treballant en el overlay, el text i les notificacions
This commit is contained in:
@@ -1,5 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
// Tecles GUI (capa de presentació — finestra, zoom, etc.)
|
||||
namespace Defaults::KeysGUI {
|
||||
constexpr SDL_Scancode DEC_ZOOM = SDL_SCANCODE_F1;
|
||||
constexpr SDL_Scancode INC_ZOOM = SDL_SCANCODE_F2;
|
||||
constexpr SDL_Scancode FULLSCREEN = SDL_SCANCODE_F3;
|
||||
} // namespace Defaults::KeysGUI
|
||||
|
||||
// Tecles de joc (moviment del personatge, accions)
|
||||
namespace Defaults::KeysGame {
|
||||
constexpr SDL_Scancode UP = SDL_SCANCODE_UP;
|
||||
constexpr SDL_Scancode DOWN = SDL_SCANCODE_DOWN;
|
||||
constexpr SDL_Scancode LEFT = SDL_SCANCODE_LEFT;
|
||||
constexpr SDL_Scancode RIGHT = SDL_SCANCODE_RIGHT;
|
||||
constexpr SDL_Scancode EXIT = SDL_SCANCODE_ESCAPE;
|
||||
} // namespace Defaults::KeysGame
|
||||
|
||||
namespace Defaults::Audio {
|
||||
constexpr float VOLUME = 1.0F;
|
||||
constexpr bool MUSIC_ENABLED = true;
|
||||
|
||||
Reference in New Issue
Block a user