afegits metodes per a poder ciclar presets i altres opcions
esc en el joc + menu ja no tanca la app
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@@ -18,31 +18,31 @@ struct JA_Music_t;
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
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void JA_Quit();
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JA_Music_t *JA_LoadMusic(const char *filename);
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JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename = nullptr);
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void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
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char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
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JA_Music_t* JA_LoadMusic(const char* filename);
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JA_Music_t* JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename = nullptr);
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void JA_PlayMusic(JA_Music_t* music, const int loop = -1);
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char* JA_GetMusicFilename(JA_Music_t* music = nullptr);
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void JA_PauseMusic();
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void JA_ResumeMusic();
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void JA_StopMusic();
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void JA_FadeOutMusic(const int milliseconds);
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JA_Music_state JA_GetMusicState();
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void JA_DeleteMusic(JA_Music_t *music);
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void JA_DeleteMusic(JA_Music_t* music);
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float JA_SetMusicVolume(float volume);
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void JA_SetMusicPosition(float value);
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float JA_GetMusicPosition();
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void JA_EnableMusic(const bool value);
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JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(const char *filename);
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int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
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JA_Sound_t* JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound_t* JA_LoadSound(Uint8* buffer, Uint32 length);
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JA_Sound_t* JA_LoadSound(const char* filename);
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int JA_PlaySound(JA_Sound_t* sound, const int loop = 0);
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int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0);
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void JA_PauseChannel(const int channel);
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void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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JA_Channel_state JA_GetChannelState(const int channel);
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void JA_DeleteSound(JA_Sound_t *sound);
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void JA_DeleteSound(JA_Sound_t* sound);
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float JA_SetSoundVolume(float volume);
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void JA_EnableSound(const bool value);
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