refactor: extreure helpers per reduir complexitat cognitiva (tidy net)
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@@ -1,6 +1,7 @@
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#include "core/input/global_inputs.hpp"
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#include <cstdio>
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#include <functional>
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#include <string>
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#include "core/input/key_config.hpp"
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@@ -23,131 +24,71 @@ namespace GlobalInputs {
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static bool texture_filter_prev = false;
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static bool render_info_prev = false;
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// Patró comú: lectura amb detecció de flanc + acumulació al flag "consumed".
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// `on_press` només s'executa al flanc puja; `prev` es manté actualitzat.
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static auto edgeTrigger(const char* key_id, bool& prev, const std::function<void()>& on_press) -> bool {
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const bool PRESSED = Ji::keyPressed(KeyConfig::scancode(key_id));
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if (PRESSED && !prev) {
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on_press();
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}
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prev = PRESSED;
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return PRESSED;
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}
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auto handle() -> bool {
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bool consumed = false;
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// F1 — Reduir zoom
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bool dec_zoom = Ji::keyPressed(KeyConfig::scancode("dec_zoom"));
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if (dec_zoom && !dec_zoom_prev) {
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consumed |= edgeTrigger("dec_zoom", dec_zoom_prev, [] {
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Screen::get()->decZoom();
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char msg[32];
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snprintf(msg, sizeof(msg), Locale::get("notifications.zoom_fmt"), Screen::get()->getZoom());
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Overlay::showNotification(msg);
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}
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if (dec_zoom) {
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consumed = true;
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}
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dec_zoom_prev = dec_zoom;
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// F2 — Augmentar zoom
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bool inc_zoom = Ji::keyPressed(KeyConfig::scancode("inc_zoom"));
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if (inc_zoom && !inc_zoom_prev) {
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});
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consumed |= edgeTrigger("inc_zoom", inc_zoom_prev, [] {
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Screen::get()->incZoom();
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char msg[32];
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snprintf(msg, sizeof(msg), Locale::get("notifications.zoom_fmt"), Screen::get()->getZoom());
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Overlay::showNotification(msg);
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}
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if (inc_zoom) {
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consumed = true;
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}
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inc_zoom_prev = inc_zoom;
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// F3 — Toggle pantalla completa
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bool fullscreen = Ji::keyPressed(KeyConfig::scancode("fullscreen"));
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if (fullscreen && !fullscreen_prev) {
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});
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consumed |= edgeTrigger("fullscreen", fullscreen_prev, [] {
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Screen::get()->toggleFullscreen();
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Overlay::showNotification(Screen::get()->isFullscreen() ? Locale::get("notifications.fullscreen") : Locale::get("notifications.windowed"));
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}
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if (fullscreen) {
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consumed = true;
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}
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fullscreen_prev = fullscreen;
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// F4 — Toggle shaders
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bool shader = Ji::keyPressed(KeyConfig::scancode("toggle_shader"));
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if (shader && !shader_prev) {
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});
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consumed |= edgeTrigger("toggle_shader", shader_prev, [] {
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Screen::get()->toggleShaders();
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Overlay::showNotification(Options::video.shader_enabled ? Locale::get("notifications.shader_on") : Locale::get("notifications.shader_off"));
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}
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if (shader) {
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consumed = true;
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}
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shader_prev = shader;
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// F5 — Toggle aspect ratio 4:3
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bool aspect = Ji::keyPressed(KeyConfig::scancode("toggle_aspect_ratio"));
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if (aspect && !aspect_prev) {
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});
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consumed |= edgeTrigger("toggle_aspect_ratio", aspect_prev, [] {
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Screen::get()->toggleAspectRatio();
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Overlay::showNotification(Options::video.aspect_ratio_4_3 ? Locale::get("notifications.aspect_43") : Locale::get("notifications.aspect_square"));
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}
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if (aspect) {
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consumed = true;
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}
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aspect_prev = aspect;
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// F6 — Toggle supersampling
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bool ss = Ji::keyPressed(KeyConfig::scancode("toggle_supersampling"));
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if (ss && !ss_prev) {
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});
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consumed |= edgeTrigger("toggle_supersampling", ss_prev, [] {
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if (Screen::get()->toggleSupersampling()) {
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Overlay::showNotification(Options::video.supersampling ? Locale::get("notifications.ss_on") : Locale::get("notifications.ss_off"));
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}
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}
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if (ss) {
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consumed = true;
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}
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ss_prev = ss;
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// F7 — Canviar tipus de shader (PostFX ↔ CrtPi)
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bool next_shader = Ji::keyPressed(KeyConfig::scancode("next_shader"));
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if (next_shader && !next_shader_prev) {
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});
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consumed |= edgeTrigger("next_shader", next_shader_prev, [] {
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if (Screen::get()->nextShaderType()) {
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char msg[64];
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snprintf(msg, sizeof(msg), "%s: %s", Screen::get()->getActiveShaderName(), Screen::get()->getCurrentPresetName());
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Overlay::showNotification(msg);
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}
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}
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if (next_shader) {
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consumed = true;
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}
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next_shader_prev = next_shader;
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// F8 — Pròxim preset del shader actiu
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bool next_preset = Ji::keyPressed(KeyConfig::scancode("next_shader_preset"));
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if (next_preset && !next_preset_prev) {
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});
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consumed |= edgeTrigger("next_shader_preset", next_preset_prev, [] {
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if (Screen::get()->nextPreset()) {
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char msg[64];
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snprintf(msg, sizeof(msg), Locale::get("notifications.preset_fmt"), Screen::get()->getCurrentPresetName());
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Overlay::showNotification(msg);
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}
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}
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if (next_preset) {
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consumed = true;
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}
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next_preset_prev = next_preset;
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// F9 — Cicla filtre de textura (NEAREST ↔ LINEAR), sempre aplicat
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bool texture_filter = Ji::keyPressed(KeyConfig::scancode("cycle_texture_filter"));
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if (texture_filter && !texture_filter_prev) {
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});
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consumed |= edgeTrigger("cycle_texture_filter", texture_filter_prev, [] {
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Screen::get()->cycleTextureFilter(+1);
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Overlay::showNotification(Options::video.texture_filter == Options::TextureFilter::LINEAR
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? Locale::get("notifications.filter_linear")
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: Locale::get("notifications.filter_nearest"));
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}
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if (texture_filter) {
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consumed = true;
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}
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texture_filter_prev = texture_filter;
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// F10 — Toggle render info (FPS, driver, shader)
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bool render_info = Ji::keyPressed(KeyConfig::scancode("toggle_render_info"));
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if (render_info && !render_info_prev) {
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});
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consumed |= edgeTrigger("toggle_render_info", render_info_prev, [] {
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Overlay::toggleRenderInfo();
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}
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if (render_info) {
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consumed = true;
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}
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render_info_prev = render_info;
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});
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return consumed;
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}
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