157 lines
5.4 KiB
C++
157 lines
5.4 KiB
C++
#pragma once
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#include <string>
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#include <vector>
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#include "game/defaults.hpp"
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#include "game/defines.hpp"
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namespace Options {
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// Tecles GUI (finestra, zoom, shaders)
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struct KeysGUI {
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SDL_Scancode dec_zoom{Defaults::KeysGUI::DEC_ZOOM};
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SDL_Scancode inc_zoom{Defaults::KeysGUI::INC_ZOOM};
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SDL_Scancode fullscreen{Defaults::KeysGUI::FULLSCREEN};
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SDL_Scancode toggle_shader{Defaults::KeysGUI::TOGGLE_SHADER};
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SDL_Scancode toggle_aspect_ratio{Defaults::KeysGUI::TOGGLE_ASPECT_RATIO};
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SDL_Scancode toggle_supersampling{Defaults::KeysGUI::TOGGLE_SUPERSAMPLING};
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SDL_Scancode next_shader{Defaults::KeysGUI::NEXT_SHADER};
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SDL_Scancode next_shader_preset{Defaults::KeysGUI::NEXT_SHADER_PRESET};
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SDL_Scancode toggle_stretch_filter{Defaults::KeysGUI::TOGGLE_STRETCH_FILTER};
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SDL_Scancode toggle_render_info{Defaults::KeysGUI::TOGGLE_RENDER_INFO};
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SDL_Scancode pause_toggle{Defaults::KeysGUI::PAUSE_TOGGLE};
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SDL_Scancode menu_toggle{Defaults::KeysGUI::MENU_TOGGLE};
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};
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// Tecles de joc (moviment, accions)
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struct KeysGame {
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SDL_Scancode up{Defaults::KeysGame::UP};
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SDL_Scancode down{Defaults::KeysGame::DOWN};
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SDL_Scancode left{Defaults::KeysGame::LEFT};
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SDL_Scancode right{Defaults::KeysGame::RIGHT};
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SDL_Scancode exit{Defaults::KeysGame::EXIT};
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};
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// Posició del render info
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enum class RenderInfoPosition { OFF = 0,
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TOP = 1,
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BOTTOM = 2 };
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// Opcions de vídeo
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struct Video {
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bool gpu_acceleration{Defaults::Video::GPU_ACCELERATION};
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bool shader_enabled{Defaults::Video::SHADER_ENABLED};
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bool supersampling{Defaults::Video::SUPERSAMPLING};
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bool integer_scale{Defaults::Video::INTEGER_SCALE};
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bool vsync{Defaults::Video::VSYNC};
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bool aspect_ratio_4_3{Defaults::Video::ASPECT_RATIO_4_3};
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bool stretch_filter_linear{Defaults::Video::STRETCH_FILTER_LINEAR};
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int downscale_algo{Defaults::Video::DOWNSCALE_ALGO};
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bool linear_upscale{Defaults::Video::LINEAR_UPSCALE};
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std::string current_shader{"postfx"}; // "postfx" o "crtpi"
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std::string current_postfx_preset{"CRT"}; // Nom del preset PostFX actiu
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std::string current_crtpi_preset{"DEFAULT"}; // Nom del preset CrtPi actiu
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};
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// Opcions del render info
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struct RenderInfo {
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RenderInfoPosition position{RenderInfoPosition::OFF};
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bool show_time{true};
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Uint32 text_color{0xFF00D7FF}; // Groc daurat (ABGR)
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Uint32 shadow_color{0xFF005A6B}; // Ombra daurada fosca (ABGR)
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};
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// Opcions d'àudio
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struct Audio {
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bool enabled{Defaults::Audio::ENABLED}; // master enable
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bool music_enabled{Defaults::Audio::MUSIC_ENABLED};
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float music_volume{Defaults::Audio::MUSIC_VOLUME};
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bool sound_enabled{Defaults::Audio::SOUND_ENABLED};
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float sound_volume{Defaults::Audio::SOUND_VOLUME};
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float volume{Defaults::Audio::VOLUME};
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};
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// Opcions de finestra
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struct Window {
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int zoom{Defaults::Window::ZOOM};
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bool fullscreen{Defaults::Window::FULLSCREEN};
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};
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// Opcions de joc
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struct Game {
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int habitacio_inicial{Defaults::Game::HABITACIO_INICIAL};
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int piramide_inicial{Defaults::Game::PIRAMIDE_INICIAL};
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int vides{Defaults::Game::VIDES};
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bool use_new_logo{Defaults::Game::USE_NEW_LOGO};
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};
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// Preset PostFX
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struct PostFXPreset {
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std::string name;
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float vignette{0.6F};
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float scanlines{0.7F};
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float chroma{0.15F};
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float mask{0.0F};
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float gamma{0.0F};
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float curvature{0.0F};
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float bleeding{0.0F};
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float flicker{0.0F};
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};
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// Preset CrtPi
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struct CrtPiPreset {
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std::string name;
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float scanline_weight{6.0F};
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float scanline_gap_brightness{0.12F};
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float bloom_factor{3.5F};
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float input_gamma{2.4F};
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float output_gamma{2.2F};
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float mask_brightness{0.80F};
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float curvature_x{0.05F};
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float curvature_y{0.10F};
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int mask_type{2};
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bool enable_scanlines{true};
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bool enable_multisample{true};
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bool enable_gamma{true};
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bool enable_curvature{false};
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bool enable_sharper{false};
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};
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// --- Variables globals ---
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inline std::string version{};
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inline KeysGUI keys_gui{};
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inline KeysGame keys_game{};
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inline Video video{};
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inline RenderInfo render_info{};
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inline Audio audio{};
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inline Window window{};
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inline Game game{};
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inline std::string config_file_path{};
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// Presets de shaders
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inline std::vector<PostFXPreset> postfx_presets{};
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inline std::string postfx_file_path{};
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inline int current_postfx_preset{0};
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inline std::vector<CrtPiPreset> crtpi_presets{};
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inline std::string crtpi_file_path{};
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inline int current_crtpi_preset{0};
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// --- API ---
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void setConfigFile(const std::string& path);
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auto loadFromFile() -> bool;
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auto saveToFile() -> bool;
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void setPostFXFile(const std::string& path);
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auto loadPostFXFromFile() -> bool;
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void setCrtPiFile(const std::string& path);
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auto loadCrtPiFromFile() -> bool;
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// Sincronitza Options::audio → jail_audio (aplica volums i enables).
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// Volum efectiu = master * volum_individual per a música i sons.
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void applyAudio();
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} // namespace Options
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