapa {
|
||||
|
||||
public:
|
||||
|
||||
Mapa( JD8_Surface gfx, Prota* sam );
|
||||
~Mapa(void);
|
||||
|
||||
void draw();
|
||||
void update();
|
||||
bool novaMomia();
|
||||
void comprovaCaixa( Uint8 num );
|
||||
|
||||
Tomba tombes[16];
|
||||
|
||||
protected:
|
||||
|
||||
void preparaFondoEstatic();
|
||||
void preparaTombes();
|
||||
|
||||
void comprovaUltimCami();
|
||||
void comprovaPorta();
|
||||
|
||||
JD8_Surface gfx;
|
||||
JD8_Surface fondo;
|
||||
Vertex vertex;
|
||||
Vertex ultim_vertex;
|
||||
Uint8 frame_torxes;
|
||||
|
||||
Prota* sam;
|
||||
|
||||
bool farao;
|
||||
bool clau;
|
||||
bool porta_oberta;
|
||||
bool nova_momia;
|
||||
|
||||
};
|
||||
62
source/marcador.cpp
Normal file
62
source/marcador.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#include "marcador.h"
|
||||
|
||||
Marcador::Marcador( JD8_Surface gfx, Prota* sam ) {
|
||||
|
||||
this->gfx = gfx;
|
||||
this->sam = sam;
|
||||
}
|
||||
|
||||
Marcador::~Marcador(void) {
|
||||
}
|
||||
|
||||
void Marcador::draw() {
|
||||
|
||||
if (info::num_piramide < 6) {
|
||||
this->pintaNumero(55, 2, info::num_piramide);
|
||||
this->pintaNumero(80, 2, info::num_habitacio);
|
||||
}
|
||||
|
||||
this->pintaNumero( 149, 2, info::diners / 100 );
|
||||
this->pintaNumero( 156, 2, ( info::diners % 100 ) / 10 );
|
||||
this->pintaNumero( 163, 2, info::diners % 10 );
|
||||
|
||||
if( this->sam->pergami ) JD8_BlitCK( 190, 1, this->gfx, 209, 185, 15, 14, 255 );
|
||||
|
||||
JD8_BlitCK( 271, 1, this->gfx, 0, 20, 15, info::vida*3, 255 );
|
||||
if( info::vida < 5 ) JD8_BlitCK( 271, 1+(info::vida*3), this->gfx, 75, 20, 15, 15-(info::vida*3), 255 );
|
||||
}
|
||||
|
||||
void Marcador::pintaNumero( Uint16 x, Uint16 y, Uint8 num ) {
|
||||
switch( num ) {
|
||||
case 0:
|
||||
JD8_BlitCK( x, y, this->gfx, 141, 193, 10, 7, 255 );
|
||||
break;
|
||||
case 1:
|
||||
JD8_BlitCK( x, y, this->gfx, 100, 185, 10, 7, 255 );
|
||||
break;
|
||||
case 2:
|
||||
JD8_BlitCK( x, y, this->gfx, 110, 185, 10, 7, 255 );
|
||||
break;
|
||||
case 3:
|
||||
JD8_BlitCK( x, y, this->gfx, 120, 185, 10, 7, 255 );
|
||||
break;
|
||||
case 4:
|
||||
JD8_BlitCK( x, y, this->gfx, 130, 185, 10, 7, 255 );
|
||||
break;
|
||||
case 5:
|
||||
JD8_BlitCK( x, y, this->gfx, 140, 185, 10, 7, 255 );
|
||||
break;
|
||||
case 6:
|
||||
JD8_BlitCK( x, y, this->gfx, 101, 193, 10, 7, 255 );
|
||||
break;
|
||||
case 7:
|
||||
JD8_BlitCK( x, y, this->gfx, 111, 193, 10, 7, 255 );
|
||||
break;
|
||||
case 8:
|
||||
JD8_BlitCK( x, y, this->gfx, 121, 193, 10, 7, 255 );
|
||||
break;
|
||||
case 9:
|
||||
JD8_BlitCK( x, y, this->gfx, 131, 193, 10, 7, 255 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
23
source/marcador.h
Normal file
23
source/marcador.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "jdraw8.h"
|
||||
#include "info.h"
|
||||
#include "prota.h"
|
||||
|
||||
class Marcador {
|
||||
|
||||
public:
|
||||
|
||||
Marcador( JD8_Surface gfx, Prota* sam );
|
||||
~Marcador(void);
|
||||
|
||||
void draw();
|
||||
|
||||
protected:
|
||||
|
||||
void pintaNumero( Uint16 x, Uint16 y, Uint8 num );
|
||||
|
||||
JD8_Surface gfx;
|
||||
Prota* sam;
|
||||
|
||||
};
|
||||
166
source/modulegame.cpp
Normal file
166
source/modulegame.cpp
Normal file
@@ -0,0 +1,166 @@
|
||||
#include "modulegame.h"
|
||||
|
||||
#include "jgame.h"
|
||||
#include "jdraw8.h"
|
||||
#include "jail_audio.h"
|
||||
#include "jinput.h"
|
||||
#include "jfile.h"
|
||||
|
||||
ModuleGame::ModuleGame() {
|
||||
|
||||
this->gfx = JD8_LoadSurface( info::pepe_activat ? "frames2.gif" : "frames.gif" );
|
||||
JG_SetUpdateTicks(10);
|
||||
|
||||
this->sam = new Prota( this->gfx );
|
||||
this->mapa = new Mapa( this->gfx, this->sam );
|
||||
this->marcador = new Marcador( this->gfx, this->sam );
|
||||
if( info::num_piramide == 2 ) {
|
||||
this->bola = new Bola( this->gfx, this->sam );
|
||||
} else {
|
||||
this->bola = NULL;
|
||||
}
|
||||
this->momies = NULL;
|
||||
|
||||
this->final = 0;
|
||||
this->iniciarMomies();
|
||||
|
||||
}
|
||||
|
||||
ModuleGame::~ModuleGame(void) {
|
||||
|
||||
JD8_FadeOut();
|
||||
|
||||
if( this->bola != NULL ) delete this->bola;
|
||||
if( this->momies != NULL ) {
|
||||
this->momies->clear();
|
||||
delete this->momies;
|
||||
}
|
||||
delete this->marcador;
|
||||
delete this->mapa;
|
||||
delete this->sam;
|
||||
|
||||
JD8_FreeSurface( this->gfx );
|
||||
|
||||
}
|
||||
|
||||
int ModuleGame::Go() {
|
||||
|
||||
this->Draw();
|
||||
|
||||
const char* music = info::num_piramide == 3 ? "00000008.ogg" : (info::num_piramide == 2 ? "00000007.ogg" : (info::num_piramide == 6 ? "00000002.ogg" : "00000006.ogg"));
|
||||
const char *current_music = JA_GetMusicFilename();
|
||||
if ( (JA_GetMusicState()!=JA_MUSIC_PLAYING) || !(strcmp(music, current_music) == 0)) {
|
||||
int size;
|
||||
char *buffer = file_getfilebuffer(music, size);
|
||||
JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music));
|
||||
}
|
||||
|
||||
JD8_FadeToPal( JD8_LoadPalette(info::pepe_activat ? "frames2.gif" : "frames.gif") );
|
||||
|
||||
while (this->final == 0 && !JG_Quitting()) {
|
||||
|
||||
this->Draw();
|
||||
this->Update();
|
||||
}
|
||||
|
||||
//JS_FadeOutMusic();
|
||||
|
||||
if( this->final == 1 ) {
|
||||
info::num_habitacio++;
|
||||
if( info::num_habitacio == 6 ) {
|
||||
info::num_habitacio = 1;
|
||||
info::num_piramide++;
|
||||
}
|
||||
if (info::num_piramide == 6 && info::num_habitacio == 2) info::num_piramide++;
|
||||
} else if (this->final == 2) {
|
||||
info::num_piramide = 100;
|
||||
}
|
||||
|
||||
if( JG_Quitting() ) {
|
||||
return -1;
|
||||
} else {
|
||||
if (info::num_habitacio == 1 || info::num_piramide == 100 || info::num_piramide == 7) {
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModuleGame::Draw() {
|
||||
|
||||
this->mapa->draw();
|
||||
this->marcador->draw();
|
||||
this->sam->draw();
|
||||
if( this->momies != NULL ) this->momies->draw();
|
||||
if( this->bola != NULL ) this->bola->draw();
|
||||
|
||||
JD8_Flip();
|
||||
}
|
||||
|
||||
void ModuleGame::Update() {
|
||||
if (JG_ShouldUpdate()) {
|
||||
JI_Update();
|
||||
|
||||
this->final = this->sam->update();
|
||||
if( this->momies != NULL && this->momies->update() ) {
|
||||
Momia* seguent = this->momies->next;
|
||||
delete this->momies;
|
||||
this->momies = seguent;
|
||||
info::momies--;
|
||||
}
|
||||
if( this->bola != NULL ) this->bola->update();
|
||||
this->mapa->update();
|
||||
if( this->mapa->novaMomia() ) {
|
||||
if( this->momies != NULL ) {
|
||||
this->momies->insertar( new Momia( this->gfx, true, 0, 0, this->sam ) );
|
||||
info::momies++;
|
||||
} else {
|
||||
this->momies = new Momia( this->gfx, true, 0, 0, this->sam );
|
||||
info::momies++;
|
||||
}
|
||||
}
|
||||
|
||||
if( JI_CheatActivated( "reviu" ) ) info::vida = 5;
|
||||
if( JI_CheatActivated( "alone" ) ) {
|
||||
if( this->momies != NULL ) {
|
||||
this->momies->clear();
|
||||
delete this->momies;
|
||||
this->momies = NULL;
|
||||
info::momies = 0;
|
||||
}
|
||||
}
|
||||
if( JI_CheatActivated( "obert" ) ) {
|
||||
for( int i = 0; i < 16; i++ ) {
|
||||
this->mapa->tombes[i].costat[0] = true;
|
||||
this->mapa->tombes[i].costat[1] = true;
|
||||
this->mapa->tombes[i].costat[2] = true;
|
||||
this->mapa->tombes[i].costat[3] = true;
|
||||
this->mapa->comprovaCaixa( i );
|
||||
}
|
||||
}
|
||||
|
||||
if( JI_KeyPressed( SDL_SCANCODE_ESCAPE ) ) {
|
||||
JG_QuitSignal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModuleGame::iniciarMomies() {
|
||||
|
||||
if( info::num_habitacio == 1 ) { info::momies = 1; } else { info::momies++; }
|
||||
if (info::num_piramide == 6) info::momies = 8;
|
||||
|
||||
int x = 20;
|
||||
int y = 170;
|
||||
bool dimonis = info::num_piramide == 6;
|
||||
for( int i = 0; i < info::momies; i++ ) {
|
||||
if( this->momies == NULL) {
|
||||
this->momies = new Momia( this->gfx, dimonis, x, y, this->sam );
|
||||
} else {
|
||||
this->momies->insertar( new Momia( this->gfx, dimonis, x, y, this->sam ) );
|
||||
}
|
||||
x += 65;
|
||||
if( x == 345 ) { x = 20; y -= 35; }
|
||||
}
|
||||
}
|
||||
35
source/modulegame.h
Normal file
35
source/modulegame.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "info.h"
|
||||
#include "mapa.h"
|
||||
#include "prota.h"
|
||||
#include "marcador.h"
|
||||
#include "momia.h"
|
||||
#include "bola.h"
|
||||
|
||||
class ModuleGame {
|
||||
|
||||
public:
|
||||
|
||||
ModuleGame();
|
||||
~ModuleGame(void);
|
||||
|
||||
int Go();
|
||||
|
||||
private:
|
||||
|
||||
void Draw();
|
||||
void Update();
|
||||
|
||||
void iniciarMomies();
|
||||
|
||||
Uint8 final;
|
||||
JD8_Surface gfx;
|
||||
|
||||
Mapa* mapa;
|
||||
Prota* sam;
|
||||
Marcador* marcador;
|
||||
Momia* momies;
|
||||
Bola* bola;
|
||||
|
||||
};
|
||||
948
source/modulesequence.cpp
Normal file
948
source/modulesequence.cpp
Normal file
@@ -0,0 +1,948 @@
|
||||
#include "modulesequence.h"
|
||||
|
||||
#include "jgame.h"
|
||||
#include "jdraw8.h"
|
||||
#include "jinput.h"
|
||||
#include "jfile.h"
|
||||
#include "jail_audio.h"
|
||||
#include <stdlib.h>
|
||||
#include <string>
|
||||
|
||||
ModuleSequence::ModuleSequence() {
|
||||
}
|
||||
|
||||
ModuleSequence::~ModuleSequence(void) {
|
||||
}
|
||||
|
||||
int ModuleSequence::Go() {
|
||||
|
||||
if( info::num_piramide == 6 && info::diners < 200 ) info::num_piramide = 7;
|
||||
|
||||
switch( info::num_piramide ) {
|
||||
case 255: // Intro
|
||||
doIntro();
|
||||
break;
|
||||
case 0: // Men<65>
|
||||
doMenu();
|
||||
break;
|
||||
case 1: // Slides
|
||||
case 7:
|
||||
doSlides();
|
||||
break;
|
||||
case 2: // Pre-pir<69>mide
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
doBanner();
|
||||
break;
|
||||
case 6: // Pre-Secreta
|
||||
doSecreta();
|
||||
break;
|
||||
case 8: // Credits
|
||||
doCredits();
|
||||
break;
|
||||
case 100: // Mort
|
||||
doMort();
|
||||
break;
|
||||
}
|
||||
|
||||
JD8_FadeOut();
|
||||
|
||||
if( JG_Quitting() ) {
|
||||
return -1;
|
||||
} else {
|
||||
if( info::num_piramide == 255 ) {
|
||||
info::num_piramide = 0;
|
||||
return 1;
|
||||
} else if( info::num_piramide == 0 ) {
|
||||
info::num_piramide = 1;
|
||||
//info::num_piramide = 6;
|
||||
//info::diners = 200;
|
||||
return 1;
|
||||
} else if( info::num_piramide == 7 ) {
|
||||
info::num_piramide = 8;
|
||||
return 1;
|
||||
} else if( info::num_piramide == 8 ) {
|
||||
info::num_piramide = 255;
|
||||
return 1;
|
||||
} else if( info::num_piramide == 100 ) {
|
||||
info::num_piramide = 0;
|
||||
return 1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const int minim( const int a, const int b ) {
|
||||
if( b < a ) { return b; } else { return a; }
|
||||
}
|
||||
|
||||
void play_music(const char *music, bool loop = -1)
|
||||
{
|
||||
int size;
|
||||
char *buffer = file_getfilebuffer(music, size);
|
||||
JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music), loop);
|
||||
}
|
||||
|
||||
void ModuleSequence::doIntro() {
|
||||
JG_SetUpdateTicks(1000);
|
||||
|
||||
play_music("00000003.ogg");
|
||||
|
||||
JD8_Surface gfx = JD8_LoadSurface( "logo.gif" );
|
||||
JD8_Palette pal = JD8_LoadPalette( "logo.gif" );
|
||||
JD8_SetScreenPalette( pal );
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
JG_SetUpdateTicks(100);
|
||||
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 27, 45 );
|
||||
JD8_Blit( 68, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 53, 45 );
|
||||
JD8_Blit( 96, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 66, 45 );
|
||||
JD8_Blit( 109, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
JG_SetUpdateTicks(200);
|
||||
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 92, 45 );
|
||||
JD8_Blit( 136, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 92, 45 );
|
||||
//JD8_Blit( 136, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
JG_SetUpdateTicks(100);
|
||||
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 118, 45 );
|
||||
JD8_Blit( 160, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 145, 45 );
|
||||
JD8_Blit( 188, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 178, 45 );
|
||||
JD8_Blit( 221, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 205, 45 );
|
||||
JD8_Blit( 248, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
|
||||
JG_SetUpdateTicks(200);
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
JD8_Blit( 274, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
JD8_Blit( 274, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
JD8_Blit( 274, 78, gfx, 274, 155, 27, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
|
||||
for( int j = 0; j < 256; j++ ) {
|
||||
for( int i = 16; i < 32; i++ ) {
|
||||
if( i == 17 ) {
|
||||
if( pal[i].r < 255 ) pal[i].r++;
|
||||
if( pal[i].g < 255 ) pal[i].g++;
|
||||
if( pal[i].b < 255 ) pal[i].b++;
|
||||
}
|
||||
if( pal[i].b < pal[i].g ) pal[i].b++;
|
||||
if( pal[i].b > pal[i].g ) pal[i].b--;
|
||||
if( pal[i].r < pal[i].g ) pal[i].r++;
|
||||
if( pal[i].r > pal[i].g ) pal[i].r--;
|
||||
}
|
||||
JD8_Flip();
|
||||
}
|
||||
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
JG_SetUpdateTicks(20);
|
||||
|
||||
Uint16 fr1 = 13;
|
||||
Uint16 fr2 = fr1;
|
||||
Uint16 fr3 = 11;
|
||||
Uint16 fr4 = fr3;
|
||||
Uint16 fr5 = 20;
|
||||
Uint16 fr6 = 8;
|
||||
Uint16 fr7 = 29;
|
||||
Uint16 fr8 = 4;
|
||||
Uint16 fr9 = 16;
|
||||
Uint16 fr10 = fr9;
|
||||
Uint16 fr11 = 6;
|
||||
Uint16 creu = 75;
|
||||
Uint16 interrogant = 90;
|
||||
|
||||
Uint16 fr_ani_1[13]; // camina dreta
|
||||
Uint16 fr_ani_2[13]; // camina esquerra
|
||||
Uint16 fr_ani_3[11]; // trau el mapa DRETA
|
||||
Uint16 fr_ani_4[11]; // trau el mapa ESQUERRA
|
||||
Uint16 fr_ani_5[20]; // bot de susto
|
||||
Uint16 fr_ani_6[8]; // momia
|
||||
Uint16 fr_ani_7[29]; // deixa caure el PAPER i SOMBRA
|
||||
Uint16 fr_ani_8[4]; // PEDRA
|
||||
Uint16 fr_ani_9[16]; // prota BALL
|
||||
Uint16 fr_ani_10[16]; // momia BALL
|
||||
Uint16 fr_ani_11[6]; // altaveu
|
||||
|
||||
for( int i=0; i < fr1; i++ ) fr_ani_1[i] = i*15;
|
||||
for( int i=0; i < fr2; i++ ) fr_ani_2[i] = i*15; //15
|
||||
for( int i=0; i < fr3; i++ ) fr_ani_3[i] = i*15; //30
|
||||
for( int i=0; i < fr4; i++ ) fr_ani_4[i] = i*15; //45
|
||||
for( int i=0; i <= 9; i++ ) fr_ani_5[i] = (i+11)*15; //45
|
||||
for( int i=10; i <= 19; i++ ) fr_ani_5[i] = fr_ani_5[19-i];
|
||||
for( int i=0; i < fr6; i++ ) fr_ani_6[i] = i*15; //60
|
||||
for( int i=0; i <= 13; i++ ) fr_ani_7[i] = (i+5)*15; //75
|
||||
for( int i=14; i < fr7; i++ ) fr_ani_7[i] = (i-14)*15; //105
|
||||
for( int i=0; i < fr8; i++ ) fr_ani_8[i] = (i+1)*15; //75
|
||||
for( int i=0; i < fr9; i++ ) fr_ani_9[i] = i*15; //120
|
||||
for( int i=0; i < fr10; i++ ) fr_ani_10[i] = i*15; //135
|
||||
for( int i=0; i < fr11; i++ ) fr_ani_11[i] = (i+1)*15; //90
|
||||
fr_ani_11[fr11-1] = fr_ani_11[3];
|
||||
|
||||
switch( rand()%3 ) {
|
||||
case 0:
|
||||
|
||||
// camina cap a la DRETA }
|
||||
for( int i = 0; i <= 200; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_1[(i div 5) mod fr1],15,15,i,150);
|
||||
JD8_BlitCK( i, 150, gfx, fr_ani_1[(i / 5) % fr1], 0, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// trau el MAPA DRETA }
|
||||
|
||||
for( int i = 0; i <= 200; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_3[minim((i div 5),fr3-1)],15,15,200,150);
|
||||
JD8_BlitCK( 200, 150, gfx, fr_ani_3[minim((i / 5), fr3-1)], 30, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// guarda el MAPA }
|
||||
|
||||
for( int i = 200; i >= 0; i-- ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_3[minim((i div 5),fr3-1)],15,15,200,150);
|
||||
JD8_BlitCK( 200, 150, gfx, fr_ani_3[minim((i / 5), fr3-1)], 30, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// camina cap a la ESQUERRA }
|
||||
|
||||
for( int i = 200; i >= 80; i-- ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_2[(i div 5) mod fr2],15,15,i,150);
|
||||
JD8_BlitCK( i, 150, gfx, fr_ani_2[(i / 5) % fr2], 15, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// trau el MAPA ESQUERRA }
|
||||
|
||||
for( int i = 0; i <= 200; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_4[minim((i div 5),fr4-1)],15,15,80,150);
|
||||
JD8_BlitCK( 80, 150, gfx, fr_ani_4[minim((i / 5), fr4-1)], 45, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// momia cap a la ESQUERRA }
|
||||
|
||||
for( int i = 300; i >= 95; i-- ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_6[(i div 10) mod fr6],15,15,i,150);
|
||||
JD8_BlitCK( i, 150, gfx, fr_ani_6[(i / 5) % fr6], 60, 15, 15, 0 );
|
||||
//Put_sprite(from,where,fr_ani_4[fr4-1],15,15,80,150);
|
||||
JD8_BlitCK( 80, 150, gfx, fr_ani_4[fr4-1], 45, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// girar-se }
|
||||
|
||||
for( int i = 0; i <= 50; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_1[1],15,15,80,150);
|
||||
JD8_BlitCK( 80, 150, gfx, fr_ani_1[1], 0, 15, 15, 0 );
|
||||
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
|
||||
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
|
||||
//Put_sprite(from,where,interrogant,15,15,80,133);
|
||||
JD8_BlitCK( 80, 133, gfx, 0, interrogant, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// bot de SUSTO }
|
||||
|
||||
for( int i = 0; i <= 49; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_5[minim((i div 5),fr5-1)],15,15,80,150-((i mod 50) div 5));
|
||||
JD8_BlitCK( 80, 150-((i % 50) / 5), gfx, fr_ani_5[minim(i/5, fr5-1)], 45, 15, 15, 0 );
|
||||
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
|
||||
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// bot de SUSTO }
|
||||
|
||||
for( int i = 50; i <= 99; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_5[minim((i div 5),fr5-1)],15,15,80,140+((i mod 50) div 5));
|
||||
JD8_BlitCK( 80, 140+((i % 50) / 5), gfx, fr_ani_5[minim(i/5, fr5-1)], 45, 15, 15, 0 );
|
||||
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
|
||||
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// camina cap a la ESQUERRA }
|
||||
|
||||
for( int i = 80; i >= 0; i-- ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_2[(i div 5) mod fr2],15,15,i,150);
|
||||
JD8_BlitCK( i, 150, gfx, fr_ani_2[(i/5) % fr2], 15, 15, 15, 0 );
|
||||
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
|
||||
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// final }
|
||||
|
||||
for( int i = 0; i <= 150; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
|
||||
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
|
||||
//Put_sprite(from,where,interrogant,15,15,95,133);
|
||||
JD8_BlitCK( 95, 133, gfx, 0, interrogant, 15, 15, 0 );
|
||||
|
||||
JD8_Flip();
|
||||
}
|
||||
//-----}
|
||||
|
||||
|
||||
break;
|
||||
case 1:
|
||||
// camina cap a la DRETA }
|
||||
for( int i = 0; i <= 200; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,creu,15,15,200,155);
|
||||
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_1[(i div 5) mod fr1],15,15,i,150);
|
||||
JD8_BlitCK( i, 150, gfx, fr_ani_1[(i/5) % fr1], 0, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// trau el MAPA DRETA }
|
||||
|
||||
for( int i = 0; i <= 300; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,creu,15,15,200,155);
|
||||
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_3[minim((i div 5),fr3-1)],15,15,200,150);
|
||||
JD8_BlitCK( 200, 150, gfx, fr_ani_3[minim(i/5, fr3-1)], 30, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// INTERROGANT }
|
||||
|
||||
for( int i = 0; i <= 100; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,creu,15,15,200,155);
|
||||
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
|
||||
//Put_sprite(from,where,interrogant,15,15,200,134);
|
||||
JD8_BlitCK( 200, 134, gfx, 0, interrogant, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_3[fr3-1],15,15,200,150);
|
||||
JD8_BlitCK( 200, 150, gfx, fr_ani_3[fr3-1], 30, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// deixa caure el MAPA i SOMBRA }
|
||||
|
||||
for( int i = 0; i <= 200; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,creu,15,15,200,155);
|
||||
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_7[minim((i div 5),fr7-1)],15,15,200,150);
|
||||
if( minim(i/5, fr7-1) <= 13 ) {
|
||||
JD8_BlitCK( 200, 150, gfx, fr_ani_7[minim(i/5, fr7-1)], 75, 15, 15, 255 );
|
||||
} else {
|
||||
JD8_BlitCK( 200, 150, gfx, fr_ani_7[minim(i/5, fr7-1)], 105, 15, 15, 255 );
|
||||
}
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// SOMBRA i PEDRA }
|
||||
|
||||
for( int i = 0; i <= 75; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,creu,15,15,200,155);
|
||||
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_7[fr7-1],15,15,200,150);
|
||||
JD8_BlitCK( 200, 150, gfx, fr_ani_7[fr7-1], 105, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_8[0],15,15,200,i*2);
|
||||
JD8_BlitCK( 200, i*2, gfx, fr_ani_8[0], 75, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// trencar PEDRA }
|
||||
|
||||
for( int i = 0; i <= 19; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,creu,15,15,200,155);
|
||||
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_8[i div 10],15,15,200,150);
|
||||
JD8_BlitCK( 200, 150, gfx, fr_ani_8[i/10], 75, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// FINAL }
|
||||
|
||||
for( int i = 0; i <= 200; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,creu,15,15,200,155);
|
||||
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_8[1],15,15,200,150);
|
||||
JD8_BlitCK( 200, 150, gfx, fr_ani_8[1], 75, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_8[2],15,15,185,150);
|
||||
JD8_BlitCK( 185, 150, gfx, fr_ani_8[2], 75, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_8[3],15,15,215,150);
|
||||
JD8_BlitCK( 215, 150, gfx, fr_ani_8[3], 75, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
// camina cap a la DRETA }
|
||||
for( int i = 0; i <= 145; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_1[(i div 5) mod fr1],15,15,i,150);
|
||||
JD8_BlitCK( i, 150, gfx, fr_ani_1[(i/5) % fr1], 0, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_6[(i div 10) mod fr6],15,15,304-i,150);
|
||||
JD8_BlitCK( 304-i, 150, gfx, fr_ani_6[(i/10) % fr6], 60, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// els dos quets }
|
||||
|
||||
for( int i = 0; i <= 100; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_1[1],15,15,145,150);
|
||||
JD8_BlitCK( 145, 150, gfx, fr_ani_1[1], 0, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_6[1],15,15,160,150);
|
||||
JD8_BlitCK( 160, 150, gfx, fr_ani_6[1], 60, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// aparicio altaveu }
|
||||
|
||||
for( int i = 0; i <= 50; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_11[(i div 10) mod 2],15,15,125,150);
|
||||
JD8_BlitCK( 125, 150, gfx, fr_ani_11[(i/10) % 2], 90, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_1[1],15,15,145,150);
|
||||
JD8_BlitCK( 145, 150, gfx, fr_ani_1[1], 0, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_6[1],15,15,160,150);
|
||||
JD8_BlitCK( 160, 150, gfx, fr_ani_6[1], 60, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
// BALL }
|
||||
|
||||
for( int i = 0; i <= 800; i++ ) {
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
|
||||
//Put_sprite(from,where,fr_ani_9[(i div 10) mod fr9],15,15,145,150);
|
||||
JD8_BlitCK( 145, 150, gfx, fr_ani_9[(i/10) % fr9], 120, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_10[(i div 10) mod fr10],15,15,160,150);
|
||||
JD8_BlitCK( 160, 150, gfx, fr_ani_10[(i/10) % fr10], 135, 15, 15, 255 );
|
||||
//Put_sprite(from,where,fr_ani_11[((i div 5) mod 4)+2],15,15,125,150);
|
||||
JD8_BlitCK( 125, 150, gfx, fr_ani_11[((i/5) % 4)+2], 90, 15, 15, 255 );
|
||||
|
||||
JD8_Flip();
|
||||
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
JD8_FreeSurface( gfx );
|
||||
}
|
||||
|
||||
|
||||
void ModuleSequence::doMenu() {
|
||||
JG_SetUpdateTicks(20);
|
||||
JD8_Surface fondo = JD8_LoadSurface( "menu.gif" );
|
||||
JD8_Surface gfx = JD8_LoadSurface( "menu2.gif" );
|
||||
JD8_Palette pal = JD8_LoadPalette( "menu2.gif" );
|
||||
|
||||
JD8_Blit( fondo );
|
||||
JD8_BlitCK( 100, 25, gfx, 0, 74, 124, 68, 255 ); // logo
|
||||
JD8_BlitCK( 130, 100, gfx, 0, 0, 80, 74, 255 );
|
||||
JD8_BlitCK( 0, 150, gfx, 0, 150, 320, 50, 255 );
|
||||
JD8_FadeToPal( pal );
|
||||
|
||||
contador = 0;
|
||||
int palmeres = 0;
|
||||
int horitzo = 0;
|
||||
int camello = 0;
|
||||
|
||||
JI_Update();
|
||||
while( !JI_AnyKey() && !JG_Quitting() && !JI_KeyPressed(SDL_SCANCODE_P)) {
|
||||
|
||||
JD8_Blit( 0, 0, fondo, 0, 0, 320, 100 ); // fondo sol estatic
|
||||
|
||||
JD8_BlitCK( horitzo, 100, fondo, 0, 100, 320-horitzo, 100, 255 ); // fondo moviment
|
||||
JD8_BlitCK( 0, 100, fondo, 320-horitzo, 100, horitzo, 100, 255 );
|
||||
|
||||
JD8_BlitCK( 100, 25, gfx, 0, 74, 124, 68, 255 ); // logo
|
||||
JD8_BlitCK( 130, 100, gfx, camello*80, 0, 80, 74, 255 ); // camello
|
||||
|
||||
JD8_BlitCK( palmeres, 150, gfx, 0, 150, 320-palmeres, 50, 255 ); // palemeres moviment
|
||||
JD8_BlitCK( 0, 150, gfx, 320-palmeres, 150, palmeres, 50, 255 );
|
||||
|
||||
JD8_BlitCK( 87, 167, gfx, 127, 124, 150, 24, 255 ); // jdes
|
||||
JD8_BlitCK( 303, 193, gfx, 305, 143, 15, 5, 255 ); // versio
|
||||
|
||||
if( contador%100 > 30 ) JD8_BlitCK( 98, 130, gfx, 161, 92, 127, 9, 255 ); // pulsa tecla...
|
||||
if ((contador % 100 > 30) && info::nou_personatge) JD8_BlitCK(68, 141, gfx, 128, 105, 189, 9, 255); // 'p' per a personatge nou...
|
||||
|
||||
JD8_Flip();
|
||||
|
||||
if( JG_ShouldUpdate() ) {
|
||||
if( contador%4 == 0 ) { palmeres--; if( palmeres < 0 ) palmeres = 319; }
|
||||
if( contador%8 == 0 ) { camello++; if( camello == 4 ) camello = 0; }
|
||||
if( contador%16 == 0 ) { horitzo--; if( horitzo < 0 ) horitzo = 319; }
|
||||
contador++;
|
||||
JI_Update();
|
||||
}
|
||||
}
|
||||
info::pepe_activat = JI_KeyPressed(SDL_SCANCODE_P);
|
||||
JI_DisableKeyboard(60);
|
||||
JD8_FreeSurface( fondo );
|
||||
JD8_FreeSurface( gfx );
|
||||
free( pal );
|
||||
}
|
||||
|
||||
void ModuleSequence::doSlides() {
|
||||
JG_SetUpdateTicks(20);
|
||||
|
||||
|
||||
const char* arxiu;
|
||||
if( info::num_piramide == 7 ) {
|
||||
play_music("00000005.ogg", 1);
|
||||
if (info::diners < 200) {
|
||||
arxiu = "intro2.gif";
|
||||
} else {
|
||||
arxiu = "intro3.gif";
|
||||
}
|
||||
} else {
|
||||
arxiu = "intro.gif";
|
||||
}
|
||||
|
||||
JD8_Surface gfx = JD8_LoadSurface( arxiu );
|
||||
JD8_Palette pal_aux = JD8_LoadPalette( arxiu );
|
||||
JD8_Palette pal = (JD8_Palette)malloc( 768 );
|
||||
memcpy( pal, pal_aux, 768 );
|
||||
JD8_ClearScreen( 255 );
|
||||
JD8_SetScreenPalette( pal );
|
||||
|
||||
bool exit = false;
|
||||
int step = 0;
|
||||
contador = 1;
|
||||
while( !exit && !JG_Quitting() ) {
|
||||
if (JG_ShouldUpdate()) {
|
||||
JI_Update();
|
||||
|
||||
if( JI_AnyKey() ) {
|
||||
exit = true;
|
||||
}
|
||||
|
||||
switch( step ) {
|
||||
case 0:
|
||||
JD8_Blit( 320 - ( contador * 4 ), 65, gfx, 0, 0, contador*4, 65 );
|
||||
JD8_Flip();
|
||||
contador++;
|
||||
if( contador == 80 ) step++;
|
||||
break;
|
||||
case 3:
|
||||
JD8_Blit( 0, 65, gfx, 320 - ( contador * 4 ), 65, contador*4, 65 );
|
||||
JD8_Flip();
|
||||
contador++;
|
||||
if( contador == 80 ) step++;
|
||||
break;
|
||||
case 6:
|
||||
JD8_Blit( 320 - ( contador * 4 ), 65, gfx, 0, 130, contador*4, 65 );
|
||||
JD8_Flip();
|
||||
contador++;
|
||||
if( contador == 80 ) step++;
|
||||
break;
|
||||
case 1:
|
||||
case 4:
|
||||
case 7:
|
||||
contador--;
|
||||
if (contador == -150) { contador = 0; step++; }
|
||||
break;
|
||||
case 2:
|
||||
case 5:
|
||||
JD8_FadeOut();
|
||||
memcpy( pal, pal_aux, 768 );
|
||||
JD8_ClearScreen( 255 );
|
||||
step++;
|
||||
break;
|
||||
case 8:
|
||||
if (info::num_piramide != 7) JA_FadeOutMusic(250);
|
||||
exit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
JD8_FreeSurface( gfx );
|
||||
free( pal_aux );
|
||||
}
|
||||
|
||||
void ModuleSequence::doBanner() {
|
||||
play_music("00000004.ogg");
|
||||
|
||||
this->contador = 5000;
|
||||
|
||||
JD8_Surface gfx = JD8_LoadSurface( "ffase.gif" );
|
||||
JD8_Palette pal = JD8_LoadPalette( "ffase.gif" );
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
|
||||
JD8_Blit( 81, 24, gfx, 81, 155, 168, 21 );
|
||||
JD8_Blit( 39, 150, gfx, 39, 175, 248, 20 );
|
||||
|
||||
switch( info::num_piramide ) {
|
||||
case 2:
|
||||
JD8_Blit( 82, 60, gfx, 0, 0, 160, 75 );
|
||||
break;
|
||||
case 3:
|
||||
JD8_Blit( 82, 60, gfx, 160, 0, 160, 75 );
|
||||
break;
|
||||
case 4:
|
||||
JD8_Blit( 82, 60, gfx, 0, 75, 160, 75 );
|
||||
break;
|
||||
case 5:
|
||||
JD8_Blit( 82, 60, gfx, 160, 75, 160, 75 );
|
||||
break;
|
||||
}
|
||||
JD8_FadeToPal( pal );
|
||||
|
||||
bool exit = false;
|
||||
while( !exit && !JG_Quitting() ) {
|
||||
if (JG_ShouldUpdate()) {
|
||||
JI_Update();
|
||||
|
||||
if( JI_AnyKey() ) {
|
||||
exit = true;
|
||||
}
|
||||
|
||||
contador--;
|
||||
if( contador == 0 ) exit = true;
|
||||
}
|
||||
}
|
||||
JA_FadeOutMusic(250);
|
||||
}
|
||||
|
||||
void ModuleSequence::doSecreta() {
|
||||
play_music("00000002.ogg");
|
||||
JG_SetUpdateTicks(20);
|
||||
JD8_FadeOut();
|
||||
JD8_Surface gfx = JD8_LoadSurface("tomba1.gif");
|
||||
JD8_Palette pal_aux = JD8_LoadPalette("tomba1.gif");
|
||||
JD8_Palette pal = (JD8_Palette)malloc(768);
|
||||
memcpy(pal, pal_aux, 768);
|
||||
JD8_ClearScreen(255);
|
||||
JD8_SetScreenPalette(pal);
|
||||
|
||||
bool exit = false;
|
||||
int step = 0;
|
||||
contador = 1;
|
||||
while (!exit && !JG_Quitting()) {
|
||||
if (JG_ShouldUpdate()) {
|
||||
JI_Update();
|
||||
|
||||
if (JI_AnyKey()) {
|
||||
exit = true;
|
||||
}
|
||||
|
||||
switch (step) {
|
||||
case 0:
|
||||
JD8_Blit(70, 60, gfx, 0, contador, 178, 70); //Put_Sprite(from, where, 0 + (320 * i), 178, 70, 70, 60);
|
||||
JD8_BlitCK(70, 60, gfx, 178, contador >> 1, 142, 70, 255); //Put_Sprite(from, where, 178 + (320 * (i div 2)), 142, 70, 70, 60);
|
||||
JD8_Flip();
|
||||
contador++;
|
||||
if (contador == 128) step++;
|
||||
break;
|
||||
case 1:
|
||||
case 4:
|
||||
case 7:
|
||||
case 9:
|
||||
contador--;
|
||||
if (contador == 0) step++;
|
||||
break;
|
||||
case 2:
|
||||
JD8_ClearScreen(255);
|
||||
JD8_Flip();
|
||||
gfx = JD8_LoadSurface("tomba2.gif");
|
||||
pal_aux = JD8_LoadPalette("tomba2.gif");
|
||||
memcpy(pal, pal_aux, 768);
|
||||
JD8_SetScreenPalette(pal);
|
||||
step++;
|
||||
break;
|
||||
case 3:
|
||||
JD8_Blit(55, 53, gfx, 0, 158-contador, 211, contador); //Put_Sprite(from, where, 0 + ((158 - i) * 320), 211, i, 55, 53);
|
||||
JD8_Flip();
|
||||
contador++;
|
||||
if (contador == 94) step++;
|
||||
break;
|
||||
case 5:
|
||||
JD8_ClearScreen(0);
|
||||
JD8_Flip();
|
||||
JD8_SetPaletteColor(254, 12, 11, 11);
|
||||
JD8_SetPaletteColor(253, 12, 11, 11);
|
||||
step++;
|
||||
break;
|
||||
case 6:
|
||||
JD8_Blit(80, 68, gfx, 160 - (contador*2), 0, contador*2, 64); //Put_Sprite(from, where, 160 - (i * 2), (i * 2), 64, 80, 68);
|
||||
JD8_Flip();
|
||||
contador++;
|
||||
if (contador == 80) step++;
|
||||
break;
|
||||
case 8:
|
||||
JD8_SetPaletteColor(254, contador+12, 11, 11);
|
||||
JD8_SetPaletteColor(253, (contador+12) >> 1, 11, 11);
|
||||
JD8_Flip();
|
||||
contador++;
|
||||
if (contador == 51) step++;
|
||||
break;
|
||||
case 10:
|
||||
JD8_FadeOut();
|
||||
memcpy(pal, pal_aux, 768);
|
||||
JD8_ClearScreen(255);
|
||||
JA_FadeOutMusic(250);
|
||||
exit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
JD8_FreeSurface(gfx);
|
||||
free(pal_aux);
|
||||
}
|
||||
|
||||
void ModuleSequence::doCredits() {
|
||||
|
||||
struct { Uint16 x, y; } frames_coche[8] = { { 214, 152 }, { 214, 104 }, { 214, 56 }, { 214, 104 }, { 214, 152 }, { 214, 8 }, { 108, 152 }, { 214, 8 } };
|
||||
const Uint32 n_frames_coche = 8;
|
||||
const Uint32 velocitat_coche = 3;
|
||||
|
||||
JD8_Surface vaddr2 = JD8_LoadSurface("final.gif");
|
||||
JD8_Surface vaddr3 = JD8_LoadSurface("finals.gif");
|
||||
JD8_Palette pal = JD8_LoadPalette("final.gif");
|
||||
JD8_SetScreenPalette(pal);
|
||||
|
||||
int contador = 0;
|
||||
|
||||
bool exit = false;
|
||||
contador = 1;
|
||||
while (!exit && !JG_Quitting()) {
|
||||
if (JG_ShouldUpdate()) {
|
||||
JI_Update();
|
||||
|
||||
if (JI_AnyKey() || contador >= 3100) {
|
||||
exit = true;
|
||||
}
|
||||
|
||||
JD8_ClearScreen(255);
|
||||
|
||||
if (contador < 2750) {
|
||||
JD8_BlitCKCut(115, 200 - (contador / 6), vaddr2, 0, 0, 80, 200, 0);
|
||||
}
|
||||
|
||||
if ((contador > 1200) && (contador < 2280)) {
|
||||
JD8_BlitCKCut(100, 200 - ((contador-1200) / 6), vaddr2, 85, 0, 120, 140, 0);
|
||||
} else if (contador >= 2250) {
|
||||
JD8_BlitCK(100, 20, vaddr2, 85, 0, 120, 140, 0);
|
||||
}
|
||||
|
||||
if (info::diamants == 16) {
|
||||
//scroll_final_joc(vaddr3, vaddr, contador_final);
|
||||
JD8_BlitCKScroll(50, vaddr3, ((contador >> 3) % 320) + 1, 0, 50, 255);
|
||||
JD8_BlitCKScroll(50, vaddr3, ((contador >> 2) % 320) + 1, 50, 50, 255);
|
||||
JD8_BlitCKScroll(50, vaddr3, ((contador >> 1) % 320) + 1, 100, 50, 255);
|
||||
JD8_BlitCKScroll(50, vaddr3, (contador % 320) + 1, 150, 50, 255);
|
||||
|
||||
JD8_BlitCK(100, 50, vaddr2, frames_coche[(contador / velocitat_coche) % n_frames_coche].x, frames_coche[(contador / velocitat_coche) % n_frames_coche].y, 106, 48, 255);
|
||||
} else {
|
||||
JD8_BlitCK(0, 50, vaddr3, 0, 0, 320, 50, 255);
|
||||
JD8_BlitCK(0, 50, vaddr3, 0, 50, 320, 50, 255);
|
||||
}
|
||||
|
||||
JD8_FillSquare(0, 50, 255);
|
||||
JD8_FillSquare(100, 10, 255);
|
||||
|
||||
JD8_Flip();
|
||||
contador++;
|
||||
}
|
||||
}
|
||||
|
||||
FILE* ini = fopen("trick.ini", "wb");
|
||||
fwrite("1", 1, 1, ini);
|
||||
fclose(ini);
|
||||
info::nou_personatge = true;
|
||||
|
||||
JD8_FreeSurface(vaddr3);
|
||||
JD8_FreeSurface(vaddr2);
|
||||
}
|
||||
|
||||
void ModuleSequence::doMort() {
|
||||
play_music("00000001.ogg");
|
||||
|
||||
JI_DisableKeyboard(60);
|
||||
|
||||
info::vida = 5;
|
||||
this->contador = 1000;
|
||||
|
||||
JD8_Surface gfx = JD8_LoadSurface( "gameover.gif" );
|
||||
JD8_Palette pal = JD8_LoadPalette( "gameover.gif" );
|
||||
|
||||
JD8_ClearScreen( 0 );
|
||||
|
||||
JD8_Blit( gfx );
|
||||
|
||||
JD8_FadeToPal( pal );
|
||||
|
||||
bool exit = false;
|
||||
while( !exit && !JG_Quitting() ) {
|
||||
if (JG_ShouldUpdate()) {
|
||||
JI_Update();
|
||||
|
||||
if( JI_AnyKey() ) {
|
||||
exit = true;
|
||||
}
|
||||
|
||||
contador--;
|
||||
if( contador == 0 ) exit = true;
|
||||
}
|
||||
}
|
||||
play_music("00000003.ogg");
|
||||
}
|
||||
|
||||
25
source/modulesequence.h
Normal file
25
source/modulesequence.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include "info.h"
|
||||
|
||||
class ModuleSequence {
|
||||
|
||||
public:
|
||||
|
||||
ModuleSequence();
|
||||
~ModuleSequence(void);
|
||||
|
||||
int Go();
|
||||
|
||||
private:
|
||||
|
||||
void doIntro();
|
||||
void doMenu();
|
||||
void doSlides();
|
||||
void doBanner();
|
||||
void doSecreta();
|
||||
void doCredits();
|
||||
void doMort();
|
||||
|
||||
int contador;
|
||||
};
|
||||
177
source/momia.cpp
Normal file
177
source/momia.cpp
Normal file
@@ -0,0 +1,177 @@
|
||||
#include "momia.h"
|
||||
#include "jgame.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
Momia::Momia( JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam ) : Sprite( gfx ) {
|
||||
this->dimoni = dimoni;
|
||||
this->sam = sam;
|
||||
|
||||
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
|
||||
// Frames
|
||||
this->entitat->num_frames = 20;
|
||||
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
|
||||
Uint16 frame = 0;
|
||||
for( int y = 0; y < 4; y++ ) {
|
||||
for( int x = 0; x < 5; x++ ) {
|
||||
this->entitat->frames[frame].w = 15;
|
||||
this->entitat->frames[frame].h = 15;
|
||||
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
|
||||
this->entitat->frames[frame].x = (x*15)+75;
|
||||
if( this->dimoni ) this->entitat->frames[frame].x += 75;
|
||||
this->entitat->frames[frame].y = 20+(y*15);
|
||||
frame++;
|
||||
|
||||
}
|
||||
}
|
||||
// Animacions
|
||||
this->entitat->num_animacions = 4;
|
||||
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
|
||||
for( int i = 0; i < 4; i++ ) {
|
||||
this->entitat->animacions[i].num_frames = 8;
|
||||
this->entitat->animacions[i].frames = (Uint8*)malloc( 8 );
|
||||
this->entitat->animacions[i].frames[0] = 0 + (i*5);
|
||||
this->entitat->animacions[i].frames[1] = 1 + (i*5);
|
||||
this->entitat->animacions[i].frames[2] = 2 + (i*5);
|
||||
this->entitat->animacions[i].frames[3] = 1 + (i*5);
|
||||
this->entitat->animacions[i].frames[4] = 0 + (i*5);
|
||||
this->entitat->animacions[i].frames[5] = 3 + (i*5);
|
||||
this->entitat->animacions[i].frames[6] = 4 + (i*5);
|
||||
this->entitat->animacions[i].frames[7] = 3 + (i*5);
|
||||
}
|
||||
|
||||
this->cur_frame = 0;
|
||||
this->o = rand()%4;
|
||||
this->cycles_per_frame = 4;
|
||||
this->next = NULL;
|
||||
|
||||
if( this->dimoni ) {
|
||||
if( x == 0 ) {
|
||||
this->x = 150;
|
||||
} else {
|
||||
this->x = x;
|
||||
}
|
||||
if( y == 0 ) {
|
||||
if( this->sam->y > 100 ) {
|
||||
this->y = 30;
|
||||
} else {
|
||||
this->y = 170;
|
||||
}
|
||||
} else {
|
||||
this->y = y;
|
||||
}
|
||||
this->engendro = new Engendro( gfx, this->x, this->y );
|
||||
} else {
|
||||
this->engendro = NULL;
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Momia::clear() {
|
||||
if( this->next != NULL ) this->next->clear();
|
||||
if( this->engendro != NULL) delete this->engendro;
|
||||
delete this->next;
|
||||
}
|
||||
|
||||
void Momia::draw() {
|
||||
|
||||
if( this->engendro != NULL ) {
|
||||
this->engendro->draw();
|
||||
} else {
|
||||
|
||||
Sprite::draw();
|
||||
|
||||
if( info::num_piramide == 4 ) {
|
||||
if( ( JG_GetCycleCounter() % 40 ) < 20 ) {
|
||||
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255 );
|
||||
} else {
|
||||
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255 );
|
||||
}
|
||||
}
|
||||
}
|
||||
if( this->next != NULL ) this->next->draw();
|
||||
}
|
||||
|
||||
bool Momia::update() {
|
||||
|
||||
bool morta = false;
|
||||
|
||||
if( this->engendro != NULL ) {
|
||||
if( this->engendro->update() ) {
|
||||
delete this->engendro;
|
||||
this->engendro = NULL;
|
||||
}
|
||||
} else {
|
||||
if( this->sam->o < 4 && ( this->dimoni || info::num_piramide == 5 || JG_GetCycleCounter()%2 == 0 ) ) {
|
||||
|
||||
if( ( this->x - 20 ) % 65 == 0 && ( this->y - 30 ) % 35 == 0 ) {
|
||||
if( this->dimoni ) {
|
||||
if( rand()%2 == 0 ) {
|
||||
if( this->x > this->sam->x ) { this->o = 3; }
|
||||
else if( this->x < this->sam->x ) { this->o = 2; }
|
||||
else if( this->y < this->sam->y ) { this->o = 0; }
|
||||
else if( this->y > this->sam->y ) { this->o = 1; }
|
||||
} else {
|
||||
if( this->y < this->sam->y ) { this->o = 0; }
|
||||
else if( this->y > this->sam->y ) { this->o = 1; }
|
||||
else if( this->x > this->sam->x ) { this->o = 3; }
|
||||
else if( this->x < this->sam->x ) { this->o = 2; }
|
||||
}
|
||||
} else {
|
||||
this->o = rand()%4;
|
||||
}
|
||||
}
|
||||
|
||||
switch( this->o ) {
|
||||
case 0:
|
||||
if( y < 170 ) this->y++;
|
||||
break;
|
||||
case 1:
|
||||
if( y > 30 ) this->y--;
|
||||
break;
|
||||
case 2:
|
||||
if( x < 280 ) this->x++;
|
||||
break;
|
||||
case 3:
|
||||
if( x > 20 ) this->x--;
|
||||
break;
|
||||
}
|
||||
|
||||
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
|
||||
this->cur_frame++;
|
||||
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
|
||||
}
|
||||
|
||||
if( this->x > ( this->sam->x - 7 ) && this->x < ( this->sam->x + 7 ) && this->y > ( this->sam->y - 7 ) && this->y < ( this->sam->y + 7 ) ) {
|
||||
morta = true;
|
||||
if( this->sam->pergami ) {
|
||||
this->sam->pergami = false;
|
||||
} else {
|
||||
info::vida--;
|
||||
if( info::vida == 0 ) this->sam->o = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( this->next != NULL ) {
|
||||
if( this->next->update() ) {
|
||||
Momia* seguent = this->next->next;
|
||||
delete this->next;
|
||||
this->next = seguent;
|
||||
info::momies--;
|
||||
}
|
||||
}
|
||||
|
||||
return morta;
|
||||
}
|
||||
|
||||
void Momia::insertar( Momia* momia ) {
|
||||
|
||||
if( this->next != NULL ) {
|
||||
this->next->insertar( momia );
|
||||
} else {
|
||||
this->next = momia;
|
||||
}
|
||||
}
|
||||
27
source/momia.h
Normal file
27
source/momia.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "sprite.h"
|
||||
#include "prota.h"
|
||||
#include "engendro.h"
|
||||
#include "info.h"
|
||||
|
||||
class Momia : public Sprite {
|
||||
|
||||
public:
|
||||
|
||||
Momia( JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam );
|
||||
|
||||
void clear();
|
||||
void draw();
|
||||
bool update();
|
||||
void insertar( Momia* momia );
|
||||
|
||||
bool dimoni;
|
||||
Momia* next;
|
||||
|
||||
protected:
|
||||
|
||||
Prota* sam;
|
||||
Engendro* engendro;
|
||||
|
||||
};
|
||||
150
source/prota.cpp
Normal file
150
source/prota.cpp
Normal file
@@ -0,0 +1,150 @@
|
||||
#include "prota.h"
|
||||
#include "jgame.h"
|
||||
#include "jinput.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
Prota::Prota( JD8_Surface gfx ) : Sprite( gfx ) {
|
||||
|
||||
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
|
||||
this->entitat->num_frames = 82;
|
||||
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
|
||||
Uint16 frame = 0;
|
||||
for( int y = 0; y < 4; y++ ) {
|
||||
for( int x = 0; x < 5; x++ ) {
|
||||
this->entitat->frames[frame].w = 15;
|
||||
this->entitat->frames[frame].h = 15;
|
||||
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
|
||||
this->entitat->frames[frame].x = x*15;
|
||||
this->entitat->frames[frame].y = 20+(y*15);
|
||||
frame++;
|
||||
|
||||
}
|
||||
}
|
||||
for( int y = 95; y < 185; y+=30 ) {
|
||||
for( int x = 60; x < 315; x+=15 ) {
|
||||
if( x != 300 || y != 155 ) {
|
||||
this->entitat->frames[frame].w = 15;
|
||||
this->entitat->frames[frame].h = 30;
|
||||
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
|
||||
this->entitat->frames[frame].x = x;
|
||||
this->entitat->frames[frame].y = y;
|
||||
frame++;
|
||||
}
|
||||
}
|
||||
}
|
||||
for( int y = 20; y < 50; y+=15 ) {
|
||||
for( int x = 225; x < 315; x+=15 ) {
|
||||
this->entitat->frames[frame].w = 15;
|
||||
this->entitat->frames[frame].h = 15;
|
||||
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
|
||||
this->entitat->frames[frame].x = x;
|
||||
this->entitat->frames[frame].y = y;
|
||||
frame++;
|
||||
}
|
||||
}
|
||||
|
||||
this->entitat->num_animacions = 6;
|
||||
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
|
||||
for( int i = 0; i < 4; i++ ) {
|
||||
this->entitat->animacions[i].num_frames = 8;
|
||||
this->entitat->animacions[i].frames = (Uint8*)malloc( 8 );
|
||||
this->entitat->animacions[i].frames[0] = 0 + (i*5);
|
||||
this->entitat->animacions[i].frames[1] = 1 + (i*5);
|
||||
this->entitat->animacions[i].frames[2] = 2 + (i*5);
|
||||
this->entitat->animacions[i].frames[3] = 1 + (i*5);
|
||||
this->entitat->animacions[i].frames[4] = 0 + (i*5);
|
||||
this->entitat->animacions[i].frames[5] = 3 + (i*5);
|
||||
this->entitat->animacions[i].frames[6] = 4 + (i*5);
|
||||
this->entitat->animacions[i].frames[7] = 3 + (i*5);
|
||||
}
|
||||
this->entitat->animacions[4].num_frames = 50;
|
||||
this->entitat->animacions[4].frames = (Uint8*)malloc( 50 );
|
||||
for( int i = 0; i < 50; i++ ) this->entitat->animacions[4].frames[i] = i + 20;
|
||||
|
||||
this->entitat->animacions[5].num_frames = 48;
|
||||
this->entitat->animacions[5].frames = (Uint8*)malloc( 48 );
|
||||
for( int i = 0; i < 12; i++ ) this->entitat->animacions[5].frames[i] = i + 70;
|
||||
for (int i = 12; i < 48; i++) this->entitat->animacions[5].frames[i] = 81;
|
||||
|
||||
this->cur_frame = 0;
|
||||
this->x = 150;
|
||||
this->y = 30;
|
||||
this->o = 0;
|
||||
this->cycles_per_frame = 4;
|
||||
this->pergami = false;
|
||||
this->frame_pejades = 0;
|
||||
}
|
||||
|
||||
void Prota::draw() {
|
||||
|
||||
Sprite::draw();
|
||||
|
||||
if( info::num_piramide == 4 && this->o != 4) {
|
||||
if( ( JG_GetCycleCounter() % 40 ) < 20 ) {
|
||||
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255 );
|
||||
} else {
|
||||
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Uint8 Prota::update() {
|
||||
|
||||
Uint8 eixir = 0;
|
||||
|
||||
if( this->o < 4 ) {
|
||||
Uint8 dir = 4;
|
||||
if ( JI_KeyPressed(SDL_SCANCODE_DOWN) ) {
|
||||
if( (this->x-20)%65 == 0 ) this->o = 0;
|
||||
dir = this->o;
|
||||
}
|
||||
if ( JI_KeyPressed(SDL_SCANCODE_UP) ) {
|
||||
if( (this->x-20)%65 == 0 ) this->o = 1;
|
||||
dir = this->o;
|
||||
}
|
||||
if( JI_KeyPressed( SDL_SCANCODE_RIGHT ) ) {
|
||||
if( (this->y-30)%35 == 0 ) this->o = 2;
|
||||
dir = this->o;
|
||||
}
|
||||
if( JI_KeyPressed( SDL_SCANCODE_LEFT ) ) {
|
||||
if( (this->y-30)%35 == 0 ) this->o = 3;
|
||||
dir = this->o;
|
||||
}
|
||||
|
||||
switch( dir ) {
|
||||
case 0:
|
||||
if( this->y < 170 ) this->y++;
|
||||
break;
|
||||
case 1:
|
||||
if( this->y > 30 ) this->y--;
|
||||
break;
|
||||
case 2:
|
||||
if( this->x < 280 ) this->x++;
|
||||
break;
|
||||
case 3:
|
||||
if( this->x > 20 ) this->x--;
|
||||
break;
|
||||
}
|
||||
|
||||
if( dir == 4 ) {
|
||||
this->cur_frame = 0;
|
||||
} else {
|
||||
this->frame_pejades++;
|
||||
if( this->frame_pejades == 15 ) this->frame_pejades = 0;
|
||||
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
|
||||
this->cur_frame++;
|
||||
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
|
||||
}
|
||||
}
|
||||
eixir = false;
|
||||
} else {
|
||||
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
|
||||
this->cur_frame++;
|
||||
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) {
|
||||
if( this->o == 4 ) { eixir = 1; } else { eixir = 2; }
|
||||
}
|
||||
}
|
||||
}
|
||||
return eixir;
|
||||
}
|
||||
|
||||
21
source/prota.h
Normal file
21
source/prota.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "sprite.h"
|
||||
#include "info.h"
|
||||
|
||||
class Prota : public Sprite {
|
||||
|
||||
public:
|
||||
|
||||
Prota( JD8_Surface gfx );
|
||||
|
||||
void draw();
|
||||
Uint8 update();
|
||||
|
||||
Uint8 frame_pejades;
|
||||
bool pergami;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
};
|
||||
38
source/sprite.cpp
Normal file
38
source/sprite.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "sprite.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
Sprite::Sprite( JD8_Surface gfx ) {
|
||||
|
||||
this->gfx = gfx;
|
||||
this->entitat = NULL;
|
||||
|
||||
}
|
||||
|
||||
Sprite::~Sprite(void) {
|
||||
|
||||
if( this->entitat != NULL ) {
|
||||
|
||||
if( this->entitat->num_frames > 0 ) free( this->entitat->frames );
|
||||
|
||||
if( this->entitat->num_animacions > 0 ) {
|
||||
for( int i = 0; i < this->entitat->num_animacions; i++ ) {
|
||||
if( this->entitat->animacions[i].num_frames > 0 ) free( this->entitat->animacions[i].frames );
|
||||
}
|
||||
}
|
||||
|
||||
free( this->entitat );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Sprite::draw() {
|
||||
|
||||
JD8_BlitCK( this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x,
|
||||
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y,
|
||||
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w,
|
||||
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h,
|
||||
255);
|
||||
|
||||
}
|
||||
|
||||
|
||||
44
source/sprite.h
Normal file
44
source/sprite.h
Normal file
@@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "jdraw8.h"
|
||||
|
||||
struct Frame {
|
||||
Uint16 x;
|
||||
Uint16 y;
|
||||
Uint16 w;
|
||||
Uint16 h;
|
||||
};
|
||||
|
||||
struct Animacio {
|
||||
Uint8 num_frames;
|
||||
Uint8* frames;
|
||||
};
|
||||
|
||||
struct Entitat {
|
||||
Uint8 num_frames;
|
||||
Frame* frames;
|
||||
Uint8 num_animacions;
|
||||
Animacio* animacions;
|
||||
};
|
||||
|
||||
class Sprite {
|
||||
|
||||
public:
|
||||
|
||||
Sprite( JD8_Surface gfx );
|
||||
~Sprite(void);
|
||||
|
||||
void draw();
|
||||
|
||||
Entitat* entitat;
|
||||
Uint8 cur_frame;
|
||||
Uint16 x;
|
||||
Uint16 y;
|
||||
Uint16 o;
|
||||
|
||||
protected:
|
||||
|
||||
JD8_Surface gfx;
|
||||
Uint8 cycles_per_frame;
|
||||
|
||||
};
|
||||
5584
source/stb_vorbis.h
Normal file
5584
source/stb_vorbis.h
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user