redefinir tecles
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@@ -5,6 +5,7 @@
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#include "core/input/gamepad.hpp"
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#include "core/input/global_inputs.hpp"
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#include "core/input/key_remap.hpp"
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#include "core/input/mouse.hpp"
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#include "core/jail/jgame.hpp"
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#include "core/jail/jinput.hpp"
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@@ -54,6 +55,7 @@ void Director::run() {
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handleEvents();
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Gamepad::update();
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KeyRemap::update();
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GlobalInputs::handle();
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Mouse::updateCursorVisibility();
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@@ -117,11 +119,24 @@ void Director::handleEvents() {
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Gamepad::handleEvent(event);
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continue;
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}
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// Empassar-se el KEY_UP de qualsevol tecla que el menú va consumir en KEY_DOWN
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if (event.type == SDL_EVENT_KEY_UP && event.key.scancode >= 0 &&
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event.key.scancode < SDL_SCANCODE_COUNT && menu_keys_held_[event.key.scancode]) {
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menu_keys_held_[event.key.scancode] = false;
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continue;
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}
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// Captura de tecla (remapeig al menú): intercepta KEY_DOWN abans de tot
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if (Menu::isCapturing() && event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
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Menu::captureKey(event.key.scancode);
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menu_keys_held_[event.key.scancode] = true;
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continue;
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}
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// Menú: F12 (o tecla configurada) obre/tanca el menú flotant
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if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat &&
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event.key.scancode == Options::keys_gui.menu_toggle) {
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Menu::toggle();
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JI_SetInputBlocked(Menu::isOpen());
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menu_keys_held_[event.key.scancode] = true;
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continue;
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}
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// Si el menú està obert, consumeix tot l'input de teclat
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@@ -133,7 +148,12 @@ void Director::handleEvents() {
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esc_swallow_until_release_ = true;
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} else {
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Menu::handleKey(event.key.scancode);
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// El menú pot haver-se tancat (p.ex. Backspace al nivell arrel)
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if (!Menu::isOpen()) {
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JI_SetInputBlocked(false);
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}
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}
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menu_keys_held_[event.key.scancode] = true;
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continue;
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}
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if (Menu::isOpen() && event.type == SDL_EVENT_KEY_UP) {
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