afegits metodes per a poder ciclar presets i altres opcions
esc en el joc + menu ja no tanca la app
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@@ -11,30 +11,30 @@
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struct JA_Sound_t {
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{NULL};
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Uint8* buffer{NULL};
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};
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struct JA_Channel_t {
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JA_Sound_t *sound{nullptr};
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JA_Sound_t* sound{nullptr};
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int pos{0};
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int times{0};
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SDL_AudioStream *stream{nullptr};
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SDL_AudioStream* stream{nullptr};
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JA_Channel_state state{JA_CHANNEL_FREE};
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};
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struct JA_Music_t {
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{nullptr};
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char *filename{nullptr};
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Uint8* buffer{nullptr};
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char* filename{nullptr};
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int pos{0};
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int times{0};
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SDL_AudioStream *stream{nullptr};
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SDL_AudioStream* stream{nullptr};
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JA_Music_state state{JA_MUSIC_INVALID};
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};
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JA_Music_t *current_music{nullptr};
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JA_Music_t* current_music{nullptr};
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
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@@ -88,7 +88,7 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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}
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*/
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval) {
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Uint32 JA_UpdateCallback(void* userdata, SDL_TimerID timerID, Uint32 interval) {
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
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if (fading) {
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int time = SDL_GetTicks();
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@@ -152,47 +152,47 @@ void JA_Quit() {
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sdlAudioDevice = 0;
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}
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JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename) {
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JA_Music_t *music = new JA_Music_t();
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JA_Music_t* JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename) {
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JA_Music_t* music = new JA_Music_t();
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int chan, samplerate;
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short *output;
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short* output;
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music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8 *)SDL_malloc(music->length);
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music->buffer = (Uint8*)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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free(output);
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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if (filename) {
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music->filename = (char *)malloc(strlen(filename) + 1);
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music->filename = (char*)malloc(strlen(filename) + 1);
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strcpy(music->filename, filename);
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}
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return music;
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}
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JA_Music_t *JA_LoadMusic(const char *filename) {
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JA_Music_t* JA_LoadMusic(const char* filename) {
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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FILE* f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
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Uint8* buffer = (Uint8*)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f) != 1) return NULL;
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize, filename);
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JA_Music_t* music = JA_LoadMusic(buffer, fsize, filename);
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free(buffer);
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return music;
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}
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void JA_PlayMusic(JA_Music_t *music, const int loop) {
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void JA_PlayMusic(JA_Music_t* music, const int loop) {
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if (!JA_musicEnabled) return;
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JA_StopMusic();
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@@ -209,7 +209,7 @@ void JA_PlayMusic(JA_Music_t *music, const int loop) {
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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char *JA_GetMusicFilename(JA_Music_t *music) {
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char* JA_GetMusicFilename(JA_Music_t* music) {
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if (!music) music = current_music;
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return music->filename;
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}
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@@ -262,7 +262,7 @@ JA_Music_state JA_GetMusicState() {
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music_t *music) {
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void JA_DeleteMusic(JA_Music_t* music) {
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if (current_music == music) current_music = nullptr;
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SDL_free(music->buffer);
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if (music->stream) SDL_DestroyAudioStream(music->stream);
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@@ -291,28 +291,28 @@ void JA_EnableMusic(const bool value) {
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JA_musicEnabled = value;
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}
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JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length) {
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JA_Sound_t *sound = new JA_Sound_t();
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JA_Sound_t* JA_NewSound(Uint8* buffer, Uint32 length) {
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JA_Sound_t* sound = new JA_Sound_t();
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sound->buffer = buffer;
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sound->length = length;
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return sound;
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}
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JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size) {
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JA_Sound_t *sound = new JA_Sound_t();
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JA_Sound_t* JA_LoadSound(uint8_t* buffer, uint32_t size) {
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JA_Sound_t* sound = new JA_Sound_t();
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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JA_Sound_t *JA_LoadSound(const char *filename) {
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JA_Sound_t *sound = new JA_Sound_t();
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JA_Sound_t* JA_LoadSound(const char* filename) {
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JA_Sound_t* sound = new JA_Sound_t();
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SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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int JA_PlaySound(JA_Sound_t *sound, const int loop) {
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int JA_PlaySound(JA_Sound_t* sound, const int loop) {
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if (!JA_soundEnabled) return -1;
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int channel = 0;
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@@ -332,7 +332,7 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop) {
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return channel;
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}
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop) {
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int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop) {
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if (!JA_soundEnabled) return -1;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
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@@ -350,7 +350,7 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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return channel;
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}
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void JA_DeleteSound(JA_Sound_t *sound) {
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void JA_DeleteSound(JA_Sound_t* sound) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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