refactor: JD8_* a namespace Jd8::

This commit is contained in:
2026-05-16 14:24:22 +02:00
parent 1ce0d9c56c
commit f37308a5f0
41 changed files with 394 additions and 396 deletions
+3 -3
View File
@@ -4,7 +4,7 @@
#include "core/jail/jgame.hpp"
Momia::Momia(JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam)
Momia::Momia(Jd8::Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam)
: Sprite(gfx) {
this->dimoni = dimoni;
this->sam = sam;
@@ -75,9 +75,9 @@ void Momia::draw() {
if (info::ctx.num_piramide == 4) {
if ((JG_GetCycleCounter() % 40) < 20) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255);
Jd8::blitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255);
} else {
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255);
Jd8::blitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255);
}
}
}