menu ara permet amagar items en funció d'altres items
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@@ -1,5 +1,6 @@
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#include "core/rendering/menu.hpp"
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#include <cmath>
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#include <cstdio>
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#include <functional>
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#include <memory>
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@@ -38,7 +39,8 @@ namespace Menu {
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static constexpr int HEADER_H = TITLE_PAD_Y + 8 /*charH*/ + 2 + 4; // títol + línia + gap
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// --- Animació ---
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static constexpr float OPEN_SPEED = 8.0F; // 1.0 / 0.125s
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static constexpr float OPEN_SPEED = 8.0F; // 1.0 / 0.125s
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static constexpr float HEIGHT_RATE = 12.0F; // smoothing exponencial de l'alçada (~150 ms al 90%)
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// --- Items ---
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enum class ItemKind { Toggle,
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@@ -54,6 +56,7 @@ namespace Menu {
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std::function<void(int dir)> change; // per Toggle/Cycle/IntRange
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std::function<void()> enter; // per Submenu
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SDL_Scancode* scancode{nullptr}; // per KeyBind
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std::function<bool()> visible; // nullptr ⇒ sempre visible
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};
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struct Page {
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@@ -62,10 +65,25 @@ namespace Menu {
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int cursor{0};
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};
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static bool isVisible(const Item& it) { return !it.visible || it.visible(); }
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// Troba el pròxim ítem visible en direcció `dir` (±1) a partir de `from`.
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// Si cap és visible retorna `from`.
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static int nextVisibleCursor(const Page& p, int from, int dir) {
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const int n = static_cast<int>(p.items.size());
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if (n <= 0) return from;
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for (int i = 1; i <= n; ++i) {
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int idx = ((from + dir * i) % n + n) % n;
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if (isVisible(p.items[idx])) return idx;
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}
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return from;
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}
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// --- Estat ---
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static std::vector<Page> stack_;
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static std::unique_ptr<Text> font_;
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static float open_anim_{0.0F}; // 0 = tancat, 1 = obert
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static float animated_h_{0.0F}; // alçada actual animada (smoothing cap al target visible)
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static Uint32 last_ticks_{0};
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static SDL_Scancode* capturing_{nullptr}; // != null → esperant tecla per assignar
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@@ -116,44 +134,60 @@ namespace Menu {
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static Page buildVideo() {
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Page p{Locale::get("menu.titles.video"), {}, 0};
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// Zoom i fullscreen: sense sentit a WASM (el navegador posseix el canvas)
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#ifndef __EMSCRIPTEN__
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p.items.push_back({Locale::get("menu.items.zoom"), ItemKind::IntRange, [] {
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char buf[16];
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std::snprintf(buf, sizeof(buf), "%dX", Screen::get()->getZoom());
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return std::string(buf); }, [](int dir) {
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if (dir < 0) Screen::get()->decZoom();
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else if (dir > 0) Screen::get()->incZoom(); }, nullptr});
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else if (dir > 0) Screen::get()->incZoom(); }, nullptr, nullptr});
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p.items.push_back({Locale::get("menu.items.screen"), ItemKind::Toggle, [] { return std::string(Screen::get()->isFullscreen() ? Locale::get("menu.values.fullscreen") : Locale::get("menu.values.windowed")); }, [](int) { Screen::get()->toggleFullscreen(); }, nullptr});
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p.items.push_back({Locale::get("menu.items.screen"), ItemKind::Toggle, [] { return std::string(Screen::get()->isFullscreen() ? Locale::get("menu.values.fullscreen") : Locale::get("menu.values.windowed")); }, [](int) { Screen::get()->toggleFullscreen(); }, nullptr, nullptr, nullptr});
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#endif
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p.items.push_back({Locale::get("menu.items.shader"), ItemKind::Toggle, [] { return onOff(Options::video.shader_enabled); }, [](int) { Screen::get()->toggleShaders(); }, nullptr});
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// Opcions visuals generals (sempre visibles)
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p.items.push_back({Locale::get("menu.items.aspect_4_3"), ItemKind::Toggle, [] { return yesNo(Options::video.aspect_ratio_4_3); }, [](int) { Screen::get()->toggleAspectRatio(); }, nullptr, nullptr, nullptr});
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p.items.push_back({Locale::get("menu.items.aspect_4_3"), ItemKind::Toggle, [] { return yesNo(Options::video.aspect_ratio_4_3); }, [](int) { Screen::get()->toggleAspectRatio(); }, nullptr});
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p.items.push_back({Locale::get("menu.items.vsync"), ItemKind::Toggle, [] { return onOff(Options::video.vsync); }, [](int) { Screen::get()->toggleVSync(); }, nullptr, nullptr, nullptr});
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p.items.push_back({Locale::get("menu.items.supersampling"), ItemKind::Toggle, [] { return onOff(Options::video.supersampling); }, [](int) { Screen::get()->toggleSupersampling(); }, nullptr});
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p.items.push_back({Locale::get("menu.items.integer_scale"), ItemKind::Toggle, [] { return onOff(Options::video.integer_scale); }, [](int) { Screen::get()->toggleIntegerScale(); }, nullptr, nullptr, nullptr});
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p.items.push_back({Locale::get("menu.items.vsync"), ItemKind::Toggle, [] { return onOff(Options::video.vsync); }, [](int) { Screen::get()->toggleVSync(); }, nullptr});
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p.items.push_back({Locale::get("menu.items.stretch_filter"), ItemKind::Toggle, [] { return std::string(Options::video.stretch_filter_linear ? Locale::get("menu.values.linear") : Locale::get("menu.values.nearest")); }, [](int) { Screen::get()->toggleStretchFilter(); }, nullptr, nullptr, nullptr});
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p.items.push_back({Locale::get("menu.items.integer_scale"), ItemKind::Toggle, [] { return onOff(Options::video.integer_scale); }, [](int) { Screen::get()->toggleIntegerScale(); }, nullptr});
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// Bloc shaders: no disponible a WASM (NO_SHADERS, sense SDL3 GPU a WebGL2)
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#ifndef __EMSCRIPTEN__
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p.items.push_back({Locale::get("menu.items.shader"), ItemKind::Toggle, [] { return onOff(Options::video.shader_enabled); }, [](int) { Screen::get()->toggleShaders(); }, nullptr, nullptr, nullptr});
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p.items.push_back({Locale::get("menu.items.shader_type"), ItemKind::Cycle, [] { return std::string(Screen::get()->getActiveShaderName()); }, [](int dir) {
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if (dir < 0) Screen::get()->prevShaderType();
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else Screen::get()->nextShaderType(); }, nullptr});
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else Screen::get()->nextShaderType(); }, nullptr, nullptr,
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[] { return Options::video.shader_enabled; }});
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p.items.push_back({Locale::get("menu.items.preset"), ItemKind::Cycle, [] { return std::string(Screen::get()->getCurrentPresetName()); }, [](int dir) {
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if (dir < 0) Screen::get()->prevPreset();
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else Screen::get()->nextPreset(); }, nullptr});
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else Screen::get()->nextPreset(); }, nullptr, nullptr,
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[] { return Options::video.shader_enabled; }});
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p.items.push_back({Locale::get("menu.items.stretch_filter"), ItemKind::Toggle, [] { return std::string(Options::video.stretch_filter_linear ? Locale::get("menu.values.linear") : Locale::get("menu.values.nearest")); }, [](int) { Screen::get()->toggleStretchFilter(); }, nullptr});
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p.items.push_back({Locale::get("menu.items.supersampling"), ItemKind::Toggle, [] { return onOff(Options::video.supersampling); }, [](int) { Screen::get()->toggleSupersampling(); }, nullptr, nullptr,
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[] {
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if (!Options::video.shader_enabled) return false;
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const char* name = Screen::get()->getActiveShaderName();
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return name && std::string(name) == "POSTFX";
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}});
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#endif
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// Informació de render
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p.items.push_back({Locale::get("menu.items.render_info"), ItemKind::Cycle, [] {
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switch (Options::render_info.position) {
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case Options::RenderInfoPosition::OFF: return std::string(Locale::get("menu.values.off"));
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case Options::RenderInfoPosition::TOP: return std::string(Locale::get("menu.values.top"));
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case Options::RenderInfoPosition::BOTTOM: return std::string(Locale::get("menu.values.bottom"));
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}
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return std::string(Locale::get("menu.values.off")); }, [](int dir) { Overlay::cycleRenderInfo(dir); }, nullptr});
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return std::string(Locale::get("menu.values.off")); }, [](int dir) { Overlay::cycleRenderInfo(dir); }, nullptr, nullptr, nullptr});
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p.items.push_back({Locale::get("menu.items.uptime"), ItemKind::Toggle, [] { return onOff(Options::render_info.show_time); }, [](int) { Options::render_info.show_time = !Options::render_info.show_time; }, nullptr});
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p.items.push_back({Locale::get("menu.items.uptime"), ItemKind::Toggle, [] { return onOff(Options::render_info.show_time); }, [](int) { Options::render_info.show_time = !Options::render_info.show_time; }, nullptr, nullptr,
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[] { return Options::render_info.position != Options::RenderInfoPosition::OFF; }});
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return p;
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}
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@@ -263,9 +297,12 @@ namespace Menu {
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fillRect(buf, x + w - 1, y, 1, h, color);
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}
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// Mida final de la caixa segons el nombre d'items
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// Mida final de la caixa segons el nombre d'items *visibles*
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static int boxHeight(const Page& page) {
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int n = static_cast<int>(page.items.size());
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int n = 0;
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for (const auto& it : page.items) {
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if (isVisible(it)) ++n;
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}
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int body = (n == 0) ? ITEM_SPACING : n * ITEM_SPACING;
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return HEADER_H + body + BOTTOM_PAD;
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}
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@@ -294,6 +331,7 @@ namespace Menu {
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} else {
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stack_.push_back(buildRoot());
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open_anim_ = 0.0F;
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animated_h_ = static_cast<float>(boxHeight(stack_.back()));
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last_ticks_ = SDL_GetTicks();
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}
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}
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@@ -301,6 +339,7 @@ namespace Menu {
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void close() {
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stack_.clear();
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open_anim_ = 0.0F;
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animated_h_ = 0.0F;
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capturing_ = nullptr;
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transition_active_ = false;
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transition_progress_ = 1.0F;
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@@ -334,13 +373,17 @@ namespace Menu {
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}
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return;
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}
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const int n = static_cast<int>(page.items.size());
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// Si el cursor està sobre un ítem ocultat (p. ex. una acció anterior el va ocultar),
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// reubica'l al pròxim visible abans de processar l'entrada.
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if (!isVisible(page.items[page.cursor])) {
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page.cursor = nextVisibleCursor(page, page.cursor, +1);
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}
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switch (sc) {
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case SDL_SCANCODE_UP:
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page.cursor = (page.cursor - 1 + n) % n;
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page.cursor = nextVisibleCursor(page, page.cursor, -1);
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break;
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case SDL_SCANCODE_DOWN:
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page.cursor = (page.cursor + 1) % n;
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page.cursor = nextVisibleCursor(page, page.cursor, +1);
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break;
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case SDL_SCANCODE_LEFT:
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if (page.items[page.cursor].kind != ItemKind::Submenu &&
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@@ -373,6 +416,15 @@ namespace Menu {
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default:
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break;
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}
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// Després de qualsevol acció, si el cursor quedara sobre un ítem ocult
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// (possible si una acció ha canviat la visibilitat pròpia de l'ítem actual,
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// edge case defensiu), salta al següent visible.
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if (!stack_.empty()) {
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Page& top = stack_.back();
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if (!top.items.empty() && !isVisible(top.items[top.cursor])) {
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top.cursor = nextVisibleCursor(top, top.cursor, +1);
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}
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}
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}
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// Dibuixa el contingut d'una pàgina amb un offset horitzontal i un rang de clip.
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@@ -398,17 +450,23 @@ namespace Menu {
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// Items o placeholder buit
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int items_y = title_line_y + 4;
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if (page.items.empty()) {
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// Compta visibles — si cap, dibuixa placeholder (caixa totalment col·lapsada però oberta)
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int visible_count = 0;
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for (const auto& it : page.items) if (isVisible(it)) ++visible_count;
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if (visible_count == 0) {
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const char* empty_text = Locale::get("menu.values.empty");
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int ew = font_->width(empty_text);
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font_->drawClipped(pixel_data, box_x + (BOX_W - ew) / 2 + x_offset, items_y + 2, empty_text, EMPTY_COLOR, clip_x_min, clip_x_max, clip_y_min, clip_y_max);
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return;
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}
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int y_slot = 0; // índex de fila visible (independent de l'índex real de l'ítem)
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for (size_t i = 0; i < page.items.size(); i++) {
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int y = items_y + static_cast<int>(i) * ITEM_SPACING;
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bool selected = (static_cast<int>(i) == page.cursor);
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const Item& item = page.items[i];
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if (!isVisible(item)) continue;
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int y = items_y + y_slot * ITEM_SPACING;
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++y_slot;
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bool selected = (static_cast<int>(i) == page.cursor);
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if (selected) {
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font_->drawClipped(pixel_data, box_x + 4 + x_offset, y, ">", CURSOR_COLOR, clip_x_min, clip_x_max, clip_y_min, clip_y_max);
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@@ -462,14 +520,30 @@ namespace Menu {
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const Page& page = stack_.back();
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const int current_h = boxHeight(page);
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// Smoothing exponencial de l'alçada cap al target (pàgina actual + ítems visibles).
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// Permet que el menú reaccione amb animació quan una opció canvia la visibilitat
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// d'altres ítems en calent (p. ex. shader=off → shader_type/preset/supersampling).
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if (animated_h_ <= 0.0F) {
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animated_h_ = static_cast<float>(current_h);
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} else {
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float diff = static_cast<float>(current_h) - animated_h_;
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if (std::fabs(diff) < 0.5F) {
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animated_h_ = static_cast<float>(current_h);
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} else {
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float t = HEIGHT_RATE * dt;
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if (t > 1.0F) t = 1.0F;
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animated_h_ += diff * t;
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}
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}
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float eased = Easing::outQuad(open_anim_);
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// Calcula alçada (amb transició si escau)
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int target_h = current_h;
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int target_h = static_cast<int>(animated_h_);
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if (transition_active_) {
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int outgoing_h = boxHeight(transition_outgoing_);
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float tp = Easing::outQuad(transition_progress_);
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target_h = Easing::lerpInt(outgoing_h, current_h, tp);
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target_h = Easing::lerpInt(outgoing_h, static_cast<int>(animated_h_), tp);
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}
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// Caixa creix verticalment durant l'obertura
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