elimina supersampling (Lanczos downscale, keybinding, menu, locale)
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@@ -16,10 +16,8 @@ namespace Defaults::KeysGame {
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namespace Defaults::Video {
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constexpr bool GPU_ACCELERATION = true;
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constexpr bool SHADER_ENABLED = false;
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constexpr bool SUPERSAMPLING = false;
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constexpr bool VSYNC = true;
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constexpr bool ASPECT_RATIO_4_3 = false; // CRT original estira 200→240
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constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
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constexpr int INTERNAL_RESOLUTION = 1; // Multiplicador enter de la textura font abans del pipeline
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// TextureFilter i ScalingMode viuen a Options (requereixen #include, evitem dependència circular).
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} // namespace Defaults::Video
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@@ -43,10 +43,10 @@ namespace Scenes {
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private:
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enum class Phase : std::uint8_t {
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INITIAL_WAIT, // 1000 ms pantalla negra
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REVEAL, // 15 passos del wordmark
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REVEAL, // 15 passos del wordmark
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PALETTE_CYCLE, // 256 × 20 ms mutant pal[16..31]
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FINAL_WAIT, // 200 ms abans de la sub-escena de sprites
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SPRITES, // tick delegat a IntroSpritesScene fins que acaba
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SPRITES, // tick delegat a IntroSpritesScene fins que acaba
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DONE,
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};
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