Files
aee/source/game/momia.hpp
Sergio Valor e7aa2463b4 refactor: fase 1 — cleanup mecànic de baix risc (NULL→nullptr, typedef→using, explicit, enum class local)
- jdraw8.hpp: typedef → using (JD8_Surface, JD8_Palette)
- jdraw8.cpp: NULL → nullptr, C-casts → static_cast/reinterpret_cast, anon enum FadeType → enum class
- momia.cpp: NULL → nullptr
- bola/mapa/marcador/momia/engendro: explicit als constructors

Zero canvis de lògica ni ownership. Primera fase de la modernització RAII.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 13:37:48 +02:00

26 lines
495 B
C++

#pragma once
#include <memory>
#include "game/engendro.hpp"
#include "game/info.hpp"
#include "game/prota.hpp"
#include "game/sprite.hpp"
class Momia : public Sprite {
public:
explicit Momia(JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam);
void clear();
void draw() override;
bool update();
void insertar(Momia* momia);
bool dimoni;
Momia* next;
protected:
Prota* sam;
std::unique_ptr<Engendro> engendro;
};