refactor: JD8_* a namespace Jd8::
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@@ -4,7 +4,7 @@
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#include "core/jail/jgame.hpp"
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Engendro::Engendro(JD8_Surface gfx, Uint16 x, Uint16 y)
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Engendro::Engendro(Jd8::Surface gfx, Uint16 x, Uint16 y)
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: Sprite(gfx) {
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entitat.frames.reserve(4);
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for (int py = 50; py <= 65; py += 15) {
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