treballant en el overlay, el text i les notificacions
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@@ -1,12 +1,13 @@
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#include <ctime>
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#include <string>
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#include "core/global_inputs.hpp"
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#include "core/jail_audio.hpp"
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#include "core/jdraw8.hpp"
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#include "core/jfile.hpp"
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#include "core/jgame.hpp"
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#include "core/screen.hpp"
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#include "core/input/global_inputs.hpp"
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#include "core/jail/jail_audio.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jfile.hpp"
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#include "core/jail/jgame.hpp"
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#include "core/rendering/overlay.hpp"
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#include "core/rendering/screen.hpp"
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#include "game/defines.hpp"
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#include "game/info.hpp"
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#include "game/modulegame.hpp"
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@@ -25,6 +26,7 @@ int main(int argc, char* args[]) {
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Screen::init();
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JD8_Init();
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JA_Init(48000, SDL_AUDIO_S16, 2);
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Overlay::init();
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info::num_habitacio = Options::game.habitacio_inicial;
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info::num_piramide = Options::game.piramide_inicial;
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@@ -62,6 +64,7 @@ int main(int argc, char* args[]) {
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Options::saveToFile();
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Overlay::destroy();
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JA_Quit();
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JD8_Quit();
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Screen::destroy();
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