75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#include "core/jail/jinput.hpp"
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#include <string>
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#include "core/input/global_inputs.hpp"
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#include "core/jail/jgame.hpp"
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#include "game/options.hpp"
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const bool* keystates; // = SDL_GetKeyboardState( NULL );
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SDL_Event event;
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Uint8 cheat[5];
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bool key_pressed = false;
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int waitTime = 0;
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// Comprova si un scancode pertany a les tecles reservades per a la GUI
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static bool isGuiKey(SDL_Scancode sc) {
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return sc == Options::keys_gui.dec_zoom ||
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sc == Options::keys_gui.inc_zoom ||
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sc == Options::keys_gui.fullscreen ||
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sc == Options::keys_gui.toggle_shader ||
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sc == Options::keys_gui.toggle_aspect_ratio ||
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sc == Options::keys_gui.toggle_supersampling ||
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sc == Options::keys_gui.next_shader ||
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sc == Options::keys_gui.next_shader_preset;
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}
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void JI_DisableKeyboard(Uint32 time) {
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waitTime = time;
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}
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void JI_moveCheats(Uint8 new_key) {
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cheat[0] = cheat[1];
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cheat[1] = cheat[2];
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cheat[2] = cheat[3];
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cheat[3] = cheat[4];
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cheat[4] = new_key;
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}
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void JI_Update() {
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key_pressed = false;
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keystates = SDL_GetKeyboardState(NULL);
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if (waitTime > 0) waitTime--;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_QUIT) JG_QuitSignal();
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if (event.type == SDL_EVENT_KEY_UP) {
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// Si és una tecla GUI, no la passem al joc legacy
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if (!isGuiKey(event.key.scancode)) {
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key_pressed = true;
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JI_moveCheats(event.key.scancode);
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}
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}
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}
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// GlobalInputs processa les tecles GUI per polling
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GlobalInputs::handle();
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}
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bool JI_KeyPressed(int key) {
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return waitTime > 0 ? false : (keystates[key] != 0);
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}
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bool JI_CheatActivated(const char* cheat_code) {
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bool found = true;
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for (size_t i = 0; i < strlen(cheat_code); i++) {
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if (cheat[i] != cheat_code[i]) found = false;
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}
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return found;
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}
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bool JI_AnyKey() {
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return waitTime > 0 ? false : key_pressed;
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}
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