fix: tidy statics, instance, stretch43, fill/find_if ranges, NOLINT externs
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@@ -1286,7 +1286,7 @@ namespace Rendering {
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}
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}
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void SDL3GPUShader::setStretch4_3(bool enabled) {
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void SDL3GPUShader::setStretch43(bool enabled) {
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stretch_4_3_ = enabled;
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if (!is_initialized_ || device_ == nullptr) {
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return;
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@@ -118,8 +118,8 @@ namespace Rendering {
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[[nodiscard]] auto getActiveShader() const -> ShaderType override { return active_shader_; }
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// Estirament vertical 4:3 (fusionat amb l'upscale pass)
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void setStretch4_3(bool enabled) override;
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[[nodiscard]] auto isStretch4_3() const -> bool override { return stretch_4_3_; }
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void setStretch43(bool enabled) override;
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[[nodiscard]] auto isStretch43() const -> bool override { return stretch_4_3_; }
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// Filtre de textura global (sempre aplicat, independent de 4:3)
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void setTextureFilter(Options::TextureFilter filter) override {
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