clang-format
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@@ -3,16 +3,12 @@
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#include "game/sprite.hpp"
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class Engendro : public Sprite {
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public:
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Engendro(JD8_Surface gfx, Uint16 x, Uint16 y);
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public:
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Engendro( JD8_Surface gfx, Uint16 x, Uint16 y );
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void draw();
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bool update();
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protected:
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Uint8 vida;
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void draw();
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bool update();
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protected:
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Uint8 vida;
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};
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