Files
aee/source/core/jail/jfile.cpp
Sergio Valor fe41919e1e clang-format
mogudes coses de config.yaml a debug.yaml
2026-04-16 16:46:18 +02:00

120 lines
3.5 KiB
C++

#include "core/jail/jfile.hpp"
#include <sys/stat.h>
#include <unistd.h>
#include <filesystem>
#include <fstream>
#include <string>
#include <vector>
#ifndef _WIN32
#include <pwd.h>
#endif
namespace {
struct keyvalue {
std::string key;
std::string value;
};
std::vector<keyvalue> config;
std::string resource_folder;
std::string config_folder;
void load_config_values() {
config.clear();
const std::string config_file = config_folder + "/config.txt";
std::ifstream fi(config_file);
if (!fi.is_open()) return;
std::string line;
while (std::getline(fi, line)) {
const auto eq = line.find('=');
if (eq == std::string::npos) continue;
config.push_back({line.substr(0, eq), line.substr(eq + 1)});
}
}
void save_config_values() {
const std::string config_file = config_folder + "/config.txt";
std::ofstream fo(config_file);
if (!fo.is_open()) return;
for (const auto& pair : config) {
fo << pair.key << '=' << pair.value << '\n';
}
}
} // namespace
void file_setresourcefolder(const char* str) {
resource_folder = str;
}
const char* file_getresourcefolder() {
return resource_folder.c_str();
}
// Crea la carpeta del sistema on guardar les dades.
// Accepta rutes amb subdirectoris (ex: "jailgames/aee") i crea tota la jerarquia.
void file_setconfigfolder(const char* foldername) {
#ifdef _WIN32
const char* base = getenv("APPDATA");
if (!base) base = "C:/";
config_folder = std::string(base) + "/" + foldername;
#elif __APPLE__
struct passwd* pw = getpwuid(getuid());
const char* homedir = (pw && pw->pw_dir) ? pw->pw_dir : nullptr;
if (!homedir) homedir = getenv("HOME");
if (!homedir) homedir = "/tmp";
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
#elif __linux__
// Nota emscripten: `__linux__` també està definit, però `getpwuid` no
// troba cap /etc/passwd al MEMFS i retorna nullptr. Amb els fallbacks
// HOME → /tmp evitem crashejar al primer arranque dins del navegador.
// La config no persistirà entre recàrregues de la pàgina (MEMFS és
// volàtil); caldria IDBFS si volguéssem persistència a web.
struct passwd* pw = getpwuid(getuid());
const char* homedir = (pw && pw->pw_dir) ? pw->pw_dir : nullptr;
if (!homedir) homedir = getenv("HOME");
if (!homedir) homedir = "/tmp";
config_folder = std::string(homedir) + "/.config/" + foldername;
#endif
if (!config_folder.empty()) {
std::filesystem::create_directories(config_folder);
}
}
const char* file_getconfigfolder() {
thread_local std::string folder;
folder = config_folder + "/";
return folder.c_str();
}
const char* file_getconfigvalue(const char* key) {
if (config.empty()) load_config_values();
for (const auto& pair : config) {
if (pair.key == key) {
thread_local std::string value_cache;
value_cache = pair.value;
return value_cache.c_str();
}
}
return nullptr;
}
void file_setconfigvalue(const char* key, const char* value) {
if (config.empty()) load_config_values();
for (auto& pair : config) {
if (pair.key == key) {
pair.value = value;
save_config_values();
return;
}
}
config.push_back({std::string(key), std::string(value)});
save_config_values();
}