clang-format

mogudes coses de config.yaml a debug.yaml
This commit is contained in:
2026-04-16 16:46:18 +02:00
parent 0cd09f6d28
commit fe41919e1e
44 changed files with 2258 additions and 2162 deletions

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@@ -226,7 +226,9 @@ inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
int error = 0;
music->vorbis = stb_vorbis_open_memory(music->ogg_data.data(),
static_cast<int>(length), &error, nullptr);
static_cast<int>(length),
&error,
nullptr);
if (!music->vorbis) {
SDL_Log("JA_LoadMusic: stb_vorbis_open_memory failed (error %d)", error);
delete music;

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@@ -51,7 +51,8 @@ void ModuleGame::onEnter() {
strcmp(music, current_music) != 0) {
auto buffer = ResourceHelper::loadFile(music);
JA_PlayMusic(JA_LoadMusic(buffer.data(),
static_cast<Uint32>(buffer.size()), music));
static_cast<Uint32>(buffer.size()),
music));
}
// Arranca el fade-in tick-based. El `PaletteFade` avança un pas (de

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@@ -16,6 +16,66 @@ namespace Options {
config_file_path = path;
}
void setDebugFile(const std::string& path) {
debug_file_path = path;
}
auto saveDebugToFile() -> bool {
std::ofstream file(debug_file_path);
if (!file.is_open()) {
std::cerr << "Error: Unable to open file " << debug_file_path << " for writing\n";
return false;
}
std::cout << "Writing debug file: " << debug_file_path << '\n';
file << "# Aventures En Egipte - Debug Configuration File\n";
file << "#\n";
file << "# Loaded only in debug builds. Override gameplay starting state for testing.\n";
file << "\n";
file << "game:\n";
file << " habitacio_inicial: " << game.habitacio_inicial << "\n";
file << " piramide_inicial: " << game.piramide_inicial << "\n";
file << " vides: " << game.vides << "\n";
file << " diamants_inicial: " << game.diamants_inicial << "\n";
file << " diners_inicial: " << game.diners_inicial << "\n";
return true;
}
auto loadDebugFromFile() -> bool {
std::ifstream file(debug_file_path);
if (!file.good()) {
std::cout << "Debug file not found, creating default: " << debug_file_path << '\n';
return saveDebugToFile();
}
std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
file.close();
try {
std::cout << "Reading debug file: " << debug_file_path << '\n';
auto yaml = fkyaml::node::deserialize(content);
if (yaml.contains("game")) {
const auto& node = yaml["game"];
if (node.contains("habitacio_inicial"))
game.habitacio_inicial = node["habitacio_inicial"].get_value<int>();
if (node.contains("piramide_inicial"))
game.piramide_inicial = node["piramide_inicial"].get_value<int>();
if (node.contains("vides"))
game.vides = node["vides"].get_value<int>();
if (node.contains("diamants_inicial"))
game.diamants_inicial = node["diamants_inicial"].get_value<int>();
if (node.contains("diners_inicial"))
game.diners_inicial = node["diners_inicial"].get_value<int>();
}
return true;
} catch (const fkyaml::exception& e) {
std::cerr << "Error parsing YAML debug: " << e.what() << '\n';
return saveDebugToFile();
}
}
void applyAudio() {
const float master = audio.enabled ? audio.volume : 0.0F;
JA_EnableMusic(audio.music_enabled);
@@ -138,16 +198,6 @@ namespace Options {
if (!yaml.contains("game")) return;
const auto& node = yaml["game"];
if (node.contains("habitacio_inicial"))
game.habitacio_inicial = node["habitacio_inicial"].get_value<int>();
if (node.contains("piramide_inicial"))
game.piramide_inicial = node["piramide_inicial"].get_value<int>();
if (node.contains("vides"))
game.vides = node["vides"].get_value<int>();
if (node.contains("diamants_inicial"))
game.diamants_inicial = node["diamants_inicial"].get_value<int>();
if (node.contains("diners_inicial"))
game.diners_inicial = node["diners_inicial"].get_value<int>();
if (node.contains("use_new_logo"))
game.use_new_logo = node["use_new_logo"].get_value<bool>();
if (node.contains("show_title_credits"))
@@ -279,11 +329,6 @@ namespace Options {
// GAME
file << "# GAME\n";
file << "game:\n";
file << " habitacio_inicial: " << game.habitacio_inicial << "\n";
file << " piramide_inicial: " << game.piramide_inicial << "\n";
file << " vides: " << game.vides << "\n";
file << " diamants_inicial: " << game.diamants_inicial << "\n";
file << " diners_inicial: " << game.diners_inicial << "\n";
file << " use_new_logo: " << (game.use_new_logo ? "true" : "false") << "\n";
file << " show_title_credits: " << (game.show_title_credits ? "true" : "false") << "\n";
file << "\n";

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@@ -141,11 +141,21 @@ namespace Options {
inline std::string crtpi_file_path{};
inline int current_crtpi_preset{0};
inline std::string debug_file_path{};
// --- API ---
void setConfigFile(const std::string& path);
auto loadFromFile() -> bool;
auto saveToFile() -> bool;
// debug.yaml: estat inicial de gameplay per a tests ràpids
// (`habitacio_inicial`, `piramide_inicial`, `vides`, `diamants_inicial`,
// `diners_inicial`). Només es carrega/desa en builds de debug; en release
// els camps queden als seus defaults.
void setDebugFile(const std::string& path);
auto loadDebugFromFile() -> bool;
auto saveDebugToFile() -> bool;
void setPostFXFile(const std::string& path);
auto loadPostFXFromFile() -> bool;

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@@ -57,6 +57,13 @@ SDL_AppResult SDL_AppInit(void** /*appstate*/, int /*argc*/, char* /*argv*/[]) {
Options::setConfigFile(std::string(file_getconfigfolder()) + "config.yaml");
Options::loadFromFile();
#ifndef NDEBUG
// debug.yaml: estat inicial de gameplay per a tests ràpids,
// només en builds de debug.
Options::setDebugFile(std::string(file_getconfigfolder()) + "debug.yaml");
Options::loadDebugFromFile();
#endif
#ifdef __EMSCRIPTEN__
// MEMFS no persistix entre recàrregues: força valors sensats per a web.
Options::window.fullscreen = false;
@@ -112,6 +119,9 @@ void SDL_AppQuit(void* /*appstate*/, SDL_AppResult /*result*/) {
Director::get()->teardown();
Options::saveToFile();
#ifndef NDEBUG
Options::saveDebugToFile();
#endif
Director::destroy();
Menu::destroy();

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@@ -18,7 +18,14 @@ struct CocheFrame {
};
constexpr CocheFrame COCHE_FRAMES[8] = {
{214, 152}, {214, 104}, {214, 56}, {214, 104}, {214, 152}, {214, 8}, {108, 152}, {214, 8},
{214, 152},
{214, 104},
{214, 56},
{214, 104},
{214, 152},
{214, 8},
{108, 152},
{214, 8},
};
constexpr int CONTADOR_MAX = 3100; // ~62 s de crèdits a 20 ms/tick

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@@ -72,19 +72,16 @@ void IntroNewLogoScene::render() {
case Phase::Revealing: {
JD8_ClearScreen(0);
JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y,
LETTER_WIDTHS[reveal_letter_], LOGO_HEIGHT);
JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[reveal_letter_], LOGO_HEIGHT);
if (reveal_cursor_visible_) {
JD8_Blit(CURSOR_X[reveal_letter_], CURSOR_Y, cursor_surf_,
0, 0, CURSOR_W, CURSOR_H);
JD8_Blit(CURSOR_X[reveal_letter_], CURSOR_Y, cursor_surf_, 0, 0, CURSOR_W, CURSOR_H);
}
break;
}
case Phase::FullLogoFlash:
JD8_ClearScreen(0);
JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y,
LETTER_WIDTHS[8], LOGO_HEIGHT);
JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[8], LOGO_HEIGHT);
JD8_Blit(CURSOR_X[8], CURSOR_Y, cursor_surf_, 0, 0, CURSOR_W, CURSOR_H);
break;
@@ -93,8 +90,7 @@ void IntroNewLogoScene::render() {
// Logo complet sense cursor — els pixels del cursor
// ciclarien de color durant el cicle de paleta.
JD8_ClearScreen(0);
JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y,
LETTER_WIDTHS[8], LOGO_HEIGHT);
JD8_Blit(LOGO_SRC_X, LOGO_DST_Y, gfx_, LOGO_SRC_X, LOGO_SRC_Y, LETTER_WIDTHS[8], LOGO_HEIGHT);
break;
case Phase::Sprites:

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@@ -22,11 +22,24 @@ constexpr Uint16 fr1[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 18
constexpr Uint16 fr2[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180}; // camina esquerra (y=15)
constexpr Uint16 fr3[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150}; // trau mapa dreta (y=30)
constexpr Uint16 fr4[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150}; // trau mapa esquerra (y=45)
constexpr Uint16 fr5[] = {165, 180, 195, 210, 225, 240, 255, 270, 285, 300,
300, 285, 270, 255, 240, 225, 210, 195, 180, 165}; // bot de susto (y=45, mirror)
constexpr Uint16 fr5[] = {165, 180, 195, 210, 225, 240, 255, 270, 285, 300, 300, 285, 270, 255, 240, 225, 210, 195, 180, 165}; // bot de susto (y=45, mirror)
constexpr Uint16 fr6[] = {0, 15, 30, 45, 60, 75, 90, 105}; // momia (y=60)
constexpr Uint16 fr7[] = {75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255, 270, // paper (y=75, idx 0..13)
0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210}; // sombra (y=105, idx 14..28)
0,
15,
30,
45,
60,
75,
90,
105,
120,
135,
150,
165,
180,
195,
210}; // sombra (y=105, idx 14..28)
constexpr Uint16 fr8[] = {15, 30, 45, 60}; // pedra (y=75)
constexpr Uint16 fr9[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225}; // prota ball (y=120)
constexpr Uint16 fr10[] = {0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225}; // momia ball (y=135)
@@ -266,18 +279,24 @@ constexpr SpritePhase variant_2[] = {
const SpritePhase* variant_table(int variant) {
switch (variant) {
case 0: return variant_0;
case 1: return variant_1;
case 2: return variant_2;
case 0:
return variant_0;
case 1:
return variant_1;
case 2:
return variant_2;
}
return variant_0;
}
int variant_length(int variant) {
switch (variant) {
case 0: return sizeof(variant_0) / sizeof(variant_0[0]);
case 1: return sizeof(variant_1) / sizeof(variant_1[0]);
case 2: return sizeof(variant_2) / sizeof(variant_2[0]);
case 0:
return sizeof(variant_0) / sizeof(variant_0[0]);
case 1:
return sizeof(variant_1) / sizeof(variant_1[0]);
case 2:
return sizeof(variant_2) / sizeof(variant_2[0]);
}
return 0;
}

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@@ -14,7 +14,8 @@ void playMusic(const char* filename, int loop) {
// JA_LoadMusic fa una còpia interna del OGG comprimit (via SDL_malloc)
// per a stb_vorbis. El `buffer` local es destruirà en sortir d'àmbit.
JA_PlayMusic(JA_LoadMusic(buffer.data(),
static_cast<Uint32>(buffer.size()), filename),
static_cast<Uint32>(buffer.size()),
filename),
loop);
}

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@@ -118,8 +118,7 @@ void SlidesScene::tick(int delta_ms) {
const int slide_idx = (phase_ == Phase::Slide1Enter ? 0
: phase_ == Phase::Slide2Enter ? 1
: 2);
const float t = std::min(1.0f, static_cast<float>(phase_acc_ms_) /
static_cast<float>(SCROLL_MS));
const float t = std::min(1.0f, static_cast<float>(phase_acc_ms_) / static_cast<float>(SCROLL_MS));
const float eased = Easing::outCubic(t);
const int pos_x = Easing::lerpInt(SLIDE_START_X[slide_idx], 0, eased);
drawSlide(slide_idx, pos_x);
@@ -127,9 +126,12 @@ void SlidesScene::tick(int delta_ms) {
if (phase_acc_ms_ >= SCROLL_MS) {
// Garanteix posició final exacta (pos_x=0).
drawSlide(slide_idx, 0);
if (phase_ == Phase::Slide1Enter) phase_ = Phase::Slide1Hold;
else if (phase_ == Phase::Slide2Enter) phase_ = Phase::Slide2Hold;
else phase_ = Phase::Slide3Hold;
if (phase_ == Phase::Slide1Enter)
phase_ = Phase::Slide1Hold;
else if (phase_ == Phase::Slide2Enter)
phase_ = Phase::Slide2Hold;
else
phase_ = Phase::Slide3Hold;
phase_acc_ms_ = 0;
}
break;
@@ -140,8 +142,10 @@ void SlidesScene::tick(int delta_ms) {
phase_acc_ms_ += delta_ms;
if (phase_acc_ms_ >= HOLD_MS) {
fade_.startFadeOut();
if (phase_ == Phase::Slide1Hold) phase_ = Phase::FadeOut1;
else phase_ = Phase::FadeOut2;
if (phase_ == Phase::Slide1Hold)
phase_ = Phase::FadeOut1;
else
phase_ = Phase::FadeOut2;
phase_acc_ms_ = 0;
}
break;
@@ -159,8 +163,10 @@ void SlidesScene::tick(int delta_ms) {
if (fade_.done()) {
restorePalette();
JD8_ClearScreen(BG_COLOR_INDEX);
if (phase_ == Phase::FadeOut1) phase_ = Phase::Slide2Enter;
else phase_ = Phase::Slide3Enter;
if (phase_ == Phase::FadeOut1)
phase_ = Phase::Slide2Enter;
else
phase_ = Phase::Slide3Enter;
phase_acc_ms_ = 0;
}
break;

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@@ -15,8 +15,7 @@ class SpriteMover {
SpriteMover() = default;
// Arrenca un moviment nou. Si ja n'hi havia un en curs, es descarta.
void moveTo(int x0, int y0, int x1, int y1, int duration_ms,
EaseFn ease = Easing::linear);
void moveTo(int x0, int y0, int x1, int y1, int duration_ms, EaseFn ease = Easing::linear);
// Posicionament immediat (útil per a "teleportar" entre moviments).
void setPosition(int x, int y);