120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
#include "core/jail/jfile.hpp"
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#include <sys/stat.h>
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#include <unistd.h>
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#include <filesystem>
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#include <fstream>
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#include <string>
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#include <vector>
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#ifndef _WIN32
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#include <pwd.h>
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#endif
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namespace {
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struct keyvalue {
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std::string key;
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std::string value;
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};
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std::vector<keyvalue> config;
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std::string resource_folder;
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std::string config_folder;
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void load_config_values() {
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config.clear();
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const std::string config_file = config_folder + "/config.txt";
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std::ifstream fi(config_file);
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if (!fi.is_open()) return;
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std::string line;
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while (std::getline(fi, line)) {
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const auto eq = line.find('=');
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if (eq == std::string::npos) continue;
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config.push_back({line.substr(0, eq), line.substr(eq + 1)});
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}
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}
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void save_config_values() {
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const std::string config_file = config_folder + "/config.txt";
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std::ofstream fo(config_file);
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if (!fo.is_open()) return;
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for (const auto& pair : config) {
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fo << pair.key << '=' << pair.value << '\n';
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}
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}
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} // namespace
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void file_setresourcefolder(const char* str) {
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resource_folder = str;
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}
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const char* file_getresourcefolder() {
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return resource_folder.c_str();
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}
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// Crea la carpeta del sistema on guardar les dades.
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// Accepta rutes amb subdirectoris (ex: "jailgames/aee") i crea tota la jerarquia.
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void file_setconfigfolder(const char* foldername) {
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#ifdef _WIN32
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const char* base = getenv("APPDATA");
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if (!base) base = "C:/";
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config_folder = std::string(base) + "/" + foldername;
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#elif __APPLE__
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struct passwd* pw = getpwuid(getuid());
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const char* homedir = (pw && pw->pw_dir) ? pw->pw_dir : nullptr;
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if (!homedir) homedir = getenv("HOME");
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if (!homedir) homedir = "/tmp";
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config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
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#elif __linux__
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// Nota emscripten: `__linux__` també està definit, però `getpwuid` no
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// troba cap /etc/passwd al MEMFS i retorna nullptr. Amb els fallbacks
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// HOME → /tmp evitem crashejar al primer arranque dins del navegador.
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// La config no persistirà entre recàrregues de la pàgina (MEMFS és
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// volàtil); caldria IDBFS si volguéssem persistència a web.
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struct passwd* pw = getpwuid(getuid());
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const char* homedir = (pw && pw->pw_dir) ? pw->pw_dir : nullptr;
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if (!homedir) homedir = getenv("HOME");
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if (!homedir) homedir = "/tmp";
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config_folder = std::string(homedir) + "/.config/" + foldername;
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#endif
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if (!config_folder.empty()) {
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std::filesystem::create_directories(config_folder);
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}
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}
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const char* file_getconfigfolder() {
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thread_local std::string folder;
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folder = config_folder + "/";
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return folder.c_str();
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}
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const char* file_getconfigvalue(const char* key) {
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if (config.empty()) load_config_values();
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for (const auto& pair : config) {
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if (pair.key == key) {
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thread_local std::string value_cache;
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value_cache = pair.value;
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return value_cache.c_str();
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}
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}
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return nullptr;
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}
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void file_setconfigvalue(const char* key, const char* value) {
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if (config.empty()) load_config_values();
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for (auto& pair : config) {
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if (pair.key == key) {
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pair.value = value;
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save_config_values();
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return;
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}
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}
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config.push_back({std::string(key), std::string(value)});
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save_config_values();
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}
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