treballant en el overlay, el text i les notificacions

This commit is contained in:
2026-04-04 18:11:04 +02:00
parent abb23071b5
commit fe8e5d661e
38 changed files with 738 additions and 105 deletions

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#ifndef JA_USESDLMIXER
#include "core/jail/jail_audio.hpp"
#include <SDL3/SDL.h>
#include <stdio.h>
#include "external/stb_vorbis.h"
#define JA_MAX_SIMULTANEOUS_CHANNELS 5
struct JA_Sound_t {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{NULL};
};
struct JA_Channel_t {
JA_Sound_t *sound{nullptr};
int pos{0};
int times{0};
SDL_AudioStream *stream{nullptr};
JA_Channel_state state{JA_CHANNEL_FREE};
};
struct JA_Music_t {
SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
Uint32 length{0};
Uint8 *buffer{nullptr};
char *filename{nullptr};
int pos{0};
int times{0};
SDL_AudioStream *stream{nullptr};
JA_Music_state state{JA_MUSIC_INVALID};
};
JA_Music_t *current_music{nullptr};
JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
float JA_musicVolume{1.0f};
float JA_soundVolume{0.5f};
bool JA_musicEnabled{true};
bool JA_soundEnabled{true};
SDL_AudioDeviceID sdlAudioDevice{0};
SDL_TimerID JA_timerID{0};
bool fading = false;
int fade_start_time;
int fade_duration;
int fade_initial_volume;
/*
void audioCallback(void * userdata, uint8_t * stream, int len) {
SDL_memset(stream, 0, len);
if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
const int size = SDL_min(len, current_music->samples*2-current_music->pos);
SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
current_music->pos += size/2;
if (size < len) {
if (current_music->times != 0) {
SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
current_music->pos = (len-size)/2;
if (current_music->times > 0) current_music->times--;
} else {
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
}
}
}
// Mixar els channels mi amol
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING) {
const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
channels[i].pos += size;
if (size < len) {
if (channels[i].times != 0) {
SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
channels[i].pos = len-size;
if (channels[i].times > 0) channels[i].times--;
} else {
JA_StopChannel(i);
}
}
}
}
}
*/
Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval) {
if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
if (fading) {
int time = SDL_GetTicks();
if (time > (fade_start_time + fade_duration)) {
fading = false;
JA_StopMusic();
return 30;
} else {
const int time_passed = time - fade_start_time;
const float percent = (float)time_passed / (float)fade_duration;
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
}
}
if (current_music->times != 0) {
if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length / 2)) {
SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
}
if (current_music->times > 0) current_music->times--;
} else {
if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
}
}
if (JA_soundEnabled) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
if (channels[i].state == JA_CHANNEL_PLAYING) {
if (channels[i].times != 0) {
if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length / 2)) {
SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
if (channels[i].times > 0) channels[i].times--;
}
} else {
if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
}
}
}
return 30;
}
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
#ifdef DEBUG
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
#endif
SDL_Log("Iniciant JailAudio...");
JA_audioSpec = {format, num_channels, freq};
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
SDL_Log((sdlAudioDevice == 0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
// SDL_PauseAudioDevice(sdlAudioDevice);
JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
}
void JA_Quit() {
if (JA_timerID) SDL_RemoveTimer(JA_timerID);
if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
sdlAudioDevice = 0;
}
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename) {
JA_Music_t *music = new JA_Music_t();
int chan, samplerate;
short *output;
music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
music->spec.channels = chan;
music->spec.freq = samplerate;
music->spec.format = SDL_AUDIO_S16;
music->buffer = (Uint8 *)SDL_malloc(music->length);
SDL_memcpy(music->buffer, output, music->length);
free(output);
music->pos = 0;
music->state = JA_MUSIC_STOPPED;
if (filename) {
music->filename = (char *)malloc(strlen(filename) + 1);
strcpy(music->filename, filename);
}
return music;
}
JA_Music_t *JA_LoadMusic(const char *filename) {
// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
FILE *f = fopen(filename, "rb");
fseek(f, 0, SEEK_END);
long fsize = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
if (fread(buffer, fsize, 1, f) != 1) return NULL;
fclose(f);
JA_Music_t *music = JA_LoadMusic(buffer, fsize, filename);
free(buffer);
return music;
}
void JA_PlayMusic(JA_Music_t *music, const int loop) {
if (!JA_musicEnabled) return;
JA_StopMusic();
current_music = music;
current_music->pos = 0;
current_music->state = JA_MUSIC_PLAYING;
current_music->times = loop;
current_music->stream = SDL_CreateAudioStream(&current_music->spec, &JA_audioSpec);
if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
// SDL_ResumeAudioStreamDevice(current_music->stream);
}
char *JA_GetMusicFilename(JA_Music_t *music) {
if (!music) music = current_music;
return music->filename;
}
void JA_PauseMusic() {
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PAUSED;
// SDL_PauseAudioStreamDevice(current_music->stream);
SDL_UnbindAudioStream(current_music->stream);
}
void JA_ResumeMusic() {
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->state = JA_MUSIC_PLAYING;
// SDL_ResumeAudioStreamDevice(current_music->stream);
SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
}
void JA_StopMusic() {
if (!JA_musicEnabled) return;
if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
current_music->pos = 0;
current_music->state = JA_MUSIC_STOPPED;
// SDL_PauseAudioStreamDevice(current_music->stream);
SDL_DestroyAudioStream(current_music->stream);
current_music->stream = nullptr;
free(current_music->filename);
current_music->filename = nullptr;
}
void JA_FadeOutMusic(const int milliseconds) {
if (!JA_musicEnabled) return;
if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
fading = true;
fade_start_time = SDL_GetTicks();
fade_duration = milliseconds;
fade_initial_volume = JA_musicVolume;
}
JA_Music_state JA_GetMusicState() {
if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
if (!current_music) return JA_MUSIC_INVALID;
return current_music->state;
}
void JA_DeleteMusic(JA_Music_t *music) {
if (current_music == music) current_music = nullptr;
SDL_free(music->buffer);
if (music->stream) SDL_DestroyAudioStream(music->stream);
delete music;
}
float JA_SetMusicVolume(float volume) {
JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
return JA_musicVolume;
}
void JA_SetMusicPosition(float value) {
if (!current_music) return;
current_music->pos = value * current_music->spec.freq;
}
float JA_GetMusicPosition() {
if (!current_music) return 0;
return float(current_music->pos) / float(current_music->spec.freq);
}
void JA_EnableMusic(const bool value) {
if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic();
JA_musicEnabled = value;
}
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length) {
JA_Sound_t *sound = new JA_Sound_t();
sound->buffer = buffer;
sound->length = length;
return sound;
}
JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
JA_Sound_t *JA_LoadSound(const char *filename) {
JA_Sound_t *sound = new JA_Sound_t();
SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
return sound;
}
int JA_PlaySound(JA_Sound_t *sound, const int loop) {
if (!JA_soundEnabled) return -1;
int channel = 0;
while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
JA_StopChannel(channel);
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel;
}
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop) {
if (!JA_soundEnabled) return -1;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
JA_StopChannel(channel);
channels[channel].sound = sound;
channels[channel].times = loop;
channels[channel].pos = 0;
channels[channel].state = JA_CHANNEL_PLAYING;
channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
return channel;
}
void JA_DeleteSound(JA_Sound_t *sound) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].sound == sound) JA_StopChannel(i);
}
SDL_free(sound->buffer);
delete sound;
}
void JA_PauseChannel(const int channel) {
if (!JA_soundEnabled) return;
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PLAYING) {
channels[i].state = JA_CHANNEL_PAUSED;
// SDL_PauseAudioStreamDevice(channels[i].stream);
SDL_UnbindAudioStream(channels[i].stream);
}
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PLAYING) {
channels[channel].state = JA_CHANNEL_PAUSED;
// SDL_PauseAudioStreamDevice(channels[channel].stream);
SDL_UnbindAudioStream(channels[channel].stream);
}
}
}
void JA_ResumeChannel(const int channel) {
if (!JA_soundEnabled) return;
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if (channels[i].state == JA_CHANNEL_PAUSED) {
channels[i].state = JA_CHANNEL_PLAYING;
// SDL_ResumeAudioStreamDevice(channels[i].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
}
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state == JA_CHANNEL_PAUSED) {
channels[channel].state = JA_CHANNEL_PLAYING;
// SDL_ResumeAudioStreamDevice(channels[channel].stream);
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
}
}
}
void JA_StopChannel(const int channel) {
if (!JA_soundEnabled) return;
if (channel == -1) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
channels[i].stream = nullptr;
channels[i].state = JA_CHANNEL_FREE;
channels[i].pos = 0;
channels[i].sound = NULL;
}
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
channels[channel].stream = nullptr;
channels[channel].state = JA_CHANNEL_FREE;
channels[channel].pos = 0;
channels[channel].sound = NULL;
}
}
JA_Channel_state JA_GetChannelState(const int channel) {
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
return channels[channel].state;
}
float JA_SetSoundVolume(float volume) {
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
return JA_soundVolume;
}
void JA_EnableSound(const bool value) {
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
}
JA_soundEnabled = value;
}
float JA_SetVolume(float volume) {
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
return JA_musicVolume;
}
#endif

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#pragma once
#include <SDL3/SDL.h>
enum JA_Channel_state { JA_CHANNEL_INVALID,
JA_CHANNEL_FREE,
JA_CHANNEL_PLAYING,
JA_CHANNEL_PAUSED,
JA_SOUND_DISABLED };
enum JA_Music_state { JA_MUSIC_INVALID,
JA_MUSIC_PLAYING,
JA_MUSIC_PAUSED,
JA_MUSIC_STOPPED,
JA_MUSIC_DISABLED };
struct JA_Sound_t;
struct JA_Music_t;
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
void JA_Quit();
JA_Music_t *JA_LoadMusic(const char *filename);
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename = nullptr);
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
void JA_PauseMusic();
void JA_ResumeMusic();
void JA_StopMusic();
void JA_FadeOutMusic(const int milliseconds);
JA_Music_state JA_GetMusicState();
void JA_DeleteMusic(JA_Music_t *music);
float JA_SetMusicVolume(float volume);
void JA_SetMusicPosition(float value);
float JA_GetMusicPosition();
void JA_EnableMusic(const bool value);
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
JA_Sound_t *JA_LoadSound(const char *filename);
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
void JA_PauseChannel(const int channel);
void JA_ResumeChannel(const int channel);
void JA_StopChannel(const int channel);
JA_Channel_state JA_GetChannelState(const int channel);
void JA_DeleteSound(JA_Sound_t *sound);
float JA_SetSoundVolume(float volume);
void JA_EnableSound(const bool value);
float JA_SetVolume(float volume);

217
source/core/jail/jdraw8.cpp Normal file
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#include "core/jail/jdraw8.hpp"
#include <fstream>
#include "core/jail/jfile.hpp"
#include "core/rendering/screen.hpp"
#include "external/gif.h"
JD8_Surface screen = NULL;
JD8_Palette main_palette = NULL;
Uint32 *pixel_data = NULL;
void JD8_Init() {
screen = (JD8_Surface)calloc(1, 64000);
main_palette = (JD8_Palette)calloc(1, 768);
pixel_data = (Uint32 *)calloc(1, 320 * 200 * 4);
}
void JD8_Quit() {
if (screen != NULL) free(screen);
if (main_palette != NULL) free(main_palette);
if (pixel_data != NULL) free(pixel_data);
}
void JD8_ClearScreen(Uint8 color) {
memset(screen, color, 64000);
}
JD8_Surface JD8_NewSurface() {
JD8_Surface surface = (JD8_Surface)malloc(64000);
memset(surface, 0, 64000);
return surface;
}
JD8_Surface JD8_LoadSurface(const char *file) {
int filesize = 0;
char *buffer = file_getfilebuffer(file, filesize);
unsigned short w, h;
Uint8 *pixels = LoadGif((unsigned char *)buffer, &w, &h);
free(buffer);
if (pixels == NULL) {
printf("Unable to load bitmap: %s\n", SDL_GetError());
exit(1);
}
JD8_Surface image = JD8_NewSurface();
memcpy(image, pixels, 64000);
free(pixels);
return image;
}
JD8_Palette JD8_LoadPalette(const char *file) {
int filesize = 0;
char *buffer = NULL;
buffer = file_getfilebuffer(file, filesize);
JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char *)buffer);
return palette;
}
void JD8_SetScreenPalette(JD8_Palette palette) {
if (main_palette == palette) return;
if (main_palette != NULL) free(main_palette);
main_palette = palette;
}
void JD8_FillSquare(int ini, int height, Uint8 color) {
const int offset = ini * 320;
const int size = height * 320;
memset(&screen[offset], color, size);
}
void JD8_Blit(JD8_Surface surface) {
memcpy(screen, surface, 64000);
}
void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int i = 0; i < sh; i++) {
memcpy(&screen[dst_pointer], &surface[src_pointer], sw);
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int i = 0; i < sh; i++) {
memcpy(&dest[dst_pointer], &surface[src_pointer], sw);
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey) screen[dst_pointer + i] = surface[src_pointer + i];
}
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey && (x + i >= 0) && (y + j >= 0) && (x + i < 320) && (y + j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
}
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
int dst_pointer = y * 320;
for (int j = sy; j < sy + sh; j++) {
for (int i = 0; i < 320; i++) {
int x = (i + sx) % 320;
if (surface[x + j * 320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
dst_pointer++;
}
}
}
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
int src_pointer = sx + (sy * 320);
int dst_pointer = x + (y * 320);
for (int j = 0; j < sh; j++) {
for (int i = 0; i < sw; i++) {
if (surface[src_pointer + i] != colorkey) dest[dst_pointer + i] = surface[src_pointer + i];
}
src_pointer += 320;
dst_pointer += 320;
}
}
void JD8_Flip() {
for (int x = 0; x < 320; x++) {
for (int y = 0; y < 200; y++) {
Uint32 color = 0xFF000000 + main_palette[screen[x + (y * 320)]].r + (main_palette[screen[x + (y * 320)]].g << 8) + (main_palette[screen[x + (y * 320)]].b << 16);
pixel_data[x + (y * 320)] = color;
}
}
Screen::get()->present(pixel_data);
}
void JD8_FreeSurface(JD8_Surface surface) {
free(surface);
}
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y) {
return surface[x + (y * 320)];
}
void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel) {
surface[x + (y * 320)] = pixel;
}
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b) {
main_palette[index].r = r << 2;
main_palette[index].g = g << 2;
main_palette[index].b = b << 2;
}
void JD8_FadeOut() {
for (int j = 0; j < 32; j++) {
for (int i = 0; i < 256; i++) {
if (main_palette[i].r >= 8)
main_palette[i].r -= 8;
else
main_palette[i].r = 0;
if (main_palette[i].g >= 8)
main_palette[i].g -= 8;
else
main_palette[i].g = 0;
if (main_palette[i].b >= 8)
main_palette[i].b -= 8;
else
main_palette[i].b = 0;
}
JD8_Flip();
}
}
#define MAX(a, b) (a) > (b) ? (a) : (b)
void JD8_FadeToPal(JD8_Palette pal) {
for (int j = 0; j < 32; j++) {
for (int i = 0; i < 256; i++) {
if (main_palette[i].r <= int(pal[i].r) - 8)
main_palette[i].r += 8;
else
main_palette[i].r = pal[i].r;
if (main_palette[i].g <= int(pal[i].g) - 8)
main_palette[i].g += 8;
else
main_palette[i].g = pal[i].g;
if (main_palette[i].b <= int(pal[i].b) - 8)
main_palette[i].b += 8;
else
main_palette[i].b = pal[i].b;
}
JD8_Flip();
}
}

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#pragma once
#include <SDL3/SDL.h>
struct Color {
Uint8 r;
Uint8 g;
Uint8 b;
};
typedef Uint8 *JD8_Surface;
typedef Color *JD8_Palette;
void JD8_Init();
void JD8_Quit();
void JD8_ClearScreen(Uint8 color);
JD8_Surface JD8_NewSurface();
JD8_Surface JD8_LoadSurface(const char *file);
JD8_Palette JD8_LoadPalette(const char *file);
void JD8_SetScreenPalette(JD8_Palette palette);
void JD8_FillSquare(int ini, int height, Uint8 color);
void JD8_Blit(JD8_Surface surface);
void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh);
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest);
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
void JD8_Flip();
void JD8_FreeSurface(JD8_Surface surface);
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y);
void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel);
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b);
void JD8_FadeOut();
void JD8_FadeToPal(JD8_Palette pal);
// JD_Font JD_LoadFont( char *file, int width, int height);
// void JD_DrawText( int x, int y, JD_Font *source, char *text);
// char *JD_GetFPS();

218
source/core/jail/jfile.cpp Normal file
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#include "core/jail/jfile.hpp"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <unistd.h>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
#ifndef _WIN32
#include <pwd.h>
#endif
#define DEFAULT_FILENAME "data.jf2"
#define DEFAULT_FOLDER "data/"
#define CONFIG_FILENAME "config.txt"
struct file_t {
std::string path;
uint32_t size;
uint32_t offset;
};
std::vector<file_t> toc;
/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
struct keyvalue_t {
std::string key, value;
};
char *resource_filename = NULL;
char *resource_folder = NULL;
int file_source = SOURCE_FILE;
char scratch[255];
static std::string config_folder;
std::vector<keyvalue_t> config;
void file_setresourcefilename(const char *str) {
if (resource_filename != NULL) free(resource_filename);
resource_filename = (char *)malloc(strlen(str) + 1);
strcpy(resource_filename, str);
}
void file_setresourcefolder(const char *str) {
if (resource_folder != NULL) free(resource_folder);
resource_folder = (char *)malloc(strlen(str) + 1);
strcpy(resource_folder, str);
}
void file_setsource(const int src) {
file_source = src % 2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
if (src == SOURCE_FOLDER && resource_folder == NULL) file_setresourcefolder(DEFAULT_FOLDER);
}
bool file_getdictionary() {
if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
std::ifstream fi(resource_filename, std::ios::binary);
if (!fi.is_open()) return false;
char header[4];
fi.read(header, 4);
uint32_t num_files, toc_offset;
fi.read((char *)&num_files, 4);
fi.read((char *)&toc_offset, 4);
fi.seekg(toc_offset);
for (uint32_t i = 0; i < num_files; ++i) {
uint32_t file_offset, file_size;
fi.read((char *)&file_offset, 4);
fi.read((char *)&file_size, 4);
uint8_t path_size;
fi.read((char *)&path_size, 1);
char file_name[path_size + 1];
fi.read(file_name, path_size);
file_name[path_size] = 0;
std::string filename = file_name;
toc.push_back({filename, file_size, file_offset});
}
fi.close();
return true;
}
char *file_getfilenamewithfolder(const char *filename) {
strcpy(scratch, resource_folder);
strcat(scratch, filename);
return scratch;
}
FILE *file_getfilepointer(const char *resourcename, int &filesize, const bool binary) {
if (file_source == SOURCE_FILE and toc.size() == 0) {
if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
}
FILE *f;
if (file_source == SOURCE_FILE) {
bool found = false;
uint32_t count = 0;
while (!found && count < toc.size()) {
found = (std::string(resourcename) == toc[count].path);
if (!found) count++;
}
if (!found) {
perror("El recurs no s'ha trobat en l'arxiu de recursos");
exit(1);
}
filesize = toc[count].size;
f = fopen(resource_filename, binary ? "rb" : "r");
if (not f) {
perror("No s'ha pogut obrir l'arxiu de recursos");
exit(1);
}
fseek(f, toc[count].offset, SEEK_SET);
} else {
f = fopen(file_getfilenamewithfolder(resourcename), binary ? "rb" : "r");
fseek(f, 0, SEEK_END);
filesize = ftell(f);
fseek(f, 0, SEEK_SET);
}
return f;
}
char *file_getfilebuffer(const char *resourcename, int &filesize, const bool zero_terminate) {
FILE *f = file_getfilepointer(resourcename, filesize, true);
char *buffer = (char *)malloc(zero_terminate ? filesize : filesize + 1);
fread(buffer, filesize, 1, f);
if (zero_terminate) buffer[filesize] = 0;
fclose(f);
return buffer;
}
// Crea la carpeta del sistema donde guardar datos.
// Acepta rutas con subdirectorios (ej: "jailgames/aee") y crea toda la jerarquía.
void file_setconfigfolder(const char *foldername) {
#ifdef _WIN32
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
#elif __APPLE__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
#elif __linux__
struct passwd *pw = getpwuid(getuid());
const char *homedir = pw->pw_dir;
config_folder = std::string(homedir) + "/.config/" + foldername;
#endif
std::filesystem::create_directories(config_folder);
}
const char *file_getconfigfolder() {
static std::string folder;
folder = config_folder + "/";
return folder.c_str();
}
void file_loadconfigvalues() {
config.clear();
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "r");
if (!f) return;
char line[1024];
while (fgets(line, sizeof(line), f)) {
char *value = strchr(line, '=');
if (value) {
*value = '\0';
value++;
value[strlen(value) - 1] = '\0';
config.push_back({line, value});
}
}
fclose(f);
}
void file_saveconfigvalues() {
std::string config_file = config_folder + "/config.txt";
FILE *f = fopen(config_file.c_str(), "w");
if (f) {
for (auto pair : config) {
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
}
fclose(f);
}
}
const char *file_getconfigvalue(const char *key) {
if (config.empty()) file_loadconfigvalues();
for (auto pair : config) {
if (pair.key == std::string(key)) {
strcpy(scratch, pair.value.c_str());
return scratch;
}
}
return NULL;
}
void file_setconfigvalue(const char *key, const char *value) {
if (config.empty()) file_loadconfigvalues();
for (auto &pair : config) {
if (pair.key == std::string(key)) {
pair.value = value;
file_saveconfigvalues();
return;
}
}
config.push_back({key, value});
file_saveconfigvalues();
return;
}

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#pragma once
#include <stdio.h>
#define SOURCE_FILE 0
#define SOURCE_FOLDER 1
void file_setconfigfolder(const char *foldername);
const char *file_getconfigfolder();
void file_setresourcefilename(const char *str);
void file_setresourcefolder(const char *str);
void file_setsource(const int src);
FILE *file_getfilepointer(const char *resourcename, int &filesize, const bool binary = false);
char *file_getfilebuffer(const char *resourcename, int &filesize, const bool zero_terminate = false);
const char *file_getconfigvalue(const char *key);
void file_setconfigvalue(const char *key, const char *value);

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#include "core/jail/jgame.hpp"
bool eixir = false;
Uint32 updateTicks = 0;
Uint32 updateTime = 0;
Uint32 cycle_counter = 0;
void JG_Init() {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
// SDL_WM_SetCaption( title, NULL );
updateTime = SDL_GetTicks();
}
void JG_Finalize() {
SDL_Quit();
}
void JG_QuitSignal() {
eixir = true;
}
bool JG_Quitting() {
return eixir;
}
void JG_SetUpdateTicks(Uint32 milliseconds) {
updateTicks = milliseconds;
}
bool JG_ShouldUpdate() {
if (SDL_GetTicks() - updateTime > updateTicks) {
updateTime = SDL_GetTicks();
cycle_counter++;
return true;
} else {
return false;
}
}
Uint32 JG_GetCycleCounter() {
return cycle_counter;
}

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#pragma once
#include <SDL3/SDL.h>
void JG_Init();
void JG_Finalize();
void JG_QuitSignal();
bool JG_Quitting();
void JG_SetUpdateTicks(Uint32 milliseconds);
bool JG_ShouldUpdate();
Uint32 JG_GetCycleCounter();

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#include "core/jail/jinput.hpp"
#include <string>
#include "core/input/global_inputs.hpp"
#include "core/jail/jgame.hpp"
const bool* keystates; // = SDL_GetKeyboardState( NULL );
SDL_Event event;
Uint8 cheat[5];
bool key_pressed = false;
int waitTime = 0;
void JI_DisableKeyboard(Uint32 time) {
waitTime = time;
}
void JI_moveCheats(Uint8 new_key) {
cheat[0] = cheat[1];
cheat[1] = cheat[2];
cheat[2] = cheat[3];
cheat[3] = cheat[4];
cheat[4] = new_key;
}
void JI_Update() {
key_pressed = false;
keystates = SDL_GetKeyboardState(NULL);
if (waitTime > 0) waitTime--;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) JG_QuitSignal();
if (event.type == SDL_EVENT_KEY_UP) {
key_pressed = true;
JI_moveCheats(event.key.scancode);
}
}
GlobalInputs::handle();
}
bool JI_KeyPressed(int key) {
return waitTime > 0 ? false : (keystates[key] != 0);
}
bool JI_CheatActivated(const char* cheat_code) {
bool found = true;
for (size_t i = 0; i < strlen(cheat_code); i++) {
if (cheat[i] != cheat_code[i]) found = false;
}
return found;
}
bool JI_AnyKey() {
return waitTime > 0 ? false : key_pressed;
}

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#pragma once
#include <SDL3/SDL.h>
void JI_DisableKeyboard(Uint32 time);
void JI_Update();
bool JI_KeyPressed(int key);
bool JI_CheatActivated(const char* cheat_code);
bool JI_AnyKey();