step 1: mort_scene substituix doMort() amb la capa scenes::
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@@ -20,6 +20,7 @@
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#include "game/modulegame.hpp"
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#include "game/modulesequence.hpp"
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#include "game/options.hpp"
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#include "scenes/mort_scene.hpp"
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#include "scenes/scene.hpp"
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#include "scenes/scene_registry.hpp"
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@@ -94,6 +95,14 @@ void gameFiberEntry() {
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void Director::init() {
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instance_ = new Director();
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Gamepad::init();
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// Registre d'escenes migrades. Cada entrada = una funció del vell
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// ModuleSequence reescrita com a `scenes::*Scene`. Mentre vagen
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// caient, el fallback al switch legacy de gameFiberEntry deixa de
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// rebre aquests states.
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auto& registry = scenes::SceneRegistry::instance();
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registry.registerScene(100, [] { return std::make_unique<scenes::MortScene>(); });
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GameFiber::init(gameFiberEntry);
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}
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