tidy-fix automàtic (sense naming)

This commit is contained in:
2026-05-14 18:28:23 +02:00
parent 358e91ea30
commit b7a551c158
81 changed files with 1549 additions and 831 deletions
@@ -906,8 +906,8 @@ namespace Rendering {
// ---- Calcular viewport (dimensions lògiques del canvas) ----
// Si 4:3 actiu, effective_height ja és 240 (la textura estirada)
const float logical_w = static_cast<float>(game_width_);
const float logical_h = static_cast<float>(effective_height);
const auto logical_w = static_cast<float>(game_width_);
const auto logical_h = static_cast<float>(effective_height);
float vx = 0.0F;
float vy = 0.0F;
@@ -1276,7 +1276,9 @@ namespace Rendering {
// Recrea la textura intermèdia amb les noves dimensions (320·N × 200·N).
void SDL3GPUShader::setInternalResolution(int multiplier) {
const int NEW = std::max(1, multiplier);
if (NEW == internal_res_) return;
if (NEW == internal_res_) {
return;
}
internal_res_ = NEW;
if (is_initialized_ && device_ != nullptr) {
SDL_WaitForGPUIdle(device_);
@@ -1286,7 +1288,9 @@ namespace Rendering {
void SDL3GPUShader::setStretch4_3(bool enabled) {
stretch_4_3_ = enabled;
if (!is_initialized_ || device_ == nullptr) return;
if (!is_initialized_ || device_ == nullptr) {
return;
}
// Recrear scaled_texture_ perquè tinga les dimensions correctes (amb o sense 4:3)
if (oversample_ > 1 && ss_factor_ > 0) {
@@ -1464,7 +1468,9 @@ namespace Rendering {
SDL_ReleaseGPUTexture(device_, internal_texture_);
internal_texture_ = nullptr;
}
if (internal_res_ <= 1 || device_ == nullptr) return true;
if (internal_res_ <= 1 || device_ == nullptr) {
return true;
}
const int W = game_width_ * internal_res_;
const int H = game_height_ * internal_res_;