fix: tidy namespace Scenes::/Info:: PascalCase i locals UPPER_CASE
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+5
-5
@@ -38,8 +38,8 @@ auto SDL_AppInit(void** /*appstate*/, int /*argc*/, char* /*argv*/[]) -> SDL_App
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const char* base_path = SDL_GetBasePath();
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std::string resource_pack_path;
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if (base_path != nullptr) {
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const std::string data_path = std::string(base_path) + "data/";
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Jf::setResourceFolder(data_path.c_str());
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const std::string DATA_PATH = std::string(base_path) + "data/";
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Jf::setResourceFolder(DATA_PATH.c_str());
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resource_pack_path = std::string(base_path) + "resources.pack";
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} else {
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resource_pack_path = "resources.pack";
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@@ -49,11 +49,11 @@ auto SDL_AppInit(void** /*appstate*/, int /*argc*/, char* /*argv*/[]) -> SDL_App
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// Release natiu exigix el pack (sense fallback); Debug i WASM mantenen
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// el fallback actiu per a desenvolupament i per al build amb MEMFS.
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#if defined(NDEBUG) && !defined(__EMSCRIPTEN__)
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const bool enable_fallback = false;
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const bool ENABLE_FALLBACK = false;
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#else
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const bool enable_fallback = true;
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const bool ENABLE_FALLBACK = true;
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#endif
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if (!ResourceHelper::initializeResourceSystem(resource_pack_path, enable_fallback)) {
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if (!ResourceHelper::initializeResourceSystem(resource_pack_path, ENABLE_FALLBACK)) {
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return SDL_APP_FAILURE;
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}
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