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aee/source/scenes/mort_scene.hpp
2026-04-16 16:37:38 +02:00

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#pragma once
#include "scenes/palette_fade.hpp"
#include "scenes/scene.hpp"
#include "scenes/surface_handle.hpp"
namespace scenes {
// Pantalla de "game over". Reemplaça `ModuleSequence::doMort()`.
//
// Flux:
// 1. Carrega gfx/gameover.gif, arranca música "music/00000001.ogg", fade-in de paleta.
// 2. Mostra la pantalla ~10 segons o fins que l'usuari polse una tecla.
// 3. Arranca música del menú ("music/00000003.ogg") i fade-out de paleta.
// 4. Marca num_piramide=0 i retorna nextState=1 perquè el Director
// passe a l'escena del menú.
class MortScene : public Scene {
public:
void onEnter() override;
void tick(int delta_ms) override;
bool done() const override { return phase_ == Phase::Done; }
int nextState() const override { return 1; }
private:
enum class Phase { FadingIn,
Showing,
FadingOut,
Done };
SurfaceHandle gfx_;
PaletteFade fade_;
Phase phase_{Phase::FadingIn};
int remaining_ms_{10000}; // 1000 ticks × 10 ms/tick del doMort original
};
} // namespace scenes