clang-format
mogudes coses de config.yaml a debug.yaml
This commit is contained in:
@@ -226,7 +226,9 @@ inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
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int error = 0;
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music->vorbis = stb_vorbis_open_memory(music->ogg_data.data(),
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static_cast<int>(length), &error, nullptr);
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static_cast<int>(length),
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&error,
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nullptr);
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if (!music->vorbis) {
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SDL_Log("JA_LoadMusic: stb_vorbis_open_memory failed (error %d)", error);
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delete music;
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@@ -51,7 +51,8 @@ void ModuleGame::onEnter() {
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strcmp(music, current_music) != 0) {
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auto buffer = ResourceHelper::loadFile(music);
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JA_PlayMusic(JA_LoadMusic(buffer.data(),
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static_cast<Uint32>(buffer.size()), music));
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static_cast<Uint32>(buffer.size()),
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music));
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}
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// Arranca el fade-in tick-based. El `PaletteFade` avança un pas (de
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@@ -16,6 +16,66 @@ namespace Options {
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config_file_path = path;
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}
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void setDebugFile(const std::string& path) {
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debug_file_path = path;
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}
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auto saveDebugToFile() -> bool {
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std::ofstream file(debug_file_path);
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if (!file.is_open()) {
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std::cerr << "Error: Unable to open file " << debug_file_path << " for writing\n";
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return false;
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}
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std::cout << "Writing debug file: " << debug_file_path << '\n';
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file << "# Aventures En Egipte - Debug Configuration File\n";
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file << "#\n";
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file << "# Loaded only in debug builds. Override gameplay starting state for testing.\n";
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file << "\n";
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file << "game:\n";
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file << " habitacio_inicial: " << game.habitacio_inicial << "\n";
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file << " piramide_inicial: " << game.piramide_inicial << "\n";
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file << " vides: " << game.vides << "\n";
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file << " diamants_inicial: " << game.diamants_inicial << "\n";
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file << " diners_inicial: " << game.diners_inicial << "\n";
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return true;
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}
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auto loadDebugFromFile() -> bool {
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std::ifstream file(debug_file_path);
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if (!file.good()) {
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std::cout << "Debug file not found, creating default: " << debug_file_path << '\n';
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return saveDebugToFile();
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}
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std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
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file.close();
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try {
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std::cout << "Reading debug file: " << debug_file_path << '\n';
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auto yaml = fkyaml::node::deserialize(content);
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if (yaml.contains("game")) {
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const auto& node = yaml["game"];
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if (node.contains("habitacio_inicial"))
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game.habitacio_inicial = node["habitacio_inicial"].get_value<int>();
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if (node.contains("piramide_inicial"))
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game.piramide_inicial = node["piramide_inicial"].get_value<int>();
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if (node.contains("vides"))
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game.vides = node["vides"].get_value<int>();
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if (node.contains("diamants_inicial"))
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game.diamants_inicial = node["diamants_inicial"].get_value<int>();
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if (node.contains("diners_inicial"))
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game.diners_inicial = node["diners_inicial"].get_value<int>();
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}
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return true;
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} catch (const fkyaml::exception& e) {
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std::cerr << "Error parsing YAML debug: " << e.what() << '\n';
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return saveDebugToFile();
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}
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}
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void applyAudio() {
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const float master = audio.enabled ? audio.volume : 0.0F;
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JA_EnableMusic(audio.music_enabled);
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@@ -138,16 +198,6 @@ namespace Options {
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if (!yaml.contains("game")) return;
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const auto& node = yaml["game"];
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if (node.contains("habitacio_inicial"))
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game.habitacio_inicial = node["habitacio_inicial"].get_value<int>();
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if (node.contains("piramide_inicial"))
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game.piramide_inicial = node["piramide_inicial"].get_value<int>();
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if (node.contains("vides"))
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game.vides = node["vides"].get_value<int>();
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if (node.contains("diamants_inicial"))
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game.diamants_inicial = node["diamants_inicial"].get_value<int>();
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if (node.contains("diners_inicial"))
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game.diners_inicial = node["diners_inicial"].get_value<int>();
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if (node.contains("use_new_logo"))
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game.use_new_logo = node["use_new_logo"].get_value<bool>();
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if (node.contains("show_title_credits"))
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@@ -279,11 +329,6 @@ namespace Options {
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// GAME
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file << "# GAME\n";
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file << "game:\n";
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file << " habitacio_inicial: " << game.habitacio_inicial << "\n";
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file << " piramide_inicial: " << game.piramide_inicial << "\n";
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file << " vides: " << game.vides << "\n";
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file << " diamants_inicial: " << game.diamants_inicial << "\n";
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file << " diners_inicial: " << game.diners_inicial << "\n";
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file << " use_new_logo: " << (game.use_new_logo ? "true" : "false") << "\n";
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file << " show_title_credits: " << (game.show_title_credits ? "true" : "false") << "\n";
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file << "\n";
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@@ -141,11 +141,21 @@ namespace Options {
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inline std::string crtpi_file_path{};
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inline int current_crtpi_preset{0};
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inline std::string debug_file_path{};
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// --- API ---
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void setConfigFile(const std::string& path);
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auto loadFromFile() -> bool;
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auto saveToFile() -> bool;
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// debug.yaml: estat inicial de gameplay per a tests ràpids
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// (`habitacio_inicial`, `piramide_inicial`, `vides`, `diamants_inicial`,
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// `diners_inicial`). Només es carrega/desa en builds de debug; en release
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// els camps queden als seus defaults.
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void setDebugFile(const std::string& path);
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auto loadDebugFromFile() -> bool;
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auto saveDebugToFile() -> bool;
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void setPostFXFile(const std::string& path);
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auto loadPostFXFromFile() -> bool;
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@@ -57,6 +57,13 @@ SDL_AppResult SDL_AppInit(void** /*appstate*/, int /*argc*/, char* /*argv*/[]) {
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Options::setConfigFile(std::string(file_getconfigfolder()) + "config.yaml");
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Options::loadFromFile();
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#ifndef NDEBUG
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// debug.yaml: estat inicial de gameplay per a tests ràpids,
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// només en builds de debug.
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Options::setDebugFile(std::string(file_getconfigfolder()) + "debug.yaml");
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Options::loadDebugFromFile();
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#endif
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#ifdef __EMSCRIPTEN__
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// MEMFS no persistix entre recàrregues: força valors sensats per a web.
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Options::window.fullscreen = false;
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@@ -112,6 +119,9 @@ void SDL_AppQuit(void* /*appstate*/, SDL_AppResult /*result*/) {
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Director::get()->teardown();
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Options::saveToFile();
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#ifndef NDEBUG
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Options::saveDebugToFile();
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#endif
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Director::destroy();
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Menu::destroy();
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@@ -18,7 +18,14 @@ struct CocheFrame {
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};
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constexpr CocheFrame COCHE_FRAMES[8] = {
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{214, 152}, {214, 104}, {214, 56}, {214, 104}, {214, 152}, {214, 8}, {108, 152}, {214, 8},
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{214, 152},
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{214, 104},
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{214, 56},
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{214, 104},
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{214, 152},
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{214, 8},
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{108, 152},
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{214, 8},
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};
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constexpr int CONTADOR_MAX = 3100; // ~62 s de crèdits a 20 ms/tick
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@@ -72,19 +72,16 @@ void IntroNewLogoScene::render() {
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case Phase::Revealing: {
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JD8_ClearScreen(0);
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JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y,
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LETTER_WIDTHS[reveal_letter_], LOGO_HEIGHT);
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JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[reveal_letter_], LOGO_HEIGHT);
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if (reveal_cursor_visible_) {
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JD8_Blit(CURSOR_X[reveal_letter_], CURSOR_Y, cursor_surf_,
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0, 0, CURSOR_W, CURSOR_H);
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JD8_Blit(CURSOR_X[reveal_letter_], CURSOR_Y, cursor_surf_, 0, 0, CURSOR_W, CURSOR_H);
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}
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break;
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}
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case Phase::FullLogoFlash:
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JD8_ClearScreen(0);
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JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y,
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LETTER_WIDTHS[8], LOGO_HEIGHT);
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JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[8], LOGO_HEIGHT);
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JD8_Blit(CURSOR_X[8], CURSOR_Y, cursor_surf_, 0, 0, CURSOR_W, CURSOR_H);
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break;
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@@ -93,8 +90,7 @@ void IntroNewLogoScene::render() {
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// Logo complet sense cursor — els pixels del cursor
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// ciclarien de color durant el cicle de paleta.
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JD8_ClearScreen(0);
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JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y,
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LETTER_WIDTHS[8], LOGO_HEIGHT);
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JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[8], LOGO_HEIGHT);
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break;
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case Phase::Sprites:
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@@ -22,11 +22,24 @@ constexpr Uint16 fr1[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 18
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constexpr Uint16 fr2[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180}; // camina esquerra (y=15)
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constexpr Uint16 fr3[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150}; // trau mapa dreta (y=30)
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constexpr Uint16 fr4[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150}; // trau mapa esquerra (y=45)
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constexpr Uint16 fr5[] = {165, 180, 195, 210, 225, 240, 255, 270, 285, 300,
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300, 285, 270, 255, 240, 225, 210, 195, 180, 165}; // bot de susto (y=45, mirror)
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constexpr Uint16 fr5[] = {165, 180, 195, 210, 225, 240, 255, 270, 285, 300, 300, 285, 270, 255, 240, 225, 210, 195, 180, 165}; // bot de susto (y=45, mirror)
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constexpr Uint16 fr6[] = {0, 15, 30, 45, 60, 75, 90, 105}; // momia (y=60)
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constexpr Uint16 fr7[] = {75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255, 270, // paper (y=75, idx 0..13)
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0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210}; // sombra (y=105, idx 14..28)
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0,
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15,
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30,
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45,
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60,
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75,
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90,
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105,
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120,
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135,
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150,
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165,
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180,
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195,
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210}; // sombra (y=105, idx 14..28)
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constexpr Uint16 fr8[] = {15, 30, 45, 60}; // pedra (y=75)
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constexpr Uint16 fr9[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225}; // prota ball (y=120)
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constexpr Uint16 fr10[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225}; // momia ball (y=135)
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@@ -266,18 +279,24 @@ constexpr SpritePhase variant_2[] = {
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const SpritePhase* variant_table(int variant) {
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switch (variant) {
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case 0: return variant_0;
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case 1: return variant_1;
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case 2: return variant_2;
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case 0:
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return variant_0;
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case 1:
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return variant_1;
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case 2:
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return variant_2;
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}
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return variant_0;
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}
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int variant_length(int variant) {
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switch (variant) {
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case 0: return sizeof(variant_0) / sizeof(variant_0[0]);
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case 1: return sizeof(variant_1) / sizeof(variant_1[0]);
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case 2: return sizeof(variant_2) / sizeof(variant_2[0]);
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case 0:
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return sizeof(variant_0) / sizeof(variant_0[0]);
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case 1:
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return sizeof(variant_1) / sizeof(variant_1[0]);
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case 2:
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return sizeof(variant_2) / sizeof(variant_2[0]);
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}
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return 0;
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}
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@@ -14,7 +14,8 @@ void playMusic(const char* filename, int loop) {
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// JA_LoadMusic fa una còpia interna del OGG comprimit (via SDL_malloc)
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// per a stb_vorbis. El `buffer` local es destruirà en sortir d'àmbit.
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JA_PlayMusic(JA_LoadMusic(buffer.data(),
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static_cast<Uint32>(buffer.size()), filename),
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static_cast<Uint32>(buffer.size()),
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filename),
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loop);
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}
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@@ -118,8 +118,7 @@ void SlidesScene::tick(int delta_ms) {
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const int slide_idx = (phase_ == Phase::Slide1Enter ? 0
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: phase_ == Phase::Slide2Enter ? 1
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: 2);
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const float t = std::min(1.0f, static_cast<float>(phase_acc_ms_) /
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static_cast<float>(SCROLL_MS));
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const float t = std::min(1.0f, static_cast<float>(phase_acc_ms_) / static_cast<float>(SCROLL_MS));
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const float eased = Easing::outCubic(t);
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const int pos_x = Easing::lerpInt(SLIDE_START_X[slide_idx], 0, eased);
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drawSlide(slide_idx, pos_x);
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@@ -127,9 +126,12 @@ void SlidesScene::tick(int delta_ms) {
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if (phase_acc_ms_ >= SCROLL_MS) {
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// Garanteix posició final exacta (pos_x=0).
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drawSlide(slide_idx, 0);
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if (phase_ == Phase::Slide1Enter) phase_ = Phase::Slide1Hold;
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else if (phase_ == Phase::Slide2Enter) phase_ = Phase::Slide2Hold;
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else phase_ = Phase::Slide3Hold;
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if (phase_ == Phase::Slide1Enter)
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phase_ = Phase::Slide1Hold;
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else if (phase_ == Phase::Slide2Enter)
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phase_ = Phase::Slide2Hold;
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else
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phase_ = Phase::Slide3Hold;
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phase_acc_ms_ = 0;
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}
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break;
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@@ -140,8 +142,10 @@ void SlidesScene::tick(int delta_ms) {
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phase_acc_ms_ += delta_ms;
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if (phase_acc_ms_ >= HOLD_MS) {
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fade_.startFadeOut();
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if (phase_ == Phase::Slide1Hold) phase_ = Phase::FadeOut1;
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else phase_ = Phase::FadeOut2;
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if (phase_ == Phase::Slide1Hold)
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phase_ = Phase::FadeOut1;
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else
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phase_ = Phase::FadeOut2;
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phase_acc_ms_ = 0;
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}
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break;
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@@ -159,8 +163,10 @@ void SlidesScene::tick(int delta_ms) {
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if (fade_.done()) {
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restorePalette();
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JD8_ClearScreen(BG_COLOR_INDEX);
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if (phase_ == Phase::FadeOut1) phase_ = Phase::Slide2Enter;
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else phase_ = Phase::Slide3Enter;
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if (phase_ == Phase::FadeOut1)
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phase_ = Phase::Slide2Enter;
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else
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phase_ = Phase::Slide3Enter;
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phase_acc_ms_ = 0;
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}
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break;
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@@ -15,8 +15,7 @@ class SpriteMover {
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SpriteMover() = default;
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// Arrenca un moviment nou. Si ja n'hi havia un en curs, es descarta.
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void moveTo(int x0, int y0, int x1, int y1, int duration_ms,
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EaseFn ease = Easing::linear);
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void moveTo(int x0, int y0, int x1, int y1, int duration_ms, EaseFn ease = Easing::linear);
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// Posicionament immediat (útil per a "teleportar" entre moviments).
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void setPosition(int x, int y);
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