tidy-fix automàtic (sense naming)

This commit is contained in:
2026-05-14 18:28:23 +02:00
parent 358e91ea30
commit b7a551c158
81 changed files with 1549 additions and 831 deletions
+7 -5
View File
@@ -26,7 +26,7 @@
#include "core/system/director.hpp"
#include "game/options.hpp"
SDL_AppResult SDL_AppInit(void** /*appstate*/, int /*argc*/, char* /*argv*/[]) {
auto SDL_AppInit(void** /*appstate*/, int /*argc*/, char* /*argv*/[]) -> SDL_AppResult {
srand(unsigned(time(nullptr)));
// Crea la carpeta de configuració i carrega les opcions
@@ -37,7 +37,7 @@ SDL_AppResult SDL_AppInit(void** /*appstate*/, int /*argc*/, char* /*argv*/[]) {
// (retorna Contents/Resources/) o en un executable normal (carpeta del binari).
const char* base_path = SDL_GetBasePath();
std::string resource_pack_path;
if (base_path) {
if (base_path != nullptr) {
const std::string data_path = std::string(base_path) + "data/";
file_setresourcefolder(data_path.c_str());
resource_pack_path = std::string(base_path) + "resources.pack";
@@ -109,7 +109,7 @@ SDL_AppResult SDL_AppInit(void** /*appstate*/, int /*argc*/, char* /*argv*/[]) {
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void* /*appstate*/) {
auto SDL_AppIterate(void* /*appstate*/) -> SDL_AppResult {
// Una iteració del bucle del Director. Abans els events es drenaven
// amb SDL_PollEvent dins d'aquesta funció; ara SDL ens els lliura
// d'un en un via SDL_AppEvent, així que iterate() no els toca.
@@ -119,8 +119,10 @@ SDL_AppResult SDL_AppIterate(void* /*appstate*/) {
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void* /*appstate*/, SDL_Event* event) {
if (!event) return SDL_APP_CONTINUE;
auto SDL_AppEvent(void* /*appstate*/, SDL_Event* event) -> SDL_AppResult {
if (event == nullptr) {
return SDL_APP_CONTINUE;
}
Director::get()->handleEvent(*event);
if (Director::get()->isQuitRequested()) {
return SDL_APP_SUCCESS;