step 4: intro_new_logo_scene substituix doIntroNewLogo(); doIntroSprites exposat temporalment
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@@ -21,6 +21,7 @@
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#include "game/modulesequence.hpp"
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#include "game/options.hpp"
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#include "scenes/banner_scene.hpp"
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#include "scenes/intro_new_logo_scene.hpp"
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#include "scenes/menu_scene.hpp"
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#include "scenes/mort_scene.hpp"
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#include "scenes/scene.hpp"
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@@ -111,6 +112,15 @@ void Director::init() {
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for (int p = 2; p <= 5; ++p) {
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registry.registerScene(p, [] { return std::make_unique<scenes::BannerScene>(); });
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}
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// IntroNewLogoScene només es registra quan `use_new_logo` està actiu;
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// si no, la factory retorna nullptr i el gameFiberEntry cau al vell
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// ModuleSequence::doIntro() legacy que no ha sigut migrat encara.
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registry.registerScene(255, []() -> std::unique_ptr<scenes::Scene> {
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if (Options::game.use_new_logo) {
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return std::make_unique<scenes::IntroNewLogoScene>();
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}
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return nullptr;
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});
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GameFiber::init(gameFiberEntry);
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}
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