treballant en el overlay, el text i les notificacions
This commit is contained in:
450
source/core/jail/jail_audio.cpp
Normal file
450
source/core/jail/jail_audio.cpp
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#ifndef JA_USESDLMIXER
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#include "core/jail/jail_audio.hpp"
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#include "external/stb_vorbis.h"
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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struct JA_Sound_t {
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{NULL};
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};
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struct JA_Channel_t {
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JA_Sound_t *sound{nullptr};
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int pos{0};
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int times{0};
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SDL_AudioStream *stream{nullptr};
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JA_Channel_state state{JA_CHANNEL_FREE};
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};
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struct JA_Music_t {
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{nullptr};
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char *filename{nullptr};
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int pos{0};
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int times{0};
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SDL_AudioStream *stream{nullptr};
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JA_Music_state state{JA_MUSIC_INVALID};
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};
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JA_Music_t *current_music{nullptr};
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
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float JA_musicVolume{1.0f};
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float JA_soundVolume{0.5f};
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bool JA_musicEnabled{true};
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bool JA_soundEnabled{true};
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SDL_AudioDeviceID sdlAudioDevice{0};
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SDL_TimerID JA_timerID{0};
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bool fading = false;
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int fade_start_time;
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int fade_duration;
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int fade_initial_volume;
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/*
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_musicVolume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_musicVolume);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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}
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}
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// Mixar els channels mi amol
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_soundVolume);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_soundVolume);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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JA_StopChannel(i);
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}
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}
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}
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}
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}
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*/
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval) {
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
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if (fading) {
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int time = SDL_GetTicks();
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if (time > (fade_start_time + fade_duration)) {
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fading = false;
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JA_StopMusic();
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return 30;
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} else {
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
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}
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}
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if (current_music->times != 0) {
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if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length / 2)) {
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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}
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if (current_music->times > 0) current_music->times--;
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} else {
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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}
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}
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if (JA_soundEnabled) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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if (channels[i].times != 0) {
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length / 2)) {
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times > 0) channels[i].times--;
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}
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} else {
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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}
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}
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}
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return 30;
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
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#ifdef DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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SDL_Log("Iniciant JailAudio...");
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JA_audioSpec = {format, num_channels, freq};
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_Log((sdlAudioDevice == 0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
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// SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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void JA_Quit() {
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if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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}
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JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename) {
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JA_Music_t *music = new JA_Music_t();
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int chan, samplerate;
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short *output;
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music->length = stb_vorbis_decode_memory(buffer, length, &chan, &samplerate, &output) * chan * 2;
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8 *)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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free(output);
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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if (filename) {
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music->filename = (char *)malloc(strlen(filename) + 1);
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strcpy(music->filename, filename);
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}
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return music;
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}
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JA_Music_t *JA_LoadMusic(const char *filename) {
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f) != 1) return NULL;
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize, filename);
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free(buffer);
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return music;
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}
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void JA_PlayMusic(JA_Music_t *music, const int loop) {
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if (!JA_musicEnabled) return;
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JA_StopMusic();
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current_music = music;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->times = loop;
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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char *JA_GetMusicFilename(JA_Music_t *music) {
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if (!music) music = current_music;
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return music->filename;
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}
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void JA_PauseMusic() {
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PAUSED;
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// SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_UnbindAudioStream(current_music->stream);
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}
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void JA_ResumeMusic() {
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PLAYING;
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
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}
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void JA_StopMusic() {
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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// SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_DestroyAudioStream(current_music->stream);
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current_music->stream = nullptr;
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free(current_music->filename);
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current_music->filename = nullptr;
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}
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void JA_FadeOutMusic(const int milliseconds) {
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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fading = true;
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fade_start_time = SDL_GetTicks();
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fade_duration = milliseconds;
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fade_initial_volume = JA_musicVolume;
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}
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JA_Music_state JA_GetMusicState() {
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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if (!current_music) return JA_MUSIC_INVALID;
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music_t *music) {
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if (current_music == music) current_music = nullptr;
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SDL_free(music->buffer);
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if (music->stream) SDL_DestroyAudioStream(music->stream);
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delete music;
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}
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float JA_SetMusicVolume(float volume) {
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JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
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if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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return JA_musicVolume;
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}
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void JA_SetMusicPosition(float value) {
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if (!current_music) return;
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current_music->pos = value * current_music->spec.freq;
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}
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float JA_GetMusicPosition() {
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if (!current_music) return 0;
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return float(current_music->pos) / float(current_music->spec.freq);
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}
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void JA_EnableMusic(const bool value) {
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if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic();
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JA_musicEnabled = value;
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}
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JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length) {
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JA_Sound_t *sound = new JA_Sound_t();
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sound->buffer = buffer;
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sound->length = length;
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return sound;
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}
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JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size) {
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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JA_Sound_t *JA_LoadSound(const char *filename) {
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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int JA_PlaySound(JA_Sound_t *sound, const int loop) {
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if (!JA_soundEnabled) return -1;
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int channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
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JA_StopChannel(channel);
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = JA_CHANNEL_PLAYING;
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channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
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SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
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SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
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return channel;
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}
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop) {
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if (!JA_soundEnabled) return -1;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
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JA_StopChannel(channel);
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = JA_CHANNEL_PLAYING;
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channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
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SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume);
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SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
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return channel;
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}
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void JA_DeleteSound(JA_Sound_t *sound) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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SDL_free(sound->buffer);
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delete sound;
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}
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void JA_PauseChannel(const int channel) {
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if (!JA_soundEnabled) return;
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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channels[i].state = JA_CHANNEL_PAUSED;
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// SDL_PauseAudioStreamDevice(channels[i].stream);
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SDL_UnbindAudioStream(channels[i].stream);
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state == JA_CHANNEL_PLAYING) {
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channels[channel].state = JA_CHANNEL_PAUSED;
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// SDL_PauseAudioStreamDevice(channels[channel].stream);
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SDL_UnbindAudioStream(channels[channel].stream);
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}
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}
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}
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void JA_ResumeChannel(const int channel) {
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if (!JA_soundEnabled) return;
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
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if (channels[i].state == JA_CHANNEL_PAUSED) {
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channels[i].state = JA_CHANNEL_PLAYING;
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// SDL_ResumeAudioStreamDevice(channels[i].stream);
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SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state == JA_CHANNEL_PAUSED) {
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channels[channel].state = JA_CHANNEL_PLAYING;
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// SDL_ResumeAudioStreamDevice(channels[channel].stream);
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SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
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}
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}
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}
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void JA_StopChannel(const int channel) {
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if (!JA_soundEnabled) return;
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
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channels[i].stream = nullptr;
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channels[i].state = JA_CHANNEL_FREE;
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channels[i].pos = 0;
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channels[i].sound = NULL;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
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channels[channel].stream = nullptr;
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channels[channel].state = JA_CHANNEL_FREE;
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channels[channel].pos = 0;
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channels[channel].sound = NULL;
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}
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}
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JA_Channel_state JA_GetChannelState(const int channel) {
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if (!JA_soundEnabled) return JA_SOUND_DISABLED;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
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return channels[channel].state;
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}
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float JA_SetSoundVolume(float volume) {
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JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
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if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
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SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
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return JA_soundVolume;
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}
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void JA_EnableSound(const bool value) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
float JA_SetVolume(float volume) {
|
||||
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
||||
|
||||
return JA_musicVolume;
|
||||
}
|
||||
|
||||
#endif
|
||||
49
source/core/jail/jail_audio.hpp
Normal file
49
source/core/jail/jail_audio.hpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID,
|
||||
JA_CHANNEL_FREE,
|
||||
JA_CHANNEL_PLAYING,
|
||||
JA_CHANNEL_PAUSED,
|
||||
JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID,
|
||||
JA_MUSIC_PLAYING,
|
||||
JA_MUSIC_PAUSED,
|
||||
JA_MUSIC_STOPPED,
|
||||
JA_MUSIC_DISABLED };
|
||||
|
||||
struct JA_Sound_t;
|
||||
struct JA_Music_t;
|
||||
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
|
||||
void JA_Quit();
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char *filename);
|
||||
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename = nullptr);
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
|
||||
void JA_PauseMusic();
|
||||
void JA_ResumeMusic();
|
||||
void JA_StopMusic();
|
||||
void JA_FadeOutMusic(const int milliseconds);
|
||||
JA_Music_state JA_GetMusicState();
|
||||
void JA_DeleteMusic(JA_Music_t *music);
|
||||
float JA_SetMusicVolume(float volume);
|
||||
void JA_SetMusicPosition(float value);
|
||||
float JA_GetMusicPosition();
|
||||
void JA_EnableMusic(const bool value);
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char *filename);
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
|
||||
void JA_PauseChannel(const int channel);
|
||||
void JA_ResumeChannel(const int channel);
|
||||
void JA_StopChannel(const int channel);
|
||||
JA_Channel_state JA_GetChannelState(const int channel);
|
||||
void JA_DeleteSound(JA_Sound_t *sound);
|
||||
float JA_SetSoundVolume(float volume);
|
||||
void JA_EnableSound(const bool value);
|
||||
|
||||
float JA_SetVolume(float volume);
|
||||
217
source/core/jail/jdraw8.cpp
Normal file
217
source/core/jail/jdraw8.cpp
Normal file
@@ -0,0 +1,217 @@
|
||||
#include "core/jail/jdraw8.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include "core/jail/jfile.hpp"
|
||||
#include "core/rendering/screen.hpp"
|
||||
#include "external/gif.h"
|
||||
|
||||
JD8_Surface screen = NULL;
|
||||
JD8_Palette main_palette = NULL;
|
||||
Uint32 *pixel_data = NULL;
|
||||
|
||||
void JD8_Init() {
|
||||
screen = (JD8_Surface)calloc(1, 64000);
|
||||
main_palette = (JD8_Palette)calloc(1, 768);
|
||||
pixel_data = (Uint32 *)calloc(1, 320 * 200 * 4);
|
||||
}
|
||||
|
||||
void JD8_Quit() {
|
||||
if (screen != NULL) free(screen);
|
||||
if (main_palette != NULL) free(main_palette);
|
||||
if (pixel_data != NULL) free(pixel_data);
|
||||
}
|
||||
|
||||
void JD8_ClearScreen(Uint8 color) {
|
||||
memset(screen, color, 64000);
|
||||
}
|
||||
|
||||
JD8_Surface JD8_NewSurface() {
|
||||
JD8_Surface surface = (JD8_Surface)malloc(64000);
|
||||
memset(surface, 0, 64000);
|
||||
return surface;
|
||||
}
|
||||
|
||||
JD8_Surface JD8_LoadSurface(const char *file) {
|
||||
int filesize = 0;
|
||||
char *buffer = file_getfilebuffer(file, filesize);
|
||||
|
||||
unsigned short w, h;
|
||||
Uint8 *pixels = LoadGif((unsigned char *)buffer, &w, &h);
|
||||
|
||||
free(buffer);
|
||||
|
||||
if (pixels == NULL) {
|
||||
printf("Unable to load bitmap: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
JD8_Surface image = JD8_NewSurface();
|
||||
memcpy(image, pixels, 64000);
|
||||
|
||||
free(pixels);
|
||||
return image;
|
||||
}
|
||||
|
||||
JD8_Palette JD8_LoadPalette(const char *file) {
|
||||
int filesize = 0;
|
||||
char *buffer = NULL;
|
||||
buffer = file_getfilebuffer(file, filesize);
|
||||
|
||||
JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char *)buffer);
|
||||
|
||||
return palette;
|
||||
}
|
||||
|
||||
void JD8_SetScreenPalette(JD8_Palette palette) {
|
||||
if (main_palette == palette) return;
|
||||
if (main_palette != NULL) free(main_palette);
|
||||
main_palette = palette;
|
||||
}
|
||||
|
||||
void JD8_FillSquare(int ini, int height, Uint8 color) {
|
||||
const int offset = ini * 320;
|
||||
const int size = height * 320;
|
||||
memset(&screen[offset], color, size);
|
||||
}
|
||||
|
||||
void JD8_Blit(JD8_Surface surface) {
|
||||
memcpy(screen, surface, 64000);
|
||||
}
|
||||
|
||||
void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh) {
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int i = 0; i < sh; i++) {
|
||||
memcpy(&screen[dst_pointer], &surface[src_pointer], sw);
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest) {
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int i = 0; i < sh; i++) {
|
||||
memcpy(&dest[dst_pointer], &surface[src_pointer], sw);
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int j = 0; j < sh; j++) {
|
||||
for (int i = 0; i < sw; i++) {
|
||||
if (surface[src_pointer + i] != colorkey) screen[dst_pointer + i] = surface[src_pointer + i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int j = 0; j < sh; j++) {
|
||||
for (int i = 0; i < sw; i++) {
|
||||
if (surface[src_pointer + i] != colorkey && (x + i >= 0) && (y + j >= 0) && (x + i < 320) && (y + j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
|
||||
int dst_pointer = y * 320;
|
||||
for (int j = sy; j < sy + sh; j++) {
|
||||
for (int i = 0; i < 320; i++) {
|
||||
int x = (i + sx) % 320;
|
||||
if (surface[x + j * 320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
|
||||
dst_pointer++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int j = 0; j < sh; j++) {
|
||||
for (int i = 0; i < sw; i++) {
|
||||
if (surface[src_pointer + i] != colorkey) dest[dst_pointer + i] = surface[src_pointer + i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_Flip() {
|
||||
for (int x = 0; x < 320; x++) {
|
||||
for (int y = 0; y < 200; y++) {
|
||||
Uint32 color = 0xFF000000 + main_palette[screen[x + (y * 320)]].r + (main_palette[screen[x + (y * 320)]].g << 8) + (main_palette[screen[x + (y * 320)]].b << 16);
|
||||
pixel_data[x + (y * 320)] = color;
|
||||
}
|
||||
}
|
||||
Screen::get()->present(pixel_data);
|
||||
}
|
||||
|
||||
void JD8_FreeSurface(JD8_Surface surface) {
|
||||
free(surface);
|
||||
}
|
||||
|
||||
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y) {
|
||||
return surface[x + (y * 320)];
|
||||
}
|
||||
|
||||
void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel) {
|
||||
surface[x + (y * 320)] = pixel;
|
||||
}
|
||||
|
||||
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b) {
|
||||
main_palette[index].r = r << 2;
|
||||
main_palette[index].g = g << 2;
|
||||
main_palette[index].b = b << 2;
|
||||
}
|
||||
|
||||
void JD8_FadeOut() {
|
||||
for (int j = 0; j < 32; j++) {
|
||||
for (int i = 0; i < 256; i++) {
|
||||
if (main_palette[i].r >= 8)
|
||||
main_palette[i].r -= 8;
|
||||
else
|
||||
main_palette[i].r = 0;
|
||||
if (main_palette[i].g >= 8)
|
||||
main_palette[i].g -= 8;
|
||||
else
|
||||
main_palette[i].g = 0;
|
||||
if (main_palette[i].b >= 8)
|
||||
main_palette[i].b -= 8;
|
||||
else
|
||||
main_palette[i].b = 0;
|
||||
}
|
||||
JD8_Flip();
|
||||
}
|
||||
}
|
||||
|
||||
#define MAX(a, b) (a) > (b) ? (a) : (b)
|
||||
|
||||
void JD8_FadeToPal(JD8_Palette pal) {
|
||||
for (int j = 0; j < 32; j++) {
|
||||
for (int i = 0; i < 256; i++) {
|
||||
if (main_palette[i].r <= int(pal[i].r) - 8)
|
||||
main_palette[i].r += 8;
|
||||
else
|
||||
main_palette[i].r = pal[i].r;
|
||||
if (main_palette[i].g <= int(pal[i].g) - 8)
|
||||
main_palette[i].g += 8;
|
||||
else
|
||||
main_palette[i].g = pal[i].g;
|
||||
if (main_palette[i].b <= int(pal[i].b) - 8)
|
||||
main_palette[i].b += 8;
|
||||
else
|
||||
main_palette[i].b = pal[i].b;
|
||||
}
|
||||
JD8_Flip();
|
||||
}
|
||||
}
|
||||
61
source/core/jail/jdraw8.hpp
Normal file
61
source/core/jail/jdraw8.hpp
Normal file
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
struct Color {
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
};
|
||||
|
||||
typedef Uint8 *JD8_Surface;
|
||||
typedef Color *JD8_Palette;
|
||||
|
||||
void JD8_Init();
|
||||
|
||||
void JD8_Quit();
|
||||
|
||||
void JD8_ClearScreen(Uint8 color);
|
||||
|
||||
JD8_Surface JD8_NewSurface();
|
||||
|
||||
JD8_Surface JD8_LoadSurface(const char *file);
|
||||
|
||||
JD8_Palette JD8_LoadPalette(const char *file);
|
||||
|
||||
void JD8_SetScreenPalette(JD8_Palette palette);
|
||||
|
||||
void JD8_FillSquare(int ini, int height, Uint8 color);
|
||||
|
||||
void JD8_Blit(JD8_Surface surface);
|
||||
|
||||
void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh);
|
||||
|
||||
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest);
|
||||
|
||||
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
|
||||
|
||||
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
|
||||
|
||||
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
|
||||
|
||||
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
|
||||
|
||||
void JD8_Flip();
|
||||
|
||||
void JD8_FreeSurface(JD8_Surface surface);
|
||||
|
||||
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y);
|
||||
|
||||
void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel);
|
||||
|
||||
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
void JD8_FadeOut();
|
||||
|
||||
void JD8_FadeToPal(JD8_Palette pal);
|
||||
|
||||
// JD_Font JD_LoadFont( char *file, int width, int height);
|
||||
|
||||
// void JD_DrawText( int x, int y, JD_Font *source, char *text);
|
||||
|
||||
// char *JD_GetFPS();
|
||||
218
source/core/jail/jfile.cpp
Normal file
218
source/core/jail/jfile.cpp
Normal file
@@ -0,0 +1,218 @@
|
||||
#include "core/jail/jfile.hpp"
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <pwd.h>
|
||||
#endif
|
||||
|
||||
#define DEFAULT_FILENAME "data.jf2"
|
||||
#define DEFAULT_FOLDER "data/"
|
||||
#define CONFIG_FILENAME "config.txt"
|
||||
|
||||
struct file_t {
|
||||
std::string path;
|
||||
uint32_t size;
|
||||
uint32_t offset;
|
||||
};
|
||||
|
||||
std::vector<file_t> toc;
|
||||
|
||||
/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
|
||||
struct keyvalue_t {
|
||||
std::string key, value;
|
||||
};
|
||||
|
||||
char *resource_filename = NULL;
|
||||
char *resource_folder = NULL;
|
||||
int file_source = SOURCE_FILE;
|
||||
char scratch[255];
|
||||
static std::string config_folder;
|
||||
std::vector<keyvalue_t> config;
|
||||
|
||||
void file_setresourcefilename(const char *str) {
|
||||
if (resource_filename != NULL) free(resource_filename);
|
||||
resource_filename = (char *)malloc(strlen(str) + 1);
|
||||
strcpy(resource_filename, str);
|
||||
}
|
||||
|
||||
void file_setresourcefolder(const char *str) {
|
||||
if (resource_folder != NULL) free(resource_folder);
|
||||
resource_folder = (char *)malloc(strlen(str) + 1);
|
||||
strcpy(resource_folder, str);
|
||||
}
|
||||
|
||||
void file_setsource(const int src) {
|
||||
file_source = src % 2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
|
||||
if (src == SOURCE_FOLDER && resource_folder == NULL) file_setresourcefolder(DEFAULT_FOLDER);
|
||||
}
|
||||
|
||||
bool file_getdictionary() {
|
||||
if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
|
||||
|
||||
std::ifstream fi(resource_filename, std::ios::binary);
|
||||
if (!fi.is_open()) return false;
|
||||
char header[4];
|
||||
fi.read(header, 4);
|
||||
uint32_t num_files, toc_offset;
|
||||
fi.read((char *)&num_files, 4);
|
||||
fi.read((char *)&toc_offset, 4);
|
||||
fi.seekg(toc_offset);
|
||||
|
||||
for (uint32_t i = 0; i < num_files; ++i) {
|
||||
uint32_t file_offset, file_size;
|
||||
fi.read((char *)&file_offset, 4);
|
||||
fi.read((char *)&file_size, 4);
|
||||
uint8_t path_size;
|
||||
fi.read((char *)&path_size, 1);
|
||||
char file_name[path_size + 1];
|
||||
fi.read(file_name, path_size);
|
||||
file_name[path_size] = 0;
|
||||
std::string filename = file_name;
|
||||
toc.push_back({filename, file_size, file_offset});
|
||||
}
|
||||
fi.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
char *file_getfilenamewithfolder(const char *filename) {
|
||||
strcpy(scratch, resource_folder);
|
||||
strcat(scratch, filename);
|
||||
return scratch;
|
||||
}
|
||||
|
||||
FILE *file_getfilepointer(const char *resourcename, int &filesize, const bool binary) {
|
||||
if (file_source == SOURCE_FILE and toc.size() == 0) {
|
||||
if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
|
||||
}
|
||||
|
||||
FILE *f;
|
||||
|
||||
if (file_source == SOURCE_FILE) {
|
||||
bool found = false;
|
||||
uint32_t count = 0;
|
||||
while (!found && count < toc.size()) {
|
||||
found = (std::string(resourcename) == toc[count].path);
|
||||
if (!found) count++;
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
perror("El recurs no s'ha trobat en l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
filesize = toc[count].size;
|
||||
|
||||
f = fopen(resource_filename, binary ? "rb" : "r");
|
||||
if (not f) {
|
||||
perror("No s'ha pogut obrir l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
fseek(f, toc[count].offset, SEEK_SET);
|
||||
} else {
|
||||
f = fopen(file_getfilenamewithfolder(resourcename), binary ? "rb" : "r");
|
||||
fseek(f, 0, SEEK_END);
|
||||
filesize = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
}
|
||||
return f;
|
||||
}
|
||||
|
||||
char *file_getfilebuffer(const char *resourcename, int &filesize, const bool zero_terminate) {
|
||||
FILE *f = file_getfilepointer(resourcename, filesize, true);
|
||||
char *buffer = (char *)malloc(zero_terminate ? filesize : filesize + 1);
|
||||
fread(buffer, filesize, 1, f);
|
||||
if (zero_terminate) buffer[filesize] = 0;
|
||||
fclose(f);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos.
|
||||
// Acepta rutas con subdirectorios (ej: "jailgames/aee") y crea toda la jerarquía.
|
||||
void file_setconfigfolder(const char *foldername) {
|
||||
#ifdef _WIN32
|
||||
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
|
||||
#elif __APPLE__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
|
||||
#elif __linux__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/.config/" + foldername;
|
||||
#endif
|
||||
|
||||
std::filesystem::create_directories(config_folder);
|
||||
}
|
||||
|
||||
const char *file_getconfigfolder() {
|
||||
static std::string folder;
|
||||
folder = config_folder + "/";
|
||||
return folder.c_str();
|
||||
}
|
||||
|
||||
void file_loadconfigvalues() {
|
||||
config.clear();
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "r");
|
||||
if (!f) return;
|
||||
|
||||
char line[1024];
|
||||
while (fgets(line, sizeof(line), f)) {
|
||||
char *value = strchr(line, '=');
|
||||
if (value) {
|
||||
*value = '\0';
|
||||
value++;
|
||||
value[strlen(value) - 1] = '\0';
|
||||
config.push_back({line, value});
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void file_saveconfigvalues() {
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "w");
|
||||
if (f) {
|
||||
for (auto pair : config) {
|
||||
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
const char *file_getconfigvalue(const char *key) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
strcpy(scratch, pair.value.c_str());
|
||||
return scratch;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void file_setconfigvalue(const char *key, const char *value) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto &pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
pair.value = value;
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
}
|
||||
}
|
||||
config.push_back({key, value});
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
}
|
||||
18
source/core/jail/jfile.hpp
Normal file
18
source/core/jail/jfile.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
|
||||
#define SOURCE_FILE 0
|
||||
#define SOURCE_FOLDER 1
|
||||
|
||||
void file_setconfigfolder(const char *foldername);
|
||||
const char *file_getconfigfolder();
|
||||
|
||||
void file_setresourcefilename(const char *str);
|
||||
void file_setresourcefolder(const char *str);
|
||||
void file_setsource(const int src);
|
||||
|
||||
FILE *file_getfilepointer(const char *resourcename, int &filesize, const bool binary = false);
|
||||
char *file_getfilebuffer(const char *resourcename, int &filesize, const bool zero_terminate = false);
|
||||
|
||||
const char *file_getconfigvalue(const char *key);
|
||||
void file_setconfigvalue(const char *key, const char *value);
|
||||
42
source/core/jail/jgame.cpp
Normal file
42
source/core/jail/jgame.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#include "core/jail/jgame.hpp"
|
||||
|
||||
bool eixir = false;
|
||||
Uint32 updateTicks = 0;
|
||||
Uint32 updateTime = 0;
|
||||
Uint32 cycle_counter = 0;
|
||||
|
||||
void JG_Init() {
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
// SDL_WM_SetCaption( title, NULL );
|
||||
updateTime = SDL_GetTicks();
|
||||
}
|
||||
|
||||
void JG_Finalize() {
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void JG_QuitSignal() {
|
||||
eixir = true;
|
||||
}
|
||||
|
||||
bool JG_Quitting() {
|
||||
return eixir;
|
||||
}
|
||||
|
||||
void JG_SetUpdateTicks(Uint32 milliseconds) {
|
||||
updateTicks = milliseconds;
|
||||
}
|
||||
|
||||
bool JG_ShouldUpdate() {
|
||||
if (SDL_GetTicks() - updateTime > updateTicks) {
|
||||
updateTime = SDL_GetTicks();
|
||||
cycle_counter++;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Uint32 JG_GetCycleCounter() {
|
||||
return cycle_counter;
|
||||
}
|
||||
16
source/core/jail/jgame.hpp
Normal file
16
source/core/jail/jgame.hpp
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
void JG_Init();
|
||||
|
||||
void JG_Finalize();
|
||||
|
||||
void JG_QuitSignal();
|
||||
|
||||
bool JG_Quitting();
|
||||
|
||||
void JG_SetUpdateTicks(Uint32 milliseconds);
|
||||
|
||||
bool JG_ShouldUpdate();
|
||||
|
||||
Uint32 JG_GetCycleCounter();
|
||||
57
source/core/jail/jinput.cpp
Normal file
57
source/core/jail/jinput.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
#include "core/jail/jinput.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "core/input/global_inputs.hpp"
|
||||
#include "core/jail/jgame.hpp"
|
||||
|
||||
const bool* keystates; // = SDL_GetKeyboardState( NULL );
|
||||
SDL_Event event;
|
||||
Uint8 cheat[5];
|
||||
bool key_pressed = false;
|
||||
int waitTime = 0;
|
||||
|
||||
void JI_DisableKeyboard(Uint32 time) {
|
||||
waitTime = time;
|
||||
}
|
||||
|
||||
void JI_moveCheats(Uint8 new_key) {
|
||||
cheat[0] = cheat[1];
|
||||
cheat[1] = cheat[2];
|
||||
cheat[2] = cheat[3];
|
||||
cheat[3] = cheat[4];
|
||||
cheat[4] = new_key;
|
||||
}
|
||||
|
||||
void JI_Update() {
|
||||
key_pressed = false;
|
||||
keystates = SDL_GetKeyboardState(NULL);
|
||||
|
||||
if (waitTime > 0) waitTime--;
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_EVENT_QUIT) JG_QuitSignal();
|
||||
if (event.type == SDL_EVENT_KEY_UP) {
|
||||
key_pressed = true;
|
||||
JI_moveCheats(event.key.scancode);
|
||||
}
|
||||
}
|
||||
|
||||
GlobalInputs::handle();
|
||||
}
|
||||
|
||||
bool JI_KeyPressed(int key) {
|
||||
return waitTime > 0 ? false : (keystates[key] != 0);
|
||||
}
|
||||
|
||||
bool JI_CheatActivated(const char* cheat_code) {
|
||||
bool found = true;
|
||||
for (size_t i = 0; i < strlen(cheat_code); i++) {
|
||||
if (cheat[i] != cheat_code[i]) found = false;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
bool JI_AnyKey() {
|
||||
return waitTime > 0 ? false : key_pressed;
|
||||
}
|
||||
12
source/core/jail/jinput.hpp
Normal file
12
source/core/jail/jinput.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
void JI_DisableKeyboard(Uint32 time);
|
||||
|
||||
void JI_Update();
|
||||
|
||||
bool JI_KeyPressed(int key);
|
||||
|
||||
bool JI_CheatActivated(const char* cheat_code);
|
||||
|
||||
bool JI_AnyKey();
|
||||
Reference in New Issue
Block a user