refactor: JD8_* a namespace Jd8::
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@@ -50,7 +50,7 @@ class ModuleGame : public scenes::Scene {
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Done,
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};
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void Draw(); // render a `screen`; no crida JD8_Flip (ho fa el caller)
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void Draw(); // render a `screen`; no crida Jd8::flip (ho fa el caller)
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void Update(); // gated per JG_ShouldUpdate
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void iniciarMomies();
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@@ -59,7 +59,7 @@ class ModuleGame : public scenes::Scene {
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Phase phase_{Phase::FadingIn};
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scenes::PaletteFade fade_;
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Uint8 final_{0};
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JD8_Surface gfx{nullptr};
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Jd8::Surface gfx{nullptr};
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std::unique_ptr<Mapa> mapa;
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std::unique_ptr<Prota> sam;
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