Files
aee/source/core/input/global_inputs.cpp
2026-04-04 19:07:01 +02:00

105 lines
3.7 KiB
C++

#include "core/input/global_inputs.hpp"
#include <cstdio>
#include <string>
#include "core/jail/jinput.hpp"
#include "core/rendering/overlay.hpp"
#include "core/rendering/screen.hpp"
#include "game/options.hpp"
namespace GlobalInputs {
static bool dec_zoom_prev = false;
static bool inc_zoom_prev = false;
static bool fullscreen_prev = false;
static bool shader_prev = false;
static bool aspect_prev = false;
static bool ss_prev = false;
static bool next_shader_prev = false;
static bool next_preset_prev = false;
auto handle() -> bool {
bool consumed = false;
// F1 — Reduir zoom
bool dec_zoom = JI_KeyPressed(Options::keys_gui.dec_zoom);
if (dec_zoom && !dec_zoom_prev) {
Screen::get()->decZoom();
char msg[32];
snprintf(msg, sizeof(msg), "ZOOM %dx", Screen::get()->getZoom());
Overlay::showNotification(msg);
}
if (dec_zoom) consumed = true;
dec_zoom_prev = dec_zoom;
// F2 — Augmentar zoom
bool inc_zoom = JI_KeyPressed(Options::keys_gui.inc_zoom);
if (inc_zoom && !inc_zoom_prev) {
Screen::get()->incZoom();
char msg[32];
snprintf(msg, sizeof(msg), "ZOOM %dx", Screen::get()->getZoom());
Overlay::showNotification(msg);
}
if (inc_zoom) consumed = true;
inc_zoom_prev = inc_zoom;
// F3 — Toggle pantalla completa
bool fullscreen = JI_KeyPressed(Options::keys_gui.fullscreen);
if (fullscreen && !fullscreen_prev) {
Screen::get()->toggleFullscreen();
Overlay::showNotification(Screen::get()->isFullscreen() ? "PANTALLA COMPLETA" : "FINESTRA");
}
if (fullscreen) consumed = true;
fullscreen_prev = fullscreen;
// F4 — Toggle shaders
bool shader = JI_KeyPressed(Options::keys_gui.toggle_shader);
if (shader && !shader_prev) {
Screen::get()->toggleShaders();
Overlay::showNotification(Options::video.shader_enabled ? "SHADER ON" : "SHADER OFF");
}
if (shader) consumed = true;
shader_prev = shader;
// F5 — Toggle aspect ratio 4:3
bool aspect = JI_KeyPressed(Options::keys_gui.toggle_aspect_ratio);
if (aspect && !aspect_prev) {
Screen::get()->toggleAspectRatio();
Overlay::showNotification(Options::video.aspect_ratio_4_3 ? "4:3 CRT" : "PIXELS QUADRATS");
}
if (aspect) consumed = true;
aspect_prev = aspect;
// F6 — Toggle supersampling
bool ss = JI_KeyPressed(Options::keys_gui.toggle_supersampling);
if (ss && !ss_prev) {
Screen::get()->toggleSupersampling();
Overlay::showNotification(Options::video.supersampling ? "SUPERSAMPLING ON" : "SUPERSAMPLING OFF");
}
if (ss) consumed = true;
ss_prev = ss;
// F7 — Canviar shader (PostFX ↔ CrtPi)
bool next_shader = JI_KeyPressed(Options::keys_gui.next_shader);
if (next_shader && !next_shader_prev) {
Screen::get()->nextShaderPreset();
Overlay::showNotification(Screen::get()->isHardwareAccelerated() ? "POSTFX / CRT-PI" : "SENSE GPU");
}
if (next_shader) consumed = true;
next_shader_prev = next_shader;
// F8 — Pròxim preset del shader actiu
bool next_preset = JI_KeyPressed(Options::keys_gui.next_shader_preset);
if (next_preset && !next_preset_prev) {
// TODO: ciclar presets quan estiguen implementats (YAML)
Overlay::showNotification("PRESET: DEFAULT");
}
if (next_preset) consumed = true;
next_preset_prev = next_preset;
return consumed;
}
} // namespace GlobalInputs