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aee/source/scenes/slides_scene.cpp

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#include "scenes/slides_scene.hpp"
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include "core/jail/jail_audio.hpp"
#include "core/jail/jdraw8.hpp"
#include "core/jail/jinput.hpp"
#include "game/info.hpp"
#include "scenes/scene_utils.hpp"
#include "utils/easing.hpp"
namespace {
constexpr int SCROLL_MS = 1600; // 80 iters × 20 ms del vell doSlides
constexpr int HOLD_MS = 4600; // 230 iters × 20 ms (80 + 150) del vell
constexpr int SLIDE_Y = 65;
constexpr int SLIDE_H = 65;
constexpr int BG_COLOR_INDEX = 255;
// Desplaçament inicial del slide segons direcció del wipe.
// Slide 1 i 3: "scroll in from right" (pos_x va de 320 → 0).
// Slide 2: "wipe reverse" (pos_x va de -320 → 0), el mateix efecte
// estrany del doSlides vell on la imatge es desplaça des de l'esquerra
// però revela primer el lateral dret del src.
constexpr int SLIDE_START_X[3] = {320, -320, 320};
} // namespace
namespace scenes {
SlidesScene::~SlidesScene() {
if (pal_aux_) std::free(pal_aux_);
// pal_active_ NO s'allibera: propietat de main_palette via SetScreenPalette.
}
void SlidesScene::onEnter() {
num_piramide_at_start_ = info::ctx.num_piramide;
const char* arxiu = nullptr;
if (num_piramide_at_start_ == 7) {
// loop=1 per replicar el vell `play_music("final.ogg", 1)`.
playMusic("music/final.ogg", 1);
arxiu = (info::ctx.diners < 200) ? "gfx/intro2.gif" : "gfx/intro3.gif";
} else {
arxiu = "gfx/intro.gif";
}
gfx_ = SurfaceHandle(arxiu);
pal_aux_ = JD8_LoadPalette(arxiu);
// Còpia editable de la paleta. `pal_active_` comparteix memòria amb
// main_palette després del SetScreenPalette — modificar-la modifica
// main_palette directament. `pal_aux_` es manté intacte per a poder
// restaurar després de cada fade-out intermedi.
pal_active_ = static_cast<JD8_Palette>(std::malloc(768));
std::memcpy(pal_active_, pal_aux_, 768);
JD8_SetScreenPalette(pal_active_);
JD8_ClearScreen(BG_COLOR_INDEX);
phase_ = Phase::Slide1Enter;
phase_acc_ms_ = 0;
next_state_ = 0;
}
void SlidesScene::drawSlide(int slide_idx, int pos_x) {
const int src_y = slide_idx * SLIDE_H;
// Clipping manual: translada un rect de 320×65 des de (pos_x, SLIDE_Y)
// a l'àrea visible (0..319, SLIDE_Y..SLIDE_Y+64).
int dst_x = pos_x;
int src_x = 0;
int w = 320;
if (dst_x < 0) {
src_x = -dst_x;
w = 320 + dst_x;
dst_x = 0;
} else if (dst_x > 0) {
w = 320 - dst_x;
}
if (w > 0) {
JD8_Blit(dst_x, SLIDE_Y, gfx_, src_x, src_y, w, SLIDE_H);
}
}
void SlidesScene::restorePalette() {
std::memcpy(pal_active_, pal_aux_, 768);
}
void SlidesScene::beginFinalFade() {
if (num_piramide_at_start_ != 7) {
JA_FadeOutMusic(250);
}
fade_.startFadeOut();
phase_ = Phase::FadeFinal;
}
void SlidesScene::tick(int delta_ms) {
// Skip: qualsevol tecla salta directament al fade final. Per fidelitat
// al vell doSlides, el skip NO atura la música explícitament — només
// el final natural crida JA_FadeOutMusic (beginFinalFade() distingeix).
if (!skip_triggered_ && JI_AnyKey()) {
skip_triggered_ = true;
if (num_piramide_at_start_ != 7) JA_FadeOutMusic(250);
fade_.startFadeOut();
phase_ = Phase::FadeFinal;
}
switch (phase_) {
case Phase::Slide1Enter:
case Phase::Slide2Enter:
case Phase::Slide3Enter: {
phase_acc_ms_ += delta_ms;
const int slide_idx = (phase_ == Phase::Slide1Enter ? 0
: phase_ == Phase::Slide2Enter ? 1
: 2);
const float t = std::min(1.0f, static_cast<float>(phase_acc_ms_) / static_cast<float>(SCROLL_MS));
const float eased = Easing::outCubic(t);
const int pos_x = Easing::lerpInt(SLIDE_START_X[slide_idx], 0, eased);
drawSlide(slide_idx, pos_x);
if (phase_acc_ms_ >= SCROLL_MS) {
// Garanteix posició final exacta (pos_x=0).
drawSlide(slide_idx, 0);
if (phase_ == Phase::Slide1Enter)
phase_ = Phase::Slide1Hold;
else if (phase_ == Phase::Slide2Enter)
phase_ = Phase::Slide2Hold;
else
phase_ = Phase::Slide3Hold;
phase_acc_ms_ = 0;
}
break;
}
case Phase::Slide1Hold:
case Phase::Slide2Hold:
phase_acc_ms_ += delta_ms;
if (phase_acc_ms_ >= HOLD_MS) {
fade_.startFadeOut();
if (phase_ == Phase::Slide1Hold)
phase_ = Phase::FadeOut1;
else
phase_ = Phase::FadeOut2;
phase_acc_ms_ = 0;
}
break;
case Phase::Slide3Hold:
phase_acc_ms_ += delta_ms;
if (phase_acc_ms_ >= HOLD_MS) {
beginFinalFade();
}
break;
case Phase::FadeOut1:
case Phase::FadeOut2:
fade_.tick(delta_ms);
if (fade_.done()) {
restorePalette();
JD8_ClearScreen(BG_COLOR_INDEX);
if (phase_ == Phase::FadeOut1)
phase_ = Phase::Slide2Enter;
else
phase_ = Phase::Slide3Enter;
phase_acc_ms_ = 0;
}
break;
case Phase::FadeFinal:
fade_.tick(delta_ms);
if (fade_.done()) {
if (num_piramide_at_start_ == 7) {
info::ctx.num_piramide = 8;
next_state_ = 1;
} else {
next_state_ = 0;
}
phase_ = Phase::Done;
}
break;
case Phase::Done:
break;
}
}
} // namespace scenes