afegits metodes per a poder ciclar presets i altres opcions
esc en el joc + menu ja no tanca la app
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@@ -8,12 +8,12 @@
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JD8_Surface screen = NULL;
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JD8_Palette main_palette = NULL;
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Uint32 *pixel_data = NULL;
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Uint32* pixel_data = NULL;
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void JD8_Init() {
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screen = (JD8_Surface)calloc(1, 64000);
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main_palette = (JD8_Palette)calloc(1, 768);
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pixel_data = (Uint32 *)calloc(1, 320 * 200 * 4);
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pixel_data = (Uint32*)calloc(1, 320 * 200 * 4);
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}
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void JD8_Quit() {
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@@ -32,12 +32,12 @@ JD8_Surface JD8_NewSurface() {
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return surface;
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}
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JD8_Surface JD8_LoadSurface(const char *file) {
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JD8_Surface JD8_LoadSurface(const char* file) {
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int filesize = 0;
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char *buffer = file_getfilebuffer(file, filesize);
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char* buffer = file_getfilebuffer(file, filesize);
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unsigned short w, h;
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Uint8 *pixels = LoadGif((unsigned char *)buffer, &w, &h);
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Uint8* pixels = LoadGif((unsigned char*)buffer, &w, &h);
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free(buffer);
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@@ -53,12 +53,12 @@ JD8_Surface JD8_LoadSurface(const char *file) {
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return image;
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}
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JD8_Palette JD8_LoadPalette(const char *file) {
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JD8_Palette JD8_LoadPalette(const char* file) {
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int filesize = 0;
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char *buffer = NULL;
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char* buffer = NULL;
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buffer = file_getfilebuffer(file, filesize);
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JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char *)buffer);
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JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char*)buffer);
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return palette;
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}
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