tidy-fix automàtic (sense naming)

This commit is contained in:
JailDesigner committed 2026-05-14 18:28:23 +02:00
1 parent 358e91ea30
commit b7a551c158
81 files changed
+1549 -831

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+43 -24
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@@ -42,18 +42,18 @@ void JD8_ClearScreen(Uint8 color) {
memset(screen, color, 64000);
}
JD8_Surface JD8_NewSurface() {
auto JD8_NewSurface() -> JD8_Surface {
return new Uint8[64000]{};
}
// Helper intern: deriva el basename d'una ruta per a buscar al Cache.
static std::string jd8_basename(const char* file) {
static auto jd8_basename(const char* file) -> std::string {
std::string s = file;
auto pos = s.find_last_of("/\\");
return pos == std::string::npos ? s : s.substr(pos + 1);
}
JD8_Surface JD8_LoadSurface(const char* file) {
auto JD8_LoadSurface(const char* file) -> JD8_Surface {
// Prova primer el Resource::Cache. Si l'asset és precarregat, copiem
// els 64KB des del cache (microsegons) i ens estalviem la decodificació
// GIF. Mantenim el contracte de la funció: el caller rep un buffer
@@ -70,7 +70,8 @@ JD8_Surface JD8_LoadSurface(const char* file) {
}
auto buffer = ResourceHelper::loadFile(file);
unsigned short w, h;
unsigned short w;
unsigned short h;
Uint8* pixels = LoadGif(buffer.data(), &w, &h);
if (pixels == nullptr) {
printf("Unable to load bitmap: %s\n", SDL_GetError());
@@ -82,11 +83,11 @@ JD8_Surface JD8_LoadSurface(const char* file) {
return image;
}
JD8_Palette JD8_LoadPalette(const char* file) {
auto JD8_LoadPalette(const char* file) -> JD8_Palette {
// Sempre retorna un buffer de 256 colors reservat amb `new Color[256]`
// — el caller és responsable d'alliberar-lo amb `delete[]` (o lliurar-ne
// l'ownership a `JD8_SetScreenPalette`).
JD8_Palette palette = new Color[256];
auto palette = new Color[256];
if (Resource::Cache::get() != nullptr) {
try {
@@ -106,7 +107,9 @@ JD8_Palette JD8_LoadPalette(const char* file) {
}
void JD8_SetScreenPalette(JD8_Palette palette) {
if (main_palette == palette) return;
if (main_palette == palette) {
return;
}
delete[] main_palette;
main_palette = palette;
}
@@ -126,9 +129,15 @@ void JD8_FillRect(int x, int y, int w, int h, Uint8 color) {
h += y;
y = 0;
}
if (x + w > 320) w = 320 - x;
if (y + h > 200) h = 200 - y;
if (w <= 0 || h <= 0) return;
if (x + w > 320) {
w = 320 - x;
}
if (y + h > 200) {
h = 200 - y;
}
if (w <= 0 || h <= 0) {
return;
}
for (int row = y; row < y + h; ++row) {
memset(&screen[x + (row * 320)], color, w);
}
@@ -158,47 +167,55 @@ void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw
}
}
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
void JD8_BlitCK(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey) screen[dst_pointer + i] = surface[src_pointer + i];
if (surface[src_pointer + i] != colorkey) {
screen[dst_pointer + i] = surface[src_pointer + i];
}
}
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
void JD8_BlitCKCut(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey && (x + i >= 0) && (y + j >= 0) && (x + i < 320) && (y + j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
if (surface[src_pointer + i] != colorkey && (x + i >= 0) && (y + j >= 0) && (x + i < 320) && (y + j < 200)) {
screen[dst_pointer + i] = surface[src_pointer + i];
}
}
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
void JD8_BlitCKScroll(int y, const JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
int dst_pointer = y * 320;
for (int j = sy; j < sy + sh; j++) {
for (int i = 0; i < 320; i++) {
int x = (i + sx) % 320;
if (surface[x + j * 320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
if (surface[x + (j * 320)] != colorkey) {
screen[dst_pointer] = surface[x + (j * 320)];
}
dst_pointer++;
}
}
}
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
void JD8_BlitCKToSurface(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey) dest[dst_pointer + i] = surface[src_pointer + i];
if (surface[src_pointer + i] != colorkey) {
dest[dst_pointer + i] = surface[src_pointer + i];
}
}
src_pointer += 320;
dst_pointer += 320;
@@ -218,15 +235,15 @@ void JD8_Flip() {
}
}
Uint32* JD8_GetFramebuffer() {
auto JD8_GetFramebuffer() -> Uint32* {
return pixel_data;
}
void JD8_FreeSurface(JD8_Surface surface) {
void JD8_FreeSurface(const JD8_Surface surface) {
delete[] surface;
}
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y) {
auto JD8_GetPixel(JD8_Surface surface, int x, int y) -> Uint8 {
return surface[x + (y * 320)];
}
@@ -292,12 +309,14 @@ void JD8_FadeStartToPal(JD8_Palette pal) {
fade_step = 0;
}
bool JD8_FadeIsActive() {
auto JD8_FadeIsActive() -> bool {
return fade_type != FadeType::None;
}
bool JD8_FadeTickStep() {
if (fade_type == FadeType::None) return true;
auto JD8_FadeTickStep() -> bool {
if (fade_type == FadeType::None) {
return true;
}
apply_fade_step();
fade_step++;
+12 -12
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@@ -16,11 +16,11 @@ void JD8_Quit();
void JD8_ClearScreen(Uint8 color);
JD8_Surface JD8_NewSurface();
auto JD8_NewSurface() -> JD8_Surface;
JD8_Surface JD8_LoadSurface(const char* file);
auto JD8_LoadSurface(const char* file) -> JD8_Surface;
JD8_Palette JD8_LoadPalette(const char* file);
auto JD8_LoadPalette(const char* file) -> JD8_Palette;
void JD8_SetScreenPalette(JD8_Palette palette);
@@ -36,13 +36,13 @@ void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh)
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest);
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
void JD8_BlitCK(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
void JD8_BlitCKCut(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
void JD8_BlitCKScroll(int y, const JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
void JD8_BlitCKToSurface(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
// Converteix la pantalla indexada a ARGB. El Director crida aquesta
// funció al final de cada tick i després llegeix el framebuffer via
@@ -51,11 +51,11 @@ void JD8_Flip();
// Accés al framebuffer ARGB de 320x200 actualitzat per l'última crida a
// JD8_Flip(). Propietat de jdraw8 — el caller no ha de lliberar-lo.
Uint32* JD8_GetFramebuffer();
auto JD8_GetFramebuffer() -> Uint32*;
void JD8_FreeSurface(JD8_Surface surface);
void JD8_FreeSurface(const JD8_Surface surface);
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y);
auto JD8_GetPixel(JD8_Surface surface, int x, int y) -> Uint8;
void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel);
@@ -70,8 +70,8 @@ void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b);
// L'embolcall `scenes::PaletteFade` ho fa més idiomàtic per a escenes.
void JD8_FadeStartOut();
void JD8_FadeStartToPal(JD8_Palette pal);
bool JD8_FadeTickStep();
bool JD8_FadeIsActive();
auto JD8_FadeTickStep() -> bool;
auto JD8_FadeIsActive() -> bool;
// JD_Font JD_LoadFont( char *file, int width, int height);
+25 -11
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@@ -27,12 +27,16 @@ namespace {
config.clear();
const std::string config_file = config_folder + "/config.txt";
std::ifstream fi(config_file);
if (!fi.is_open()) return;
if (!fi.is_open()) {
return;
}
std::string line;
while (std::getline(fi, line)) {
const auto eq = line.find('=');
if (eq == std::string::npos) continue;
if (eq == std::string::npos) {
continue;
}
config.push_back({line.substr(0, eq), line.substr(eq + 1)});
}
}
@@ -40,7 +44,9 @@ namespace {
void save_config_values() {
const std::string config_file = config_folder + "/config.txt";
std::ofstream fo(config_file);
if (!fo.is_open()) return;
if (!fo.is_open()) {
return;
}
for (const auto& pair : config) {
fo << pair.key << '=' << pair.value << '\n';
}
@@ -52,7 +58,7 @@ void file_setresourcefolder(const char* str) {
resource_folder = str;
}
const char* file_getresourcefolder() {
auto file_getresourcefolder() -> const char* {
return resource_folder.c_str();
}
@@ -76,9 +82,13 @@ void file_setconfigfolder(const char* foldername) {
// arranque dins del navegador. La config no persistirà entre recàrregues
// (MEMFS és volàtil); caldria IDBFS si volguéssem persistència a web.
struct passwd* pw = getpwuid(getuid());
const char* homedir = (pw && pw->pw_dir && pw->pw_dir[0]) ? pw->pw_dir : nullptr;
if (!homedir || !homedir[0]) homedir = getenv("HOME");
if (!homedir || !homedir[0]) homedir = "/tmp";
const char* homedir = ((pw != nullptr) && (pw->pw_dir != nullptr) && (pw->pw_dir[0] != 0)) ? pw->pw_dir : nullptr;
if ((homedir == nullptr) || (homedir[0] == 0)) {
homedir = getenv("HOME");
}
if ((homedir == nullptr) || (homedir[0] == 0)) {
homedir = "/tmp";
}
config_folder = std::string(homedir) + "/.config/" + foldername;
#endif
@@ -92,14 +102,16 @@ void file_setconfigfolder(const char* foldername) {
// volàtil al navegador de totes formes: ignorem l'error i continuem.
}
const char* file_getconfigfolder() {
auto file_getconfigfolder() -> const char* {
thread_local std::string folder;
folder = config_folder + "/";
return folder.c_str();
}
const char* file_getconfigvalue(const char* key) {
if (config.empty()) load_config_values();
auto file_getconfigvalue(const char* key) -> const char* {
if (config.empty()) {
load_config_values();
}
for (const auto& pair : config) {
if (pair.key == key) {
thread_local std::string value_cache;
@@ -111,7 +123,9 @@ const char* file_getconfigvalue(const char* key) {
}
void file_setconfigvalue(const char* key, const char* value) {
if (config.empty()) load_config_values();
if (config.empty()) {
load_config_values();
}
for (auto& pair : config) {
if (pair.key == key) {
pair.value = value;
+3 -3
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@@ -1,10 +1,10 @@
#pragma once
void file_setconfigfolder(const char* foldername);
const char* file_getconfigfolder();
auto file_getconfigfolder() -> const char*;
void file_setresourcefolder(const char* str);
const char* file_getresourcefolder();
auto file_getresourcefolder() -> const char*;
const char* file_getconfigvalue(const char* key);
auto file_getconfigvalue(const char* key) -> const char*;
void file_setconfigvalue(const char* key, const char* value);
+4 -4
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@@ -24,7 +24,7 @@ void JG_QuitSignal() {
quitting = true;
}
bool JG_Quitting() {
auto JG_Quitting() -> bool {
return quitting;
}
@@ -32,7 +32,7 @@ void JG_SetUpdateTicks(Uint32 milliseconds) {
update_ticks = milliseconds;
}
bool JG_ShouldUpdate() {
auto JG_ShouldUpdate() -> bool {
const Uint32 now = SDL_GetTicks();
if (now - update_time > update_ticks) {
update_time = now;
@@ -45,11 +45,11 @@ bool JG_ShouldUpdate() {
return false;
}
Uint32 JG_GetCycleCounter() {
auto JG_GetCycleCounter() -> Uint32 {
return cycle_counter;
}
Uint32 JG_GetDeltaMs() {
auto JG_GetDeltaMs() -> Uint32 {
const Uint32 now = SDL_GetTicks();
const Uint32 delta = now - last_delta_time;
last_delta_time = now;
+4 -4
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@@ -7,14 +7,14 @@ void JG_Finalize();
void JG_QuitSignal();
bool JG_Quitting();
auto JG_Quitting() -> bool;
void JG_SetUpdateTicks(Uint32 milliseconds);
bool JG_ShouldUpdate();
auto JG_ShouldUpdate() -> bool;
Uint32 JG_GetCycleCounter();
auto JG_GetCycleCounter() -> Uint32;
// Temps transcorregut (en ms) des de l'última crida a JG_GetDeltaMs.
// Helper per a la migració progressiva a time-based (Fase 4+).
Uint32 JG_GetDeltaMs();
auto JG_GetDeltaMs() -> Uint32;
+45 -22
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@@ -1,5 +1,6 @@
#include "core/jail/jinput.hpp"
#include <algorithm>
#include <cstring>
#include "core/system/director.hpp"
@@ -19,7 +20,7 @@ namespace {
// Temps restant en mil·lisegons durant el qual JI_KeyPressed/JI_AnyKey
// retornen false. Utilitzat per a evitar que pulsacions fortuïtes
// saltin cinemàtiques al començament.
float wait_ms = 0.0f;
float wait_ms = 0.0F;
// Per a calcular el delta entre crides a JI_Update sense que els callers
// hagen de passar-lo explícitament. Es reinicia a la primera crida.
@@ -29,7 +30,7 @@ namespace {
Uint8 virtual_keystates[JI_VSRC_COUNT][SDL_SCANCODE_COUNT] = {{0}};
Uint8 scancode_to_ascii(Uint8 scancode) {
auto scancode_to_ascii(Uint8 scancode) -> Uint8 {
if (scancode >= SDL_SCANCODE_A && scancode <= SDL_SCANCODE_Z) {
return static_cast<Uint8>('a' + (scancode - SDL_SCANCODE_A));
}
@@ -47,8 +48,12 @@ void JI_SetInputBlocked(bool blocked) {
}
void JI_SetVirtualKey(int scancode, int source, bool pressed) {
if (scancode < 0 || scancode >= SDL_SCANCODE_COUNT) return;
if (source < 0 || source >= JI_VSRC_COUNT) return;
if (scancode < 0 || scancode >= SDL_SCANCODE_COUNT) {
return;
}
if (source < 0 || source >= JI_VSRC_COUNT) {
return;
}
virtual_keystates[source][scancode] = pressed ? 1 : 0;
}
@@ -64,49 +69,67 @@ void JI_Update() {
// El director ha processat tots els events. Ací només refresquem
// el snapshot del teclat i consumim el flag de tecla polsada.
if (keystates == nullptr) {
keystates = SDL_GetKeyboardState(NULL);
keystates = SDL_GetKeyboardState(nullptr);
}
const Uint64 now = SDL_GetTicks();
if (last_update_tick == 0) last_update_tick = now;
const float delta_ms = static_cast<float>(now - last_update_tick);
if (last_update_tick == 0) {
last_update_tick = now;
}
const auto delta_ms = static_cast<float>(now - last_update_tick);
last_update_tick = now;
if (wait_ms > 0.0f) {
if (wait_ms > 0.0F) {
wait_ms -= delta_ms;
if (wait_ms < 0.0f) wait_ms = 0.0f;
wait_ms = std::max(wait_ms, 0.0f);
}
// Consumim el flag de "alguna tecla no-GUI polsada" del director
key_pressed = Director::get()->consumeKeyPressed();
}
bool JI_KeyPressed(int key) {
if (wait_ms > 0.0f || keystates == nullptr) return false;
auto JI_KeyPressed(int key) -> bool {
if (wait_ms > 0.0F || keystates == nullptr) {
return false;
}
// Input bloquejat (p.ex. menú flotant obert)
if (input_blocked) return false;
if (input_blocked) {
return false;
}
// ESC bloquejada pel Director (primera pulsació mostra notificació)
if (key == SDL_SCANCODE_ESCAPE && Director::get()->isEscBlocked()) return false;
if (key < 0 || key >= SDL_SCANCODE_COUNT) return false;
if (keystates[key] != 0) return true;
for (int src = 0; src < JI_VSRC_COUNT; src++) {
if (virtual_keystates[src][key] != 0) return true;
if (key == SDL_SCANCODE_ESCAPE && Director::get()->isEscBlocked()) {
return false;
}
if (key < 0 || key >= SDL_SCANCODE_COUNT) {
return false;
}
if (static_cast<int>(keystates[key]) != 0) {
return true;
}
for (auto& virtual_keystate : virtual_keystates) {
if (virtual_keystate[key] != 0) {
return true;
}
}
return false;
}
bool JI_CheatActivated(const char* cheat_code) {
auto JI_CheatActivated(const char* cheat_code) -> bool {
const size_t len = std::strlen(cheat_code);
if (len > sizeof(cheat)) return false;
if (len > sizeof(cheat)) {
return false;
}
// Compara contra els últims `len` caràcters del buffer. El buffer té
// mida fixa 5 i acumula sempre el darrer tecle a la posició 4.
const size_t offset = sizeof(cheat) - len;
for (size_t i = 0; i < len; i++) {
if (cheat[offset + i] != static_cast<Uint8>(cheat_code[i])) return false;
if (cheat[offset + i] != static_cast<Uint8>(cheat_code[i])) {
return false;
}
}
return true;
}
bool JI_AnyKey() {
return wait_ms > 0.0f ? false : key_pressed;
auto JI_AnyKey() -> bool {
return wait_ms > 0.0F ? false : key_pressed;
}
+4 -4
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@@ -12,14 +12,14 @@ void JI_SetInputBlocked(bool blocked);
enum JI_VirtualSource {
JI_VSRC_GAMEPAD = 0,
JI_VSRC_REMAP = 1,
JI_VSRC_COUNT
JI_VSRC_COUNT = 2
};
void JI_SetVirtualKey(int scancode, int source, bool pressed);
void JI_Update();
bool JI_KeyPressed(int key);
auto JI_KeyPressed(int key) -> bool;
bool JI_CheatActivated(const char* cheat_code);
auto JI_CheatActivated(const char* cheat_code) -> bool;
bool JI_AnyKey();
auto JI_AnyKey() -> bool;