fix: tidy namespace Scenes::/Info:: PascalCase i locals UPPER_CASE

This commit is contained in:
2026-05-16 15:06:16 +02:00
parent ae89b252e2
commit ae359f4a1e
55 changed files with 303 additions and 303 deletions
@@ -906,8 +906,8 @@ namespace Rendering {
// ---- Calcular viewport (dimensions lògiques del canvas) ----
// Si 4:3 actiu, effective_height ja és 240 (la textura estirada)
const auto logical_w = static_cast<float>(game_width_);
const auto logical_h = static_cast<float>(effective_height);
const auto LOGICAL_W = static_cast<float>(game_width_);
const auto LOGICAL_H = static_cast<float>(effective_height);
float vx = 0.0F;
float vy = 0.0F;
@@ -916,8 +916,8 @@ namespace Rendering {
switch (scaling_mode_) {
case Options::ScalingMode::DISABLED:
// 1:1, sense escala (pot ser diminut en finestres grans)
vw = logical_w;
vh = logical_h;
vw = LOGICAL_W;
vh = LOGICAL_H;
break;
case Options::ScalingMode::STRETCH:
// Omple tota la finestra, escala no uniforme
@@ -925,23 +925,23 @@ namespace Rendering {
vh = static_cast<float>(sh);
break;
case Options::ScalingMode::LETTERBOX: {
const float SCALE = std::min(static_cast<float>(sw) / logical_w,
static_cast<float>(sh) / logical_h);
vw = logical_w * SCALE;
vh = logical_h * SCALE;
const float SCALE = std::min(static_cast<float>(sw) / LOGICAL_W,
static_cast<float>(sh) / LOGICAL_H);
vw = LOGICAL_W * SCALE;
vh = LOGICAL_H * SCALE;
break;
}
case Options::ScalingMode::OVERSCAN: {
const float SCALE = std::max(static_cast<float>(sw) / logical_w,
static_cast<float>(sh) / logical_h);
vw = logical_w * SCALE;
vh = logical_h * SCALE;
const float SCALE = std::max(static_cast<float>(sw) / LOGICAL_W,
static_cast<float>(sh) / LOGICAL_H);
vw = LOGICAL_W * SCALE;
vh = LOGICAL_H * SCALE;
break;
}
case Options::ScalingMode::INTEGER: {
const int SCALE = std::max(1, std::min(static_cast<int>(sw) / static_cast<int>(logical_w), static_cast<int>(sh) / static_cast<int>(logical_h)));
vw = logical_w * static_cast<float>(SCALE);
vh = logical_h * static_cast<float>(SCALE);
const int SCALE = std::max(1, std::min(static_cast<int>(sw) / static_cast<int>(LOGICAL_W), static_cast<int>(sh) / static_cast<int>(LOGICAL_H)));
vw = LOGICAL_W * static_cast<float>(SCALE);
vh = LOGICAL_H * static_cast<float>(SCALE);
break;
}
}